tag:blogger.com,1999:blog-72405071338467251192024-03-13T23:24:01.930-05:00Gaming BallisticGeneral musings about roleplaying and occasionally computer games - but mostly RPGs. Game design, play styles, and thoughts about projects.
The best way to support what I'm doing is to make comments and share posts - but if you want to see more interviews, please consider stopping by Ballistic Interviews!Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.comBlogger929125tag:blogger.com,1999:blog-7240507133846725119.post-44327607432852969162016-10-20T07:59:00.000-05:002016-10-21T08:42:07.503-05:00GURPS Day Summary Oct 14 - Oct 20, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay, and I need more sleep.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Things hum along in the background on the DFRPG and other projects, according to small birds and other things. The blogosphere for GURPS is working on a few fun things as well.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Below you can find the blog activity from the last seven days.<br /><br />Over the last week as of 8am there have been 41 GURPS-related posts from our list of 66 blogs that have popped up on the radar screen.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;">Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.</span></span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
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<a href="http://dungeonfantastic.blogspot.com/">Dungeon Fantastic</a> (Peter Dell'Orto)
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<li><a href="http://dungeonfantastic.blogspot.com/2016/10/gurps-freebies.html">GURPS Freebies</a> (10/20/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/fp-and-my-df-game.html">FP and my DF game</a> (10/18/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/d-in-prison-and-gurps.html">D&D in Prison, and GURPS</a> (10/17/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/df-felltower-stericksburg-news-1016.html">DF Felltower - Stericksburg News 10/16</a> (10/16/16) </li>
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<a href="http://mailanka.blogspot.nl/">Mailanka's Musings</a> (Daniel Dover)
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<ul>
<li><a href="http://mailanka.blogspot.com/2016/10/heroism-and-experience-as-power-sets.html">Heroism and Experience as Power-Sets</a> (10/19/16) - The final two power-sets, one for your destined hero of destiny, and the other for characters who want to invest even more deeply in what makes their template cool</li>
<li><a href="http://mailanka.blogspot.com/2016/10/robots-revised.html">Robots Revised</a> (10/18/16) - Revisiting and editing the robots based on the new technological rules and fixing a mistake with modular abilities</li>
<li><a href="http://mailanka.blogspot.com/2016/10/cybernetics-as-power-set.html">Cybernetics as Power-Set</a> (10/17/16) - A catalog of Psi-Wars cybernetics, ready for play</li>
<li><a href="http://mailanka.blogspot.com/2016/10/cybernetics.html">Cybernetics in Psi-Wars</a> (10/16/16) - A discussion about "Why Cybernetics", how to handle them, and how to deal with the high cost of cybernetics vs the low price of technology</li>
<li><a href="http://mailanka.blogspot.com/2016/10/cross-post-why-not-pokemon.html">Cross-Post: Why Not Pokemon?</a> (10/15/16) </li>
</ul>
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<a href="http://www.gurpshexytime.blogspot.com/">The Lands of Nandeme</a> (Charles Saeger)
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<li><a href="http://gurpshexytime.blogspot.com/2016/10/pictures-of-kobolds.html">Pictures of kobolds</a> (10/17/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/10/game-log-9-october-2016-revenge-of.html">Game log 9 October 2016: Revenge of the Kobolds</a> (10/15/16) </li>
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<a href="http://www.ravensnpennies.com/">Ravens N' Pennies</a> (Christopher R. Rice)
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<li><a href="http://www.ravensnpennies.com/2016/10/carpe-blogiem-open-call-to-players-son.html">Carpe Blogiem: Open Call to Players, the Son of the Open Call</a> (10/19/16)</li>
</ul>
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<a href="http://dr-kromm.livejournal.com/tag/gurps">Dr. Kromm's GURPS Livejournal</a> ("Sean ""Dr. Kromm"" Punch")
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<li><a href="http://dr-kromm.livejournal.com/198116.html">Another two weeks in the life of GURPS</a> (10/14/16) </li>
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<a href="https://bira.github.io/octopus-carnival/">Octopus Carnival</a> (Ubiratan Pires Alberton)
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<ul>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/20/characters-mystic-knight.html">Dragon's Dogma: Mystic Knight</a> (10/20/16)</li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/19/characters-magic-archer.html">Dragon's Dogma: The Magic Archer</a> (10/19/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/18/characters-part-3.html">Dragon's Dogma: Characters, Part 3</a> (10/18/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/17/characters-part-2.html">Dragon's Dogma Characters, Part 2: Magic</a> (10/17/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/15/pathfinder-df-cleric.html">Pathfinder Iconics in Dungeon Fantasy: Kyra</a> (10/15/16) </li>
</ul>
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<a href="http://www.shootingdiceblog.wordpress.com/">Shooting Dice</a> (Hans-Christian Vortisch)
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<li><a href="https://shootingdiceblog.wordpress.com/2016/10/16/ultra-tech-armat-m41a/">Ultra-Tech: Armat M41A</a> (10/16/16) </li>
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<a href="http://archonshiva.com/blog/spire">Further Up the Spire</a> (Archon Shiva)
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<li><a href="http://archonshiva.com/blog/spire/?p=737">New Ptolus/d20 Wizard Spells for GURPS</a> (10/15/16) - Iconic d20 Wizard spells adapted for GURPS.</li>
</ul>
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<a href="http://insidiousgurpsplanning.blogspot.com/">Insidious GURPS Planning</a> (Mr. Insidious)
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<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/10/aeon-c-team-s2e5-daddy-issues-for.html">AEON C-Team S2E5: Daddy Issues for Everyone!</a> (10/20/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/10/you-should-read-barrett-browns-article.html">You should read Barrett Brown's Article about Playing Roleplaying Games in Prison</a> (10/17/16) </li>
</ul>
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<a href="http://www.themook.net/gamegeekery">Game Geekery</a> ("Warren ""Mook"" Wilson")
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<li><a href="http://www.themook.net/gamegeekery/halloween-one-shots/">Halloween One-Shots</a> (10/20/16) - With Halloween just around the corner, today I'm rambling a bit about Halloween horror one-shots. Whether you're running a light and spooky adventure for the young ones or a psyche-scarring gorefest for the adults, Halloween games can be a great way to introduce newcomers to the hobby of RPGs! </li>
</ul>
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<a href="http://southernstylegurps.blogspot.com/">Southern Style GURPS</a> (Chris Bower)
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<li><a href="http://southernstylegurps.blogspot.com/2016/10/magnificent-samurai-session-10.html">Magnificent Samurai - Session 10</a> (10/18/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/10/house-of-conti-session-4.html">House of Conti - Session 4</a> (10/17/16) </li>
</ul>
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<a href="http://moelane.com/">MoeLane.com</a> (Moe Lane)
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<li><a href="http://moelane.com/2016/10/20/gurps-martial-art-zombie-defense-training-gurps-4e/">GURPS Martial Art: Zombie Defense Training [GURPS 4e]</a> (10/20/16) </li>
<li><a href="http://moelane.com/2016/10/13/gurps-wildcard-skill-nightmare-gurps-4e/">GURPS Wildcard skill: Nightmare! [GURPS 4E]</a> (10/14/16) </li>
</ul>
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<a href="http://thecollaborativegamer.wordpress.com/">The Collaborative Gamer</a> (Joseph Linden)
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<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/19/terrain-for-gurps-dungeon-fantasy/">How We Play: Hex Boards for GURPS Dungeon Fantasy</a> (10/19/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/17/what-should-temian-spend-his-points-on/">What should Temian spend his points on?</a> (10/17/16) </li>
</ul>
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<a href="http://worldsbeyondearth.blogspot.com/">Worlds Beyond Earth</a> (Derrick White)
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<li><a href="http://worldsbeyondearth.blogspot.com/2016/10/10-points-of-flavor.html">10 Points of Flavor</a> (10/18/16) </li>
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<a href="http://gamingballistic.blogspot.com/">Gaming Ballistic</a> (Douglas Cole)
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<li><a href="http://gamingballistic.blogspot.com/2016/10/gurps-day-summary-oct-14-oct-20-2016.html">GURPS Day Summary Oct 14 - Oct 20, 2016</a> (10/20/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/10/aeon-s3e13-katana-paradox.html">Aeon S3E13 - The Katana Paradox</a> (10/18/16) </li>
</ul>
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<a href="http://pseudoboo.blogspot.com/">Let's GURPS</a> (Pseudonym)
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<li><a href="http://pseudoboo.blogspot.com/2016/10/cross-post-gurpsday-summary-and_20.html">Cross-Post: GURPSDay Summary and Reflections</a> (10/20/16)</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-vulpix.html">Powers: (Inspired by) Vulpix</a> (10/20/16) - Some utility fire abilities inspired by Pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/character-build-mishka-sokolov.html">Character Build: Mishka Sokolov</a> (10/20/16) - A kinda streaming consciousness post demonstrating my thought process for putting a character together.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-nidoran-and-clefairy.html">Powers: (Inspired by) Nidoran♂ and Clefairy</a> (10/18/16) - A hodgepodge of weird utility combat abilities.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/encounter-inspired-by-adjudicator.html">Encounter: (Inspired by) Adjudicator</a> (10/17/16) - A kinda spooky boss for a kinda spooky age.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-nidoran.html">Powers: (Inspired by) Nidoran♀</a> (10/16/16) - Poison and gender sensitive abilities.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/skill-quantifying-scrounging.html">Skill: Quantifying Scrounging</a> (10/15/16) - Some thoughts on Scrounging and an objective, generic system for using it to round up a couple of bucks or thingies.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-sandshrew.html">Powers: (Inspired by) Sandshrew</a> (10/14/16) - Some earthy abilities.</li>
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<a href="https://gwythaintny.wordpress.com/">Northport</a> (Denis McCarthy)
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<li><a href="https://gwythaintny.wordpress.com/2016/10/19/reviews-and-mail/">Reviews and Mail</a> (10/19/16) </li>
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<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
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<li><a href="http://papermenplasticmonster.blogspot.com/2016/10/nonsentient-allies.html">Nonsentient Allies</a> (10/20/16) </li>
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<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
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<li><a href="http://gurb3d6.blogspot.com/2016/10/the-ultra-tech-garage-avb-3-infiltrator.html">The Ultra-Tech Garage: The AVB-3 Infiltrator</a> (10/20/16) - The Tyler Motor's AVB-3 Infiltrator mini-mecha. Compacted, stealthy, deadly. When your corporate assets are in peril, you can't afford less.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/10/ultra-tech-quicky-actively-searching.html">Ultra-Tech Quicky: Actively Searching</a> (10/19/16) - In this post I do a follow up to my Passive Visual Sensor Design article and how you how to build your own Active Sensors.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/10/shield-reactionary-armor.html">Shield: Reactionary Armor </a> (10/15/16) - In my last post I showed you how to bring the HEAT, now I let your React.</li>
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<a href="http://peekitty.livejournal.com/">PK's Game Recaps and Tidbits</a> (PK Levine)
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<ul>
<li><a href="http://peekitty.livejournal.com/43249.html">After the End: Week 20</a> (10/14/16) - The group comes across a secret door guarded by turrets, after which they encounter a group of teddies. Can these two problems be used to solve each other?</li>
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<a href="https://kendelyzer.wordpress.com/">The Gaming Musings of a Mad GM</a> (Ken DeLyzer)
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<ul>
<li><a href="https://kendelyzer.wordpress.com/2016/10/19/game-mastery-or-how-i-learned-to-love-the-story/">Game Mastery or ‘How I learned to love the story’</a> (10/20/16) </li>
</ul>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-27830648048847749602016-10-17T22:39:00.001-05:002016-10-17T23:47:58.583-05:00Aeon S3E13 - The Katana Paradox<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Dramatis Personae</i></b></span><br />
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<li><span style="font-family: "georgia" , "times new roman" , serif;">The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;"><strike>The Rat Queen (Emily) - brick with super-perception; made of actual rats</strike></span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel (Christian) - Techno Master, Genius, Esper, Super Archer</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Katana (NPC) - Will be The Commander's wife one day. She knows it to be true.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;"><strike>Four Navy SEALS</strike></span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;"><strike>Galatea - our newly-made Ultron; first name Natalie.</strike></span></li>
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<span style="font-family: "georgia" , "times new roman" , serif;"><b>Secret Abandoned Base?</b></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">What could go wrong?</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We split up into pairs. We notice that they may have been shot after they'd been immobilized. My character was dosed with some sort of sleeping gas, and then shot. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Zombies. Why did it have to be zombies.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Sometimes there were 7-8 people per room, looking too rag-tag. We wonder if this was a version of the zombie plague?</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">These guys have been dead for about 40 years. We clear the top floor in a non-eventful way. About 40 dead folks, lots of random stuff, some 50-year-old twinkies. Most of the folks on this floor are not military. They're wearing old, ragged clothing.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">We start speculating that this military base may have been taken over or repurposed for hiding out from an Extinction Level Event. We table the discussion as we move Katana to a bed and try and heal her up. Zephyr burns karma and fatigue like it's going out of style (or really, like it went out of style about 40 years ago). He burns character points too. Katana wakes up. She's fully able and fit.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">She stands up rapidly . . . and sits back down again. She asks what happened. We tell her. She immediately gets up to look for Yukio. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Katana and the Commander head downstairs to clear some rooms. The door has been welded shut from the other side, with crap pushed up against the door.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">The Commander climbs down the elevator cables, to the elevator, opens the hatch, and jump down. The elevator itself has a bit of an airlock to it, as well. I see two fresh corpses, fairly fresh, dressed very differently. Couple of white guys, boots look cobbled togther, buckskin outfits. Couple of AKs, but with recently-machined and replaced parts. One has been shot in the head, dead-center in the forehead. The other was crushed by an unseen force. The third one has been mauled by some sort of animal - death by 1,000 cuts?</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Every corpse (3 in total), have dog-tags the shape of a heart. The Commander takes the tags. Katana comes into the elevator; she rips through the pockets. The shot-to-the-head guy was with a .45, death by 1,000 cat scratches, and crushed with powers, says Diagnosis. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">I force the door open, and move down the hall. More dead bodies. They're dressed more like the buckskin guys. The walls are messed up in here. Like a rhino got loose. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">We look around, and there's flickering power. We find some containment units. One of which looks like something burst out of it, as AG-107. The most recent entry is Aug 14, 2025 on a clipboard. Some of the tanks have people in them. Some are looking like nasty science projects. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Katana and the Commander continue to clear rooms, with Zephyr, and we find a tunnel leading out from the far north corner of the room. It looks like it was hand-dug by the same critter that clawed them up. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">The Commander says somone was pulled out of the tanks, and fought against other people. Whatever was pulled out of the tank, it looks like it, and whatever rescued it, were trying not to kill buckskin guys. There's about 7 people, trying to get away from the buckskins.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">We find the generator. It's wild technology - it converts thermal energy into electrical energy. It's a geothermal generator, actually. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We set up some traps and barricades in the tunnel so we have some warning, and Ezekiel starts to fire up both the generator and the computer systems.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We go search floor 4 . . . and a bullet goes whizzing past his head. He dodges to cover. Katana just draws her sword and stands there. We see folks ducking behind a door. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr calls out that we're not here to fight. We're greeted by another shot, and a scream "Get back!"</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The Commander imitates Katana, who seems supremely unconcerned about people shooting at her. He draws his sword and walks down the hall. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">He yells at us that we're monstrous freaks. We try and yell back; he's dressed in buckskins, so he's local.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr yells out "We're not zombies! We're on your side! America!"</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">"What? America? That doesn't exist anymore! You're one of those unifiers from the north!"</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">"No, no, we came from another time, through . . ."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">"you came from some darkfog? Why didn't you say so?" He puts away his weapon and goes to get his commanding officer. He (and others) return, carrying old M16-type rifles.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The Commander introduces himself, the guy introduces himself as Col Bill Maguire, Saviors of the Heartlands. They came up here chasing some fugitives a year ago. Fugitives from what? Oh, they're freaks. They've got powers and stuff. One of them a-holes that broke the world.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I ask about the Darkfog - some go in, and come out changed. Sometimes those that come OUT come from other times and places. We ask what happened to America? It kind of fractured. After the first nightstalker wars, everything want crazy.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Nightstalkers? Oh, yeah, the vampires. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr says oh, we found a vampire in Greenland. Oh, vamps don't like cold. These here are called wendigos, or Cold Ones. Oh, the one outside? A vamp.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Buckskins were looking for a weapon left by the army, found a bunch of folks in tanks. They were doing genegeneering here. We keep chatting, and they mention they have 7 wounded folks. Eamon and I go to work. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We also try and get a concise history. Sometime about 30-50 years ago, no one knows, there was a massive outbreak of a vampire-like plague. Virulent, contagious. The Black Swan spread her wings, judged the world, and afterwards, after the long winter of judgement, people came from all over time. Even some vikings. People with powers were killed, because they helped destroy the world. After a while, they found ways to capture the freaks, use them for the good of mankind.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We do some meatball surgery and save the last one. They bring us food.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Is it always this cold? Yeah, we're in the middle of an Ice Rage.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">They were going to take these into custody, but you can't tell the freaks that, they just want to do their own thing. Where are we? He comes back with a map - we're in the southernmost tip of North Dakota. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">There's a powered individual called Faust that's "the devil himself." He was some sort of magic guy, was supposed to die in 2012 in an explosion in south america. That was an Aegis team that went missing then. Hmm.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We check the computers, and find all sorts of bad. Trees that can be seen from space. Glaciers blanket Canada. On one feed, we see a giant Egyptian looking dude busting out of the wall, in the room with the tanks. A guy with a trenchcoat comes out casually. Then a guy with a carbine who's shooting casually with perfect accuracy. Then a floating cat with rainbow trails. Then a small boy with a bow, dressed all in leathers.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We ask how long these howling storms last - this one is about to blow itself out. They give us some clothing; we say thank you. He also gives us a small token; a piece of beaten copper with a heart and a hand on it. But they've "found a new group of freaks, so it's time for us to go."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We pull a data dump on the computers before we go. We also re-realize that Ezekiel has access to a real-time satellite. We don't see any wreckage from the front of the plane, but we do find the middle section - and there's a campfire coming out of it.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We're convinced that they're off to find the SEALS and maybe Yukio. It's a race.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We build skis, and head out as quickly as we can. We still head out faster than they do, and make it there in about six hours. We see a woman taking care of a severely wounded person . . . and I see Yukio.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I call out to him subvocally. He comes bounding after me with a giant goofy dog grin on his face. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr is Zephyr, and he just walks up to the plane. The woman points a shotgun at him, and says "Huh. You look just like, and I mean JUST LIKE, this other guy here."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Oh good. Zephyr's stunt double.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon comes up too. We mean you no harm, we just want to find our companions and help ourselves home.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">She is not wearing skins. She's wearing a lab coat, and some winter clothing. Does she know about the Saviors of the Heartland, and also did she come from the bunker?</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">She introduces herself: Maria Hsien-Seng. She was put into cryo-stasis almost 40 years ago. She was the only one left who knew about Crucible.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">She refuses to discuss it, though. We brief her in on what we know, trying to draw her out. She does say that the ice age was brought about by a super that lost control of her powers.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">She's got a collar too - that was bitten off by a dog. Collar suppressed abilities, also renders someone suggestible.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We talk to her a bit, and Zephyr asks about why powers would stop working. Wait, you're a meta? Yes, from 46 years ago.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">She fangirls. OHMYGOD YOU'RE ZEPHYR! And that make the big dog YUKIO, and that means the Commander is around here somewhere . . . and you're Eamon Finnegan. And . . . oh. You're Ezekiel Strange. Your work on kyberian physics is amazing.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">She things our abilities aren't in tune with the local kyberian level and "frequency," for lack of a better word. She's need equipment, and we'd have to get the generator running . . . </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">. . . oh, we already did that.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We talk more, and I realize that it's highly probable that Katana had foreknowledge of what was going on, because of her gratuitous lack of concern about getting shot. And her desire to rip right out and get Yukio with no worries about death. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">I find her (even though she's hiding), and ask her to tell us how many times she's been to this time. She goes white as sheet, and starts speaking perfect english.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">She pulls out a leatherbound book, opens it to a specific page. A picture of airplane wreckage, two people talking in the distance, a dog . . . just what's happening now.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">It looks like the same book that the little girl had. Where did she got that book? From her mother. Who happened to be Alyssa Kerrigan . . . the heroin-addicted psychic.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">"Wait. Are YOU the little girl from back then?"</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">"Yes. I think so." </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We offer to go help Maria's friend; Katana tells us no. If we tell Maria what's going on, she'll leave. We ask Maria if she can help us get our powers back in this era. Maybe, but she'd need equipment. Her friend? A clone, of a man named Hobbes. He was a hero back in the 20th century - one of the first, part of the Sentry team. The Alchemist, in fact. They got a hold of his genetic material. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We head out through the night, and though we expect to fight vampires, we don't encounter any. We arrive safe and sound, if tired, down 8 FP (4 FP with Very Fit).</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We get back to the base, and find the Saviors gone. So are all the corpses, with an ash-heap outside where they burned the body. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We end there, ready to try and bring out powers back. We set up for a defensive position, police bodies that hadn't been taken care of, and let the scientists do their thing.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">**********</span></div>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-48430823571984846082016-10-16T21:12:00.000-05:002016-10-16T21:25:25.562-05:00Writing and Art for GB productsThis weekend was, in a word, good.<br />
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<h2>
<b>Dungeon Grappling</b></h2>
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<b><br /></b></div>
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I did a triple-whammy. I finished a draft late Friday night that I thought - despite being bleary-eyed - was quite good. My readers confirmed it was the best version yet.</div>
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But the next day, one of my readers ran through a PFRPG fight with some purpose built grapple-monsters, both PCs and critters.</div>
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Whoa. Not good. The problem is that the source material - OSR D&D in various flavors - is fairly low in the HP department, and Dragon Heresy uses other stats to differentiate wounds from vigor, and control from vigor. </div>
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So converting over using HP to get to PFRPG or Fifth Edition? No. Does <i>not </i>work.</div>
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I real-timed it with Cole, and realized that at least for the moment, a new value for the grappling version of HP was needed. Came up with one, and that tested well. I knew it wasn't quite right, and kept working while the playtest was going on. Found a good solution for all of the games treated, and realized (via math, backed up by 8 months of playtests) why Dragon Heresy not once had this problem.</div>
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<br /></div>
<div>
Anyway, rewrote the drafts and got that into the hands of my layout and indexing guys. Wound up at 17,100 words, which (if we use the same layout template as Dragon Heresy) will turn into about 32 pages, which is right where I want to end up. That probably means about 16 - 20 pieces of art. We'll see - it's why I like to do a preliminary layout pass - to see where things need to go.</div>
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But once the fix was done, the feedback was:</div>
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<span style="color: red;"></span><br />
<a name='more'></a><span style="color: red;"><br /></span></div>
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<blockquote>
<span style="color: red;"><i>We had an Orc wrestle a Badger to learn how this works. That was pretty straightforward and there's no real notes from that.</i><i><br /></i><i>Then we did a fight between some optimized grapplers at CR11-12: Vanaran Monk (Flowing Monk)/12 (PC wealth); Goblin Barbarian (Feral Gnasher)/12; Human Bloodrager (Blood Conduit)/12, and a baregara (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/baregara).</i><i><br /></i><i>The demon won. Don't grapple a grapple monster, that's the lesson here.</i><i><br /></i><i>Some things we noticed:</i></span><br />
<ul>
<li><i><span style="color: red;">What is a free action and what is swift action isn't clear, and it's also somewhat imbalancing. Specifically if bites inflict free control= to HP damage, but attacks with Grab need a swift action to try to roll for control it makes bites really powerful compared to other attacks. </span></i></li>
</ul>
<ul>
<li><i><span style="color: red;">There probably ought to be an option to spend control to give a bonus to CMB for other combat maneuvers.</span></i></li>
</ul>
<ul>
<li><i><span style="color: red;">What happens if you want to Fling somebody and they have control on you? I ruled that you had to spend control to reduce their hold first but I'm not sure if that's right.</span></i></li>
</ul>
<i><span style="color: red;">Overall we thought it was complicated but it probably would get easier with practice. The grabbed condition was positively received as is the idea of control in general as representative of the quality of the hold.</span></i></blockquote>
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So some very productive notes and the basic concept works. The emergent behavior (monsters designed around grappling are dangerous to grapple) is as sensible as it should be - that's important.</div>
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I have fixed the first thing already, and can add some more if we come up with good solutions for the second and third bullet points.</div>
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<h2>
<b>Dragon Heresy</b></h2>
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While some progress was made on monsters, the big thing that happened this week is I got sketches from both <a class="g-profile" href="https://plus.google.com/104505773542750531579" target="_blank">+Gennifer Bone</a> and <a class="g-profile" href="https://plus.google.com/102669161318133687366" target="_blank">+Juan Ochoa</a> for some initial art. This tells me my art direction did not completely sucketh, because I think I got about a 90% "I could use this" rate. Two needed some redirection, and I spent three hours on Hangouts with Juan - he likes to real-time things, and does his sketching on a tablet so we can work it into place together.</div>
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Only about 90minutes of that was work. 30 minutes was politics where two folks with fairly opposite points of view, from two different countries and cultures, were able to find common ground, thus proving social media is the worst possible discussion platform for such things. After that we talked about some novel business things that don't bear mentioning.</div>
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But I could not be happier with the initial sketch-work. I have secured his permission to display some of the sketches (that wasn't hard - we both benefit), and with that, here are a few samples of the 10 pieces reviewed today.</div>
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<h3>
The Adventuring Party</h3>
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<a href="https://1.bp.blogspot.com/-UyJlQKM29e0/WAQvNvQmTYI/AAAAAAAAH6E/KLbeVcgE9GAGvbNTKdgIXirf02gHrZQGwCLcB/s1600/A.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://1.bp.blogspot.com/-UyJlQKM29e0/WAQvNvQmTYI/AAAAAAAAH6E/KLbeVcgE9GAGvbNTKdgIXirf02gHrZQGwCLcB/s200/A.jpeg" width="164" /></a>This is an image of a party of six adventurers. You can't really see the halfling magically starting the fire, but he's there. The rogue examining the pendant is a tiefling; she changed a bit during discussions, and the stool she's sitting on changed because she has a tail, making the square, deep stool inappropriate for her physique. She got a three-legged folding camp stool. The others are a dwarf (front and left-center), a cleric or druid (with the illuminated staff), a dragonborn paladin (back right), and a human ranger (with the bow).</div>
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We tweaked out a few more things - made the tiefling more obviously a tiefling, added a treasure chest, and punched up the lighting.</div>
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<h3>
Dwarven Combat Training</h3>
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<a href="https://1.bp.blogspot.com/-8NvtVg6xIlg/WAQwd8u6PSI/AAAAAAAAH6M/4bC1qMda0fgKUqG2RBrkIvTOTyNDV1YoACLcB/s1600/B.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="https://1.bp.blogspot.com/-8NvtVg6xIlg/WAQwd8u6PSI/AAAAAAAAH6M/4bC1qMda0fgKUqG2RBrkIvTOTyNDV1YoACLcB/s200/B.jpeg" width="200" /></a>This one is to show a dwarvish right of passage. The lady dwarf in the center is one not yet admitted to adulthood (also true of her two foes). This is a magically-enhanced arena, with judges and onlookers. The female dwarf is hooking the leg of one foe, while parrying a blow from another. The weapons are enchanted to allow full strikes without full injury - kind of full-contact live blade sparring without the actual death part. We altered this one a bit to give more space to show off the arena floor, but mostly this will proceed to final version as-is.</div>
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<h3>
The Longship</h3>
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<a href="https://2.bp.blogspot.com/-UfUP2zx2cSk/WAQxXoGvViI/AAAAAAAAH6Q/Lt6zCrxgMpgpVS979d_jCLyjXvIVqAXIQCLcB/s1600/E.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="228" src="https://2.bp.blogspot.com/-UfUP2zx2cSk/WAQxXoGvViI/AAAAAAAAH6Q/Lt6zCrxgMpgpVS979d_jCLyjXvIVqAXIQCLcB/s320/E.jpeg" width="320" /></a>These guys are fixin' to be iconic characters, as are the bunch from The Adventuring Party. These four are buying a ship. Well, the barbarian with love in his eyes is buying the ship. The druid is thinking that this is the most foolish errand he's ever agreed to be a part of. The ranger with the fur is interested.</div>
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The lady in the back got some major tweaking. She's a monk, an expert in the Way of Lausatok, a grappling-based martial art. She ripples with muscles, and her only concession to the snowfall that surrounds them is some woolen low socks under her combat sandals. Her body type is based on Julia Vins. She is just enjoying the hell out of how ridiculously giddy her friend the barbarian is over the skeleton of the ship.</div>
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<a href="https://2.bp.blogspot.com/-ORdocC7eias/WAQytWp6RSI/AAAAAAAAH6Y/z9WtVODAJQgd8ZKGgeNXAoeLRV46vGzbgCLcB/s1600/J.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://2.bp.blogspot.com/-ORdocC7eias/WAQytWp6RSI/AAAAAAAAH6Y/z9WtVODAJQgd8ZKGgeNXAoeLRV46vGzbgCLcB/s200/J.jpeg" width="140" /></a></div>
<h3>
Dragonborn Flambe</h3>
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This last image from The Book of Heroes shows a dragonborn using its breath weapon on some undead. The spear and the shield he's carrying figure largely in a prior image. This one I saw being colored in a very, very fast initial pass, and you simply had to see it to understand how awesome this is going to be. </div>
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<a href="https://1.bp.blogspot.com/-_deoXMJKVu8/WAQyzJPhNUI/AAAAAAAAH6c/W2oiRqLN0G8eNDuFoAA7sP8tOYD2GVsBwCLcB/s1600/wight.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://1.bp.blogspot.com/-_deoXMJKVu8/WAQyzJPhNUI/AAAAAAAAH6c/W2oiRqLN0G8eNDuFoAA7sP8tOYD2GVsBwCLcB/s320/wight.jpeg" width="191" /></a><b>Wight here, Wight Now (you vaettr run)</b></h3>
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This is a very fast sketch he did of a Dragon Heresy Wight. The wights are cool, because they're one of the most classically norse of the undead in Fifth Edition, and their new description and fluff text reinforces that.</div>
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The wight really took shape with our chatting. I can't wait to see more of this guy. And The Book of Deeds has 170 monsters in it. Most of which could use this sort of loving treatment. </div>
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But I really like how this came together. How it's <i>all coming together. </i>I've got a background and world that is driving my descriptions and is inspiring the artists to add cool elements. While Dungeon Grappling is on my plate right now, I very much look forward to getting back to Dragon Heresy and making it real.</div>
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Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-31893102157022443972016-10-14T11:14:00.000-05:002016-10-15T17:25:21.344-05:00Gaming Ballistic LLC - Weekly update (10/14/2016)<span style="font-family: "georgia" , "times new roman" , serif;">I've decided that I'm going to post a weekly update on the goings on with Gaming Ballistic (the company). So here's the first installment!</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
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<h2>
<a href="https://3.bp.blogspot.com/-C6BZETAFvHA/V9Lf4erQicI/AAAAAAAAHmQ/fW1FWjd2HeIgCpK8mFYANbyvrNKPxQbmgCPcB/s1600/d20%2BGaming%2BBallistic%2BMasthead.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="52" src="https://3.bp.blogspot.com/-C6BZETAFvHA/V9Lf4erQicI/AAAAAAAAHmQ/fW1FWjd2HeIgCpK8mFYANbyvrNKPxQbmgCPcB/s320/d20%2BGaming%2BBallistic%2BMasthead.png" width="320" /></a><b><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Company Administration</span></b></h2>
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b>
<span style="font-family: "georgia" , "times new roman" , serif;">Making good use of the legal contracts for purchasing services that I sourced early in setting up the company. Thus far, the contract format and pay terms have found favor with folks. I've used it perhaps five times thus far (an editor, two contributors, and two artists) and will likely be needing to use it three more times in the near future (one contributor, two artists).</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I am going to Gencon in 2017! I intend to try and be there the entire week. I will need to get some advice and secure some booth space, a banner, and ensure I have some games to distribute! I may also need some help manning the booth while I'm off playing in the Dungeon Fantasy RPG game with the SJG folks, including several folks I've known for a long time, even gamed with, but never met in person. That should be a fun but exhausting time. I hear hotel reservations are rough that week, too. Advice will be appreciated.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Progress still continues to be made in the "website improvement" front over at the future location of the <a href="http://gamingballistic.com/">Gaming Ballistic</a> company site. The graphics are good, we're playing with fonts, and the color scheme is terrible, but that's a known and easy fix. The key next bit is to add an eCommerce feature or capability to the site, so that it can support upcoming activities. We're also going to clean up the menu bar and make it a bit more readable. Still - good progress has been made there.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Dungeon Grappling</span></h2>
<a href="https://upload.wikimedia.org/wikipedia/commons/a/ae/De_Fechtbuch_Talhoffer_194.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="224" src="https://upload.wikimedia.org/wikipedia/commons/a/ae/De_Fechtbuch_Talhoffer_194.jpg" width="320" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The project known as "Grappling Heresy," which is my dime bag of Kickstarter to get something under my belt, now has a real title: Dungeon Grappling.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">It is a riff off of Technical Grappling's Control Point method that I've used for about eight months very successfully in the Dragon Heresy playtest games. I have included support for OSR games, the PFRPG, and Fifth Edition.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">None of those are trademarked terms, so the entire project should be covered well under existing OGL conditions. I will not claim compatibility with any other games - in fact, I'd feel bad about doing so since "replace the existing system with X" is about as non-compatible as you can get. I do have one feeler out to an OSR company about something having to do with Ascending/Descending AC . . . but honestly my current (v6) draft of the document handles it even without a response there.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">The first five drafts were . . . how to put it? Difficult reading. As one of my readers noted, I'd spent something lke 14 pages talking about grappling rules design. The latest version fixes that substantially, and gets right to the point. Are there still things to be said about grappling rules? Perhaps, but honestly I've said them all here on the blog and the key bits that make sense were retained.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">I've got to finish writing the section on monsters that grapple, and then write up what will probably be a dozen sample monsters that appear in nearly every game system, with note on how to make them scary. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Then I'll proof the file one last time and get it off to preliminary layout, indexing, and then art direction.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">So I feel like I'm on schedule, and if I can, as I intend, get a good v7 done by day's end, I can email my draft to preliminary layout and hopefully have something to look at by the end of the weekend. We'll see. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Then the kicker will be to see if I can get quickie art contracts set out and a Kickstarter set up to fund it. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Oh! The other big news for the Dungeon Grappling project is I've secured permission to include two finished-products or bundles-of-products as add-ons to the Kickstarter. They've both got a tie-in to grappling in at least one way, but are independently cool regardless. The individuals/companies involved have been very cool about this, and I can't wait to offer their products to what is hopefully a wider audience.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So still looking good for a November kickstarter! I think my prelim estimate of about 30 pages will hold, which means I'll offer the product for about $6 retail, and $4 for Kickstarter. Total funding goal will likely be "minimum funding" at $500 and "do everything I could ever want with it" at $2,500.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Grappling can be freakin' awesome, both for players and monsters, if it's handled right. <a class="g-profile" href="https://plus.google.com/115382874006654180362" target="_blank">+Peter V. Dell'Orto</a> uses the control point system extensively in his GURPS Dungeon Fantasy campaign, and as I've noted, I've used it to great effect in the playtest games of Dragon Heresy. I hope that my small offering finds a warm welcome.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;">Dragon Heresy</span></h2>
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<a href="https://2.bp.blogspot.com/-8v6ZhTfxHWU/V6ipUe3-m6I/AAAAAAAAHZM/6diPUfejOjY4RfEv5-UhIN4cqi4w8Nb_wCPcB/s1600/DragonSigilColor%2B%25283%2529.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="198" src="https://2.bp.blogspot.com/-8v6ZhTfxHWU/V6ipUe3-m6I/AAAAAAAAHZM/6diPUfejOjY4RfEv5-UhIN4cqi4w8Nb_wCPcB/s200/DragonSigilColor%2B%25283%2529.jpg" width="200" /></a></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Though much of my time has been spent getting Dungeon Grappling into a production-ready state, work has still continued on the Big Project: Dragon Heresy.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">I have contracted with two artists who are actively working sketches based on my art direction. Let me tell you, <i>that </i>is a new skill for me. My first attempts were pretty laughable, but my recent efforts were much better.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">As we get closer to having something to look at, I'll get some of them to post previews. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">I also finalized my contract with my editor, and I am thrilled to death about that. Again, the time isn't quite right, but it's a name that you'll recognize, nod your head, and say "yes, that will materially improve the product." If it makes you also say "Shut up and take my money," I will with greatest reluctance accept that outcome.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Right now, the biggest unfinished bit that is simply "unwritten" is the Bestiary. Oh, all of the stat-blocks are done. That did require porting them all into the right format and then altering them for the new rules. But that was reasonably quickly accomplished.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">No, it's the worldbuilding/fluff-text that goes in to each one that needs doing. Fortunately, I have good help. I have seen very good writeups, either done by me or my playtesters, of perhaps 2/3 of the 184 required entries. We're adding a weight estimate to all of the beasts, because Dragon Heresy includes guidance of how much edible meat you can get off of animals (it's quick and painless to calculate, but "how to provision yourself in a hex crawl" is an important detail, and adventurers need a LOT of food and water).</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, that's moving forward and I'm multitasking on it well.</span><br />
<a href="https://3.bp.blogspot.com/-MN6QY3Ppp4s/V3wjhb_gTeI/AAAAAAAAHOs/fJ_J21NjxNUZCdZlkR48aznY_xTiiIdiQCPcB/s1600/WinterfeySigilCropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://3.bp.blogspot.com/-MN6QY3Ppp4s/V3wjhb_gTeI/AAAAAAAAHOs/fJ_J21NjxNUZCdZlkR48aznY_xTiiIdiQCPcB/s200/WinterfeySigilCropped.jpg" width="199" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Once that's done, I can ask my playtesters to do a detail front-to-back read of The Book of Deeds, and get my layout partner to throw down a simple draft layout using our existing template. The monster stat blocks will be the hardest to do, I presume, but we've got a lot of experience from The Book of Heroes. The prelim layout will let me write art direction for the second volume, and I expect that it will be extensive - 180 monsters, after all. I don't know that I can promise an illustration for each of them, but I'll do my best.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">I'm hoping to have the entire Book of Deeds in a salable draft form (meaning that it's as good as we can make it without a formal edit) by the end of October. That will let me focus on the Dungeon Grappling Kickstarter while it goes on in November, and then turn my full attention to the big launch for the Dragon Heresy RPG in January.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">As part of the Dungeon Grappling Kickstarter I will likely be offering some high-contribution-level tiers that will let interested parties pre-fund Dragon Heresy. This will involve a pledge level high enough to secure at least the following:</span><br />
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<li><span style="font-family: "georgia" , "times new roman" , serif;">A digital or (ideally) offset printing of the book's content pages</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">A commissioned and signed piece of art featuring the backer (or an idealized version of the backer - your choice!) as a Dragon Heresy character or historical figure. This will come with complete character writeup that we work on together, and will be included in the book in a section on Iconic and Historical NPCs.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The printing of the book will have a duplicate of this image as a front page into one of the books; your copy will be truly unique and your own</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The printing of the books will have a bonded leather cover and feature a full-cover slipcase</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Easy-print and full-color PDFs of both books will be included</span></li>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">This will <i>not </i>be cheap. But anyone that pledges at this level will provide a ridiculous amount of help in moving the Dragon Heresy project from "gee, interesting" to "full awesome." Some of the above is subject to change and modification when my plan meets reality. But the guys at Thomson-Shore can do wonderful things at fixed cost levels once there's a giant pile of offset printed pieces, and I hope to take advantage of that.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Summary</span></h2>
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<a href="https://3.bp.blogspot.com/-kudbDSk0DFo/V-mXtTO_rNI/AAAAAAAAHyI/8BhXm6C3pu0SAbIUO0HTiHtzaufhAaUkgCPcB/s1600/GB%2B3D%2BLogo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="179" src="https://3.bp.blogspot.com/-kudbDSk0DFo/V-mXtTO_rNI/AAAAAAAAHyI/8BhXm6C3pu0SAbIUO0HTiHtzaufhAaUkgCPcB/s200/GB%2B3D%2BLogo.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">Thus far, I am well pleased with the progress towards my Kickstarter learning experience as well as making the Dragon Heresy project a reality.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">But, as was pointed out to me, Dragon Heresy is a big project, with a big ask. The more help I can get in spreading the word and pre-funding, the easier it will be to deliver. The <i>game </i>is playable more or less as-is. With the existing word files, you could probably run a campaign and have great fun doing it. I think the system tweaks and the setting provide a well-blended gaming experience that will please grognards and newcomers alike. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">More next week!</span><br />
<br />Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com7tag:blogger.com,1999:blog-7240507133846725119.post-37128373992864201282016-10-13T07:15:00.002-05:002016-10-14T00:23:43.561-05:00GURPS Day Summary Oct 6 - Oct 13, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay. Things were relatively quiet in the SJG-o-sphere as the team wound down from a very successful Kickstarter.</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">A quick gander at the pledges showed about 70% from the USA, and 20-25% from the UK, EU, AUS, and NZ. The rest were basically statistically insignificant. One notable thing - after the US, the New Zealand crew had the highest per-capita pledge rate in pledges per million folks. The UK, though #2 in total pledges, was actually fairly low in per-capita rank</span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;">Below you can find the blog activity from the last seven days.<br /><br />Over the last week there have been 48 GURPS-related posts from our list of 66 blogs that have popped up on the radar screen.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;">Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
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<a href="http://justroll3d6.com/">Just Roll 3d6</a> (Colin)
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<li><a href="http://justroll3d6.com/ballparking-damage-gurps/">Ballparking Damage in GURPS</a> (10/11/16) - Being able to estimate weapon damage rolls can help GMs improvise in the heat of combat. This post gives guidelines for ballparking damage rolls in GURPS. </li>
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<a href="http://www.chainlinkandconcrete.blogspot.com/">Chain Link and Concrete</a> (M. Eversberg II)
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<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-m16-land-mine.html">The M16 Anti-Personnel Land Mine</a> (10/12/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-m15-land-mine.html">The M15 Anti-Tank Land Mine</a> (10/11/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-m14-land-mine.html">The M14 Anti-Personnel Land Mine</a> (10/10/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-tapani-lightfoil.html">The Tapani Lightfoil</a> (10/07/16) </li>
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<a href="https://bira.github.io/octopus-carnival/">Octopus Carnival</a> (Ubiratan Pires Alberton)
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<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/13/characters.html">Dragon's Dogma: Characters, Part 1</a> (10/13/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/12/gran-soren.html">Dragon's Dogma: The City of Gran Soren</a> (10/12/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/10/towns.html">Dragon's Dogma: Towns</a> (10/10/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/08/pathfinder-df-bard.html">Pathfinder Iconics in Dungeon Fantasy: Lem</a> (10/08/16) </li>
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<a href="http://worldsbeyondearth.blogspot.com/">Worlds Beyond Earth</a> (Derrick White)
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<li><a href="http://worldsbeyondearth.blogspot.com/2016/10/lawmen-of-borlo-reflections-on-setting.html">Lawmen Of Borlo: Reflections on Setting Choices</a> (10/12/16) </li>
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<a href="https://ultima.vsos.ethz.ch/blog/">A Literate Programmer's Blog</a> (The Literate Programmer)
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<li><a href="https://ultima.vsos.ethz.ch/blog/iemanki-draft-one.html">Iemanki - History and Nations, first draft</a> (10/13/16) First draft of the world of Iemanki, focused on history and countries </li>
<li><a href="https://ultima.vsos.ethz.ch/blog/iemanki-motivation.html">New series - creating worlds</a> (10/13/16) I begin a new series of blog posts and explain why </li>
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<a href="https://blog.firedrake.org/">RogerBW's Blog</a> (Roger Bell-West)
<br />
<ul>
<li><a href="https://blog.firedrake.org/archive/2016/10/Pyramid_93__Spaceships_III.html">Pyramid 93: Spaceships III</a> (10/12/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://gamingballistic.blogspot.com/">Gaming Ballistic</a> (Douglas Cole)
<br />
<ul>
<li><a href="http://gamingballistic.blogspot.com/2016/10/gurps-day-summary-oct-6-oct-13-2016.html">GURPS Day Summary Oct 6 - Oct 13, 2016</a> (10/13/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/10/dramatis-personae-commander-doug.html">Aeon Campaign S3E12 - Lost in Spaaaace (and time)</a> (10/11/16) - Aeon S3E12. We wake up in free fall, parachute to the ground, and then find ourselves in an out-of-time survival situation. Later, we get chased by something fast and with claws into a bunker that may or may not be a refuge.</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://pseudoboo.blogspot.com/">Let's GURPS</a> (Pseudonym)
<br />
<ul>
<li><a href="http://pseudoboo.blogspot.com/2016/10/meta-i-won-thing.html">Meta: I won a thing</a> (10/13/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/cross-post-gurpsday-summary-and_13.html">Cross-Post: GURPSDay Summary and Reflections</a> (10/13/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-based-on-pikachu.html">Powers: (Inspired by) Pikachu</a> (10/13/16) - Some electrical abilities.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-spearow-and-ekans.html">Powers: (Inspired by) Spearow and Ekans</a> (10/12/16) - Some birdy abilities, and some snakey abilities.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-rattata.html">Powers: (Inspired by) Rattata</a> (10/11/16) - Two different bites, one kinda mundane, and one kinda wacked out.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-pidgey.html">Powers: (Inspired By) Pidgey</a> (10/10/16) - Some lo-fi air abilities inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/powers-inspired-by-weedle-and-beedrill.html">Powers: (Inspired by) Weedle and Beedrill</a> (10/09/16) - Some speedy type bug attacks inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/sorcery-inspired-by-caterpie-and.html">Sorcery: (Inspired by) Caterpie and Butterfree</a> (10/08/16) - Some support bug themed type moves inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/review-pyramid-365-alternate-gurps-iii.html">Review: Pyramid #3/65 - Alternate GURPS III</a> (10/08/16) - The material is very broad, so take a look yourself to see if you might like it.</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://moelane.com/">MoeLane.com</a> (Moe Lane)
<br />
<ul>
<li><a href="http://moelane.com/2016/10/13/gurps-wildcard-skill-nightmare-gurps-4e/">GURPS Wildcard skill: Nightmare! [GURPS 4E]</a> (10/14/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://archonshiva.com/blog/spire">Further Up the Spire</a> (Archon Shiva)
<br />
<ul>
<li><a href="http://archonshiva.com/blog/spire/?p=753">Interlude: The Filthy Dozen</a> (10/09/16) - Ratmen steal a central campaign artifact.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=733">New Ptolus/d20 Cleric Spells for GURPS</a> (10/08/16) - Iconic d20 Cleric spells adapted for GURPS.</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://thecollaborativegamer.wordpress.com/">The Collaborative Gamer</a> (Joseph Linden)
<br />
<ul>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/12/the-adventures-of-temian-fell-episode-8-murdfane-temple/">The Adventures of Temian Fell – Episode 8 – Murdfane Temple</a> (10/12/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/11/next-temian-fell-adventure-on-the-way/">Next Temian Fell Adventure on the way!</a> (10/12/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/09/amazing-ways-to-run-gurps/">Amazing Ways to Talk GURPS</a> (10/10/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://insidiousgurpsplanning.blogspot.com/">Insidious GURPS Planning</a> (Mr. Insidious)
<br />
<ul>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/10/aeon-c-team-s2e4-veracity-also-has.html">Aeon C-Team S2E4: Veracity also has a Pleasant and Wonderful Time</a> (10/07/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://peekitty.livejournal.com/">PK's Game Recaps and Tidbits</a> (PK Levine)
<br />
<ul>
<li><a href="http://peekitty.livejournal.com/43249.html">After the End: Week 20</a> (10/14/16) - The group comes across a secret door guarded by turrets, after which they encounter a group of teddies. Can these two problems be used to solve each other?</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://gwythaintny.wordpress.com/">Northport</a> (Denis McCarthy)
<br />
<ul>
<li><a href="https://gwythaintny.wordpress.com/2016/10/07/i-am-in-business-now/">I am in business now!</a> (10/07/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://thephantomsbelch.blogspot.com/">The Phantom's Belch</a> (Ted Brock)
<br />
<ul>
<li><a href="http://thephantomsbelch.blogspot.com/2016/10/gurps-supers-how-to-brick.html">GURPS Supers - How to Brick</a> (10/12/16) </li>
<li><a href="http://thephantomsbelch.blogspot.com/2016/10/the-battlesuit-hero.html">The Battlesuit Hero</a> (10/07/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://dungeonfantastic.blogspot.com/">Dungeon Fantastic</a> (Peter Dell'Orto)
<br />
<ul>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/low-fp-too-tired-to-resist-weak-blows.html">Low FP: Too Tired to Resist & Weak Blows</a> (10/13/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/revised-gurps-magic-dispel-magic-and.html">Revised GURPS Magic: Dispel Magic and Fast-Fire</a> (10/12/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/felltower-54-in-pictures.html">Felltower 54 in Pictures</a> (10/11/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/df-game-session-81-felltower-54-lord-of.html">DF Game, Session 81, Felltower 54 - the Lord of Spite, Part I?</a> (10/11/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/df-session-pre-summary.html">DF session pre-summary</a> (10/10/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://diceandlives.wordpress.com/">Dice and Lives</a> (Joel Sammallahti)
<br />
<ul>
<li><a href="https://diceandlives.wordpress.com/2016/10/13/sleepless-nights-vampire-psychology/">Sleepless Nights: Vampire Psychology</a> (10/12/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://mshrm.wordpress.com/">Don't Forget Your Boots</a> (Mitch French)
<br />
<ul>
<li><a href="https://mshrm.wordpress.com/2016/10/10/pirates-session-2/">Pirates! Session #2</a> (10/11/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://mailanka.blogspot.nl/">Mailanka's Musings</a> (Daniel Dover)
<br />
<ul>
<li><a href="http://mailanka.blogspot.com/2016/10/the-space-knight-30.html">Psi-Wars Template: The Space Knight 3.0</a> (10/12/16) - Including force blade martial arts and psionics for the complete, Space Knight package</li>
<li><a href="http://mailanka.blogspot.com/2016/10/the-assassin.html">Psi-Wars Template: The Assassin</a> (10/11/16) - A look at the master of psi-wars hand-to-hand, the silent death of the Galactic Rim, the Assassin</li>
<li><a href="http://mailanka.blogspot.com/2016/10/the-frontier-marshal-and-bounty-hunter.html">Psi-Wars Template: The Frontier Marshal (and the Bounty Hunter)</a> (10/10/16) - The long arm of the law in the Galactic Rim, and a second look at the other gun-toting combat-expert, the Bounty Hunter</li>
<li><a href="http://mailanka.blogspot.com/2016/10/martial-arts-and-psionic-style-power.html">Martial Arts and Psionic Style Power-Sets</a> (10/10/16) - For the Psi-Wars character who can't get enough space kung fu</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
<br />
<ul>
<li><a href="http://gurb3d6.blogspot.com/2016/10/sword-bringing-heat.html">Sword: Bringing the HEAT</a> (10/13/16) - Got some heavy armor you need to punch through? Come bring the HEAT you need to take em down with my custom HEAT round design system!</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
<br />
<ul>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/10/santa-claus-and-signature-gear_9.html">Santa Claus and Signature Gear </a> (10/09/16) - How much is too much for Signature Gear?</li>
</ul>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-80519300846286098012016-10-10T22:16:00.001-05:002016-10-11T17:50:51.118-05:00Aeon Campaign S3E12 - Lost in Spaaaace (and time)<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Dramatis Personae</i></b></span><br />
<ul>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;"><strike>The Rat Queen (Emily) - brick with super-perception; made of actual rats</strike></span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel (Christian) - Techno Master, Genius, Esper, Super Archer</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Katana (NPC) - Will be The Commander's wife one day. She knows it to be true.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;"><strike>Four Navy SEALS</strike></span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;"><strike>Galatea - our newly-made Ultron; first name Natalie.</strike></span></li>
</ul>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Waking up is hard to do</i></b></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">When last we left our heroes, we'd blacked out and crash landed somewhere. Or vice versa.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We roll for HT to see who wakes up first, and start the crits. The Commander wakes up first. He's in free fall. The front of the plane - all of it - is missing. He wakes up Eamon lickety split, so we can try a telekinetic parachute.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon does gravity sense to try and figure out where we are relative to the ground. We're at 5,990 feet above ground level. He kicks on Control Gravity, and can affect 10yds.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The Commander tries to stunt by projecting his Catfall ability on the plane. This makes it easier for Eamon to do his thing. In fact, he's not needed at all, and Eamon pulls Katana, who was dangling by a strap, back into the plane. He notes that her arm and leg looks terrible, a bruises mess.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">He TK's her into the seat and buckles it. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">About 4,000 feet later, we start falling. Very fast. My effect is still there, but it seems to be being negated. Eamon can't summon his powers either. The Commander moves around and is jumpmaster - he crits the roll to use the 4,000 feet of fall time to stuff people into parachutes, rigs a static line, and has folks jumps out of a (really no longer) perfectly good airplane. Actually, more like a back half of a broken fuselage, but that's not nearly as funny.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We are basically parachuting (and we have parafoils) into a power-free zone, though. We strap the KO'd people onto ourselves (The Commander reluctantly straps Katana to himself) and land in a cold, mountainous valley with an Alpine forest close by. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Yukio is nowhere to be seen.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We're in the middle of a basin. Zephyr hits the plane wreckage for survival gear, food, potential weapons, signaling devices. We do a bit of recall, and no one remembers seeing any huts, fires, or any sign of civilization. It's cold, and getting colder, but we have our super environmental suits on, so we're protected for now. They're battery operated so we're still good.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We find a survival kit, a flare gun, some food, and about $1,000 worth of gear. We check GPS (no signal) and we're definitely out of area. Zephyr checks to see if he can Detect Life (a magic ability) to find the rest of us. Chi sense works, but it being interfered with.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon crits (again already) on Katana to see the extent and type of her injuries. She's looking pretty feral when she wakes up, grabs Eamon by the throat. She has a severe concussion, possibly a subdural brain bleed, and (to borrow a Harry Potter-ism), she's been Splinched.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr tries to help with the bleed, and pulls a Gilderoy Lockhart until he spends karma to control the bleed. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Looking around, we pretty clearly are in the Arctic, and very likely were forcibly teleported elsewhere. We think we might be in Canada . . . but the stars are not where we're supposed to be. They're not chronologically where they should be either. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr, though, has Chronolocation . . . so he knows exactly WHEN we are. Or can figure it out. We're exactly 46 years into the future. Powers are reduced. GPS constellation is no longer functioning. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Ooo. We're post-apoc, likely.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We check back on Katana. We decide no one attacked her, she sorta did it to herself. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We are in an area with either messed up Kyberian energy, or something.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Oh, and we finally realize Galatea and my SEALs were in the front half of the plane. We send Zephyr out at super-speed for firewood, and establish that our first goal is to set up a survival situation. We start a fire. We melt and boil snow. We turn the broken fuselage of the aircraft into an igloo. Our food situation is basically 12 MREs at 1,250 kcal per MRE. Five of us. Maybe 2.5 days worth.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We hit survival mode pretty hard. The Commander's natural non-super ST is 15 (half his usual value). He's tired - very tired - but we have a good three days worth of firewood.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The wind picks up at night, and it gets very, very cold at night. When we wake up at night, we're down 1FP and take one point of Long Term Fatigue. We're sitting at just under -60F. Cold cold cold. Only about -20F during the day.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We keep watch, but we've got a huge storm coming in. We've got may be 14 hours until major snowpocalypse. Like even Minnesotans might think "wow, that's a bunch of snow."</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel makes snowshoes, and does it well enough that they don't count as improvised equipment. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">And Katana starts having a seizure. Between the Commander's physician and spending Karma on a magic spell, we heal her up. She's still unconscious, but it's a natural unconsciousness, rather than coma or seizure. So progress.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr and The Commander go on recon to see if we can find the best direction to find a shelter that won't kill us when the giant storm hits. Ezekiel is making us a kite with one of the parachutes. Eamon keeps watch over Katana, and also digs deep to see if he can use his powers at all. He can't.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">There's a ton of electromagnetic interference, though - but Ezekiel gets radios to work. And as we go on recon, The Commander finds an old bomb shelter. And Zephyr finds a skeleton, clothed in buckskins. The bones have been gnawed on, and the head is missing. There's a necklace on the guy, a flint and steel, and a few knives. The necklace is in the shape of a stylized heart, with a name, birthdate, and a few other numbers. The knife is a good knife, but clearly made from improv material. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We shift our base camp, making a trio of slings and logs and pine needles as skis. One for Katana, one for the firewood, one for the stuff we took from the wreckage. The Commander manages to pick the lock of the bunker, then we all beat feet to get the stuff to the bomb shelter.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr and The Commander search the shelter. We have night vision, so the -9 penalty is mitigated a bit. We climb down into a 10x10 staging area, and pause to sense Chi. Naturally Zephyr crit fails. He tries something again, and fails again. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We see something move, fast, that doesn't register on thermals. The Commander orders everyone into the hole. Naturally we can't just act, we have to talk about it for ever.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We finally get inside, and close the hatch. We hear something that sounds like talons scraping across the metal.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We hear a woman from outside say "There's something out here! Please! Help!"</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Yeah, right. Chiquita didn't show up on thermals, but is now calling for help? </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We hear the sound of someone being eviscerated above us. The Commander isn't buyin' it.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel tries to re-lock the door. He burns karma like it's survival fuel to ensure it happens. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Something pulls on the hatch; we see the hinges strain, but hold. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We sick 'Zeke on the lower door. We need to get down through the second hatch, but we're also concerned about what's down "in the dungeon."</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We "check for traps," between Zeke and Zephyr. We bypass a keycard lock, and in a few minutes, we finally open up the door. The air inside is stale, but not rank. Excellent. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">There's a staircase going down. We ask if the hallway is exactly 10' wide. It's not. We're disappointed.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">And at the bottom of the doorway, there's another door. There's a cleanroom-style, or decontamination style, room. The same bypass works for this room too. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We're in a hallway. There are no more hatches, but this is a military-style bunker. Some debris in the hallway. This is clearly some sort of military installation. We find a body wearing a lab coat over a US military uniform, with a gun in one hand and a note in the other. It looks like the guy committed suicide. There's a patch on his shoulder that says "Project Crucible."</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The note says "I'm sorry."</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We find two more bodies as we search, and we deduce that the suicide guy killed the two bodies, by surprise, and leaned them gently against the wall. We also find a keycard, and deduce that there's some sort of power, because the door locks still work. We suspect an RTG or solar power.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">*********</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
We end there.</div>
<!--Precis - Aeon S3E12. We wake up in free fall, parachute to the ground, and then find ourselves in an out-of-time survival situation. Later, we get chased by something fast and with claws into a bunker that may or may not be a refuge.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com3tag:blogger.com,1999:blog-7240507133846725119.post-64520829830158409152016-10-07T07:30:00.000-05:002016-10-07T09:06:56.568-05:00Elementals in Dragon Heresy<span style="font-family: "georgia" , "times new roman" , serif;">Part of the challenge of the SRD5.1 is that all of the flavor text - or very nearly all of it - has been cut out of the document. It's nearly all stat blocks and mechanics.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Part of the fun of the SRD5.1 is that all of the flavor text - or very nearly all of it - has been cut out of the document. It's nearly all stat blocks and mechanics.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">It really gives me a chance to shape each monster, race, and culture to fit within the game.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><a class="g-profile" href="https://plus.google.com/104032160647336143538" target="_blank">+Chris Mata</a> noted that he loves elementals in my update post from Wednesday, so I promised to share. So, without further ado, here's some of the goods on Elementals . . . but first a few notes.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've played a bit fast and loose with Norse cosmology and the shape/interpretation of the Nine Realms to accommodate my needs. Most departures from the classic myths are purposeful.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I'm trying to get just the basics of each critter - because there are over 150 such monsters (more like 170) in the book, and that's after some serious culling. Each should leave you with a basic description, a feel for appearance, where you might find it/ it's natural habitat, and some notion of its behavior, which in many cases is "how does it fight, or does it flee?"</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Some creatures, which play larger roles in the game setting, have much longer writeups.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<br />
<div class="SectionTitle">
<span style="color: blue; font-family: "georgia" , "times new roman" , serif;"><b><span style="font-size: x-large;">Elementals</span> <span style="font-size: large;"><o:p></o:p></span></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">The elementals are creatures hailing from Niflheim, the elemental
realm. While common wisdom has Niflheim as an eternal realm of ice and cold,
that is only part of the attributes of the place. There are many elemental
archetypes and creatures that hail from this realm, and many powerful magics
and deadly dangers can be found and summoned from that place.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Most elementals are perfectly happy to remain in their home
realm, and are frequently distinctly <i>unhappy
</i>to be called forth from that place. The pure elementals of air, water, and
earth do not come willingly or exist peacefully in the physical world of Etera,
and are constantly wishing to return home. The fire elementals . . . are a bit
more eager to remain.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid #336600 1.5pt; border: none; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;">
<div class="Topic">
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><a href="https://www.blogger.com/null" name="_Toc462950097"></a><a href="https://www.blogger.com/null" name="_Toc456964408">Air Elemental</a><o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">The essence of movement and force, the air elemental can appear
as visibly as a swirling tornado, or as subtly as a fog rolling in or an errant
breeze. <o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Its natural habitat is Niflheim, and it spends time in the Realms
of the Field only reluctantly, usually through a summoning spell.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">If it is commanded to do so magically, it may attack or be
performing some service. It will cooperate with attempts to free it back to its
home realm.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Large elemental, neutral<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Speed 0 ft., fly 90 ft. (hover)<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; margin-left: 4.65pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 603px;">
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">STR<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DEX<o:p></o:p></span></span></b></div>
</td>
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<br /></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CON<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">INT<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">WIS<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CHA<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">14<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">20<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">14<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">6<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">6<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 2;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+2<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+5<o:p></o:p></span></span></div>
</td>
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<br /></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+2<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-2<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-2<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Defenses<o:p></o:p></span></span></div>
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<br /></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Wound Thresholds<o:p></o:p></span></span></div>
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<br /></div>
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<br /></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Threat DC<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">15<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Morale<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Injury<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">KO<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Death<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 6;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Hit DC<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">26<o:p></o:p></span></span></div>
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<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-6<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">7-12<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">13-24<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">25+<o:p></o:p></span></span></div>
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<br /></div>
</td>
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<br /></div>
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<br /></div>
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<br /></div>
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<br /></div>
</td>
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<br /></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 8;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DR<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
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<td colspan="2" nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 118.0pt;" valign="bottom" width="197"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Control Thresholds<o:p></o:p></span></span></div>
</td>
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</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">90<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grab<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grapple<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Restr.<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Incap.<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 10; mso-yfti-lastrow: yes;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor Dice<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">12d10+24<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-7<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">8-14<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">15-28<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">29+<o:p></o:p></span></span></div>
</td>
</tr>
</tbody></table>
<div class="Text">
<br /></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;">Proficiency +3<o:p></o:p></span></b></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></div>
<div class="TightSpacingGroupCxSpFirst">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Resistances.</b> Lightning, thunder; bludgeoning, piercing, and slashing from
nonmagical attacks<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Immunities.</b> Poison<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Condition
Immunities.</b> Exhaustion, grappled, paralyzed, petrified, poisoned, prone,
restrained, unconscious<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Senses.</b>
Darkvision 60 ft., passive Perception 10<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages.</b>
Auran<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Challenge
5 </b>(1,800 XP)<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Air Form.</b> The
elemental can enter a hostile creature’s space and stop there. It can move
through a space as narrow as 1 inch wide without squeezing.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Fog and Breeze. </b>When
not engaged in combat or filled with violent intent, the Air Elemental appears
either as a rolling fog, or a disturbance in the air – a rogue breeze or errant
wind. It stands out against the background, however – it is DC 15 to detect in
an environment that should not have any breezes or fog, and DC 20 where such
effects are expected.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<div class="MsoIntenseQuote" style="margin-right: 0in;">
<span style="font-family: "georgia" , "times new roman" , serif;">Actions<o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Multiattack.</b> The
elemental makes two slam attacks.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Slam.</b> Melee Weapon
Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning
damage.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Whirlwind (Recharge 4–6).</b>
Each creature in the elementals space must make a DC 13 Strength saving throw.
On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20
feet away from the elemental in a random direction and knocked prone. If a
thrown target strikes an object, such as a wall or floor, the target takes 3
(1d6) bludgeoning damage for every 10 feet it was thrown. If the target is
thrown at another creature, that creature must succeed on a DC 13 Dexterity
saving throw or take the same damage and be knocked prone.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">If the saving throw is successful, the target takes half the
bludgeoning damage and isn’t flung away or knocked prone.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid #336600 1.5pt; border: none; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;">
<div class="Topic">
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><a href="https://www.blogger.com/null" name="_Toc462950098"></a><a href="https://www.blogger.com/null" name="_Toc456964409">Earth Elemental</a><o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">From the plains of Niflheim, the Earth elemental contains within
it the essence of rock and stone. It most frequently appears as a creature of
animated boulders, or a giant mobile pile of gravel or even dust.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">When fighting, it appears as a humanoid creature of stone, but
that appearance can shift suddenly, as it changes form when it uses its earth
glide ability.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">As with most elementals, the Earth elemental dwells on Midgard
reluctantly, and will mostly cooperate with attempts to aid it to return back
to Niflheim. It is usually not hostile unless commanded to be, but when balked
can be a steady and relentless foe.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Large elemental, neutral<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Speed 30 ft., burrow 30 ft.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<tr style="height: 19.5pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">STR<o:p></o:p></span></span></b></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DEX<o:p></o:p></span></span></b></div>
</td>
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<br /></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CON<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">INT<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">WIS<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CHA<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">20<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">8<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">20<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">5<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">5<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 2;">
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+5<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-1<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+5<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-3<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-3<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 16.5pt; mso-yfti-irow: 3;">
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 4;">
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Defenses<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td colspan="2" nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 118.0pt;" valign="bottom" width="197"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Wound Thresholds<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 5;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Threat DC<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">9<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Morale<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Injury<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">KO<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Death<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 6;">
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Hit DC<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">20<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-9<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10-18<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">19-37<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">38+<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 16.5pt; mso-yfti-irow: 7;">
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 8;">
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DR<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">8<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td colspan="2" nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 118.0pt;" valign="bottom" width="197"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Control Thresholds<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">126<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grab<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grapple<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Restr.<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Incap.<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 10; mso-yfti-lastrow: yes;">
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor Dice<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">12d10+60<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-7<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">8-14<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">15-28<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">29+<o:p></o:p></span></span></div>
</td>
</tr>
</tbody></table>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><i>*natural armor</i><b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;">Proficiency +3<o:p></o:p></span></b></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></div>
<div class="TightSpacingGroupCxSpFirst">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Vulnerabilities.</b> Thunder<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Resistances.</b> Bludgeoning, piercing, and slashing from nonmagical attacks<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Immunities.</b> Poison<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Condition
Immunities.</b> Exhaustion, paralyzed, petrified, poisoned, unconscious<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Senses.</b>
Darkvision 60 ft., tremorsense 60 ft., passive Perception 10<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages.</b>
Terran<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Challenge
5 </b>(1,800 XP)<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Earth Glide.</b> The
elemental can burrow through nonmagical, unworked earth and stone. While doing
so, the elemental doesn’t disturb the material it moves through.</span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Siege Monster.</b> The
elemental deals double damage to objects and structures.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid black 1.0pt; border: none; margin-left: 0in; margin-right: -9.0pt; mso-border-bottom-alt: solid black .5pt; mso-border-bottom-themecolor: text1; mso-border-bottom-themecolor: text1; mso-element: para-border-div; padding: 0in 0in 4.0pt 0in;">
<div class="MsoIntenseQuote" style="margin-right: 0in;">
<span style="font-family: "georgia" , "times new roman" , serif;">Actions<o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Multiattack.</b> The
elemental makes two slam attacks.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Slam.</b> Melee Weapon
Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning
damage.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid #336600 1.5pt; border: none; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;">
<div class="Topic">
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><a href="https://www.blogger.com/null" name="_Toc462950099"></a><a href="https://www.blogger.com/null" name="_Toc456964410">Fire Elemental</a><o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Alone of all the elementals, the fire elemental relishes its time
on Midgard and the other Realms of the Field. Always seeking and hungry, fire
elementals unbound and unchecked are extremely dangerous and as unpredictable
as the fire of which they are comprised.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Fire elementals appear as wreathing, mobile, darting flames that
can seem to burn without needing fuel. They will happily consume anything that
burns, however, and will naturally seek out the most flammable objects they
can.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">In combat, the elemental can be highly unpredictable, and is
known to go from being fixated on one target to flitting from foe to foe
randomly.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Large elemental, neutral<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Speed 50 ft.<o:p></o:p></span></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; margin-left: 4.65pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 603px;">
<tbody>
<tr style="height: 19.5pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">STR<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DEX<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<br /></div>
</td>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CON<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">INT<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">WIS<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CHA<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">17<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">16<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">6<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">7<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 2;">
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+3<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+3<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-2<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-2<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 16.5pt; mso-yfti-irow: 3;">
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 4;">
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Defenses<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td colspan="2" nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 118.0pt;" valign="bottom" width="197"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Wound Thresholds<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: none; border-top: solid windowtext 1.5pt; height: 15.75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext 1.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Threat DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">13<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Morale<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Injury<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">KO<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Death<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Hit DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">24<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-6<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">7-12<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">13-24<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">25+<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DR<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Control Thresholds<o:p></o:p></span></span></div>
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</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">102<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grab<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grapple<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Restr.<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Incap.<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor Dice<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">12d10+36<o:p></o:p></span></span></div>
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<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-4<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">5-9<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10-19<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">20+<o:p></o:p></span></span></div>
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</tbody></table>
<div class="Text">
<br /></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;">Proficiency +3<o:p></o:p></span></b></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></div>
<div class="TightSpacingGroupCxSpFirst">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Resistances.</b> Bludgeoning, piercing, and slashing from nonmagical attacks<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Immunities.</b> Fire, poison<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Condition
Immunities.</b> Exhaustion, grappled, paralyzed, petrified, poisoned, prone,
restrained, unconscious<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Senses.</b>
Darkvision 60 ft., passive Perception 10<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages.</b>
Ignan<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Challenge
5 </b>(1,800 XP)<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Fire Form.</b> The
elemental can move through a space as narrow as 1 inch wide without squeezing.
A creature that touches the elemental or hits it with a melee attack while
within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can
enter a hostile creature’s space and stop there. The first time it enters a
creatures space on a turn, that creature takes 5 (1d10) fire damage and catches
fire; until someone takes an action to douse the fire, the creature takes 5
(1d10) fire damage at the start of each of its turns.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Illumination.</b> The
elemental sheds bright light in a 30-foot radius and dim light in an additional
30 feet.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Water Susceptibility.</b>
For every 5 feet the elemental moves in water, or for every gallon of water
splashed on it, it takes 1 cold damage.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<div class="MsoIntenseQuote" style="margin-right: 0in;">
<span style="font-family: "georgia" , "times new roman" , serif;">Actions<o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Multiattack.</b> The
elemental makes two touch attacks.<b><o:p></o:p></b></span></div>
<br />
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Touch.</b> Melee Weapon
Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If
the target is a creature or a flammable object, it ignites. Until a creature
takes an action to douse the fire, the target takes 5 (1d10) fire damage at the
start of each of its turns.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid #336600 1.5pt; border: none; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;">
<div class="Topic">
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><a href="https://www.blogger.com/null" name="_Toc462950100"></a><a href="https://www.blogger.com/null" name="_Toc456964411">Water Elemental</a><o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">The water elemental hails from one of the four corners of
elemental Niflheim, and as with many elementals, wishes for little else but to
return there.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Water elementals resemble large pools of water if they can sit in
a depression, but on flat ground they are fairly conspicuous, appearing as
large coherent spheroids or other shapes of water that should absolutely not be
looking or behaving the way that it is.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">As with other “pure” elementals, the water elemental is only
present in the Realms of the Field because it was summoned there, or by
accident (stumbling across a rift, or one of those annoying vortexes in
space-time that crop up now and then).<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">In combat, the water elemental will usually move to the largest
cluster of foes and attempt to grapple and drown as many as it can, usually two
at a time. It is more comfortable in depressions than on terrain where water
would naturally flow away (the top of a ridge), but that is a matter of
preference rather than any mechanical effect.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Large elemental, neutral<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Speed 30 ft., swim 90 ft.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">STR<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DEX<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CON<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">INT<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">WIS<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CHA<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">18<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">14<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">18<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">5<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">8<o:p></o:p></span></span></b></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+4<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+2<o:p></o:p></span></span></div>
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<br /></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+4<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-3<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-1<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Defenses<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Wound Thresholds<o:p></o:p></span></span></div>
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<br /></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Threat DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">12<o:p></o:p></span></span></div>
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<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Morale<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Injury<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">KO<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Death<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Hit DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">23<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-8<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">9-16<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">17-33<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">34+<o:p></o:p></span></span></div>
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<br /></div>
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<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
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<br /></div>
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<br /></div>
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<br /></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DR<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">2<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Control Thresholds<o:p></o:p></span></span></div>
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<tr style="height: 15.0pt; mso-yfti-irow: 9;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">114<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grab<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grapple<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Restr.<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Incap.<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 10; mso-yfti-lastrow: yes;">
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor Dice<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">12d10+48<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-7<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">8-15<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">16-30<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">31+<o:p></o:p></span></span></div>
</td>
</tr>
</tbody></table>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><i>*natural armor</i><b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;">Proficiency +3<o:p></o:p></span></b></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></div>
<div class="TightSpacingGroupCxSpFirst">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Resistances.</b> Acid; bludgeoning, piercing, and slashing from nonmagical
attacks<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Immunities.</b> Poison<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Condition
Immunities.</b> Exhaustion, grappled, paralyzed, petrified, poisoned, prone,
restrained, unconscious<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Senses.</b>
Darkvision 60 ft., passive Perception 10<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages.</b>
Aquan<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Challenge
5 </b>(1,800 XP)<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Water Form.</b> The
elemental can enter a hostile creature’s space and stop there. It can move
through a space as narrow as 1 inch wide without squeezing. Detecting a water
elemental in another body of water is nearly impossible. It is a DC 20
perception check to discern such while it is moving, and DC 25 if it is still.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Freeze.</b> If the elemental
takes cold damage, it partially freezes; its speed is reduced by 20 feet until
the end of its next turn.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid black 1.0pt; border: none; margin-left: 0in; margin-right: -9.0pt; mso-border-bottom-alt: solid black .5pt; mso-border-bottom-themecolor: text1; mso-border-bottom-themecolor: text1; mso-element: para-border-div; padding: 0in 0in 4.0pt 0in;">
<div class="MsoIntenseQuote" style="margin-right: 0in;">
<span style="font-family: "georgia" , "times new roman" , serif;">Actions<o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Multiattack.</b> The
elemental makes two slam attacks.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Slam.</b> Melee Weapon
Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning
damage.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Whelm (Recharge 4–6).</b>
Each creature in the elementals space must make a DC 15 Strength saving throw.
On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or
smaller, it is also grappled (escape DC 14). Until this grapple ends, the
target is restrained and unable to breathe unless it can breathe water. If the
saving throw is successful, the target is pushed out of the elementals space.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">The elemental can grapple one Large creature or up to two Medium
or smaller creatures at one time. At the start of each of the elementals turns,
each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature
within 5 feet of the elemental can pull a creature or object out of it by
taking an action to make a DC 14 Strength and succeeding.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div style="border-bottom: solid #336600 1.5pt; border: none; mso-element: para-border-div; padding: 0in 0in 1.0pt 0in;">
<div class="Topic">
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><a href="https://www.blogger.com/null" name="_Toc462950101"></a><a href="https://www.blogger.com/null" name="_Toc456964416">Invisible Stalker</a><o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">While some elementals are brought for benign reasons to the
Realms of the Field, the Invisible Stalker is always brought for one purpose:
to hunt and kill some quarry. <o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">The invisible stalker is a limited form of air elemental, but has
sacrificed some of its cousin’s offensive power (the whirlwind attack) for true
invisibility, except for the exact moment it attacks. Even then, it is a DC 15
perception check to <i>see</i> the
“thickening” of the air that occurs when the creature uses its melee attack.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">It is the attack itself that is visible (and very audible!),
however, and once it moves away from the target, it becomes invisible again.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Stalkers are not always summoned to <i>evil</i> intent, but they are always brought to the Realms of the Field
for <i>lethal</i> intent. Unlike many other
creatures, an Invisible Stalker will not stop attacking its target until it has
reached more than double its wound maximum – it beats its target until it is
defeated or the foe is broken and unmoving on the ground.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Medium elemental, neutral<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;">Speed 50 ft., fly 50 ft. (hover)<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; margin-left: 4.65pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 603px;">
<tbody>
<tr style="height: 19.5pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">STR<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DEX<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<br /></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CON<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">INT<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">WIS<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="border-top: solid windowtext 1.5pt; border: none; height: 19.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CHA<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">16<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">19<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">14<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">15<o:p></o:p></span></span></b></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">11<o:p></o:p></span></span></b></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 2;">
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+3<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+4<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<br /></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+2<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+2<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="border-bottom: double windowtext 2.25pt; border: none; height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 16.5pt; mso-yfti-irow: 3;">
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"></td>
<td nowrap="" style="height: 16.5pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Defenses<o:p></o:p></span></span></div>
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<br /></div>
</td>
<td nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 8.0pt;" valign="bottom" width="13"></td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Wound Thresholds<o:p></o:p></span></span></div>
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<br /></div>
</td>
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<br /></div>
</td>
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<tr style="height: 15.0pt; mso-yfti-irow: 5;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Threat DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">14<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Morale<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Injury<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">KO<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Death<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Hit DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">25<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-4<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">5-8<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">9-17<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">18+<o:p></o:p></span></span></div>
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<br /></div>
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<br /></div>
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<br /></div>
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<br /></div>
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<br /></div>
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<br /></div>
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<tr style="height: 15.75pt; mso-yfti-irow: 8;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DR<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
</td>
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<td colspan="2" nowrap="" style="height: 15.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 118.0pt;" valign="bottom" width="197"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Control Thresholds<o:p></o:p></span></span></div>
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</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="left" class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">104<o:p></o:p></span></span></div>
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<td nowrap="" style="height: 15.0pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grab<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grapple<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Restr.<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Incap.<o:p></o:p></span></span></div>
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<tr style="height: 15.75pt; mso-yfti-irow: 10; mso-yfti-lastrow: yes;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor Dice<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">16d8+32<o:p></o:p></span></span></div>
</td>
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<td nowrap="" style="border-bottom: double windowtext 2.25pt; border-left: none; border-right: none; border-top: solid windowtext 1.0pt; height: 15.75pt; mso-border-bottom-alt: double windowtext 2.25pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 59.0pt;" valign="bottom" width="98"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: center;">
<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-5<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">6-10<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">11-20<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">21+<o:p></o:p></span></span></div>
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</tr>
</tbody></table>
<div class="Text">
<br /></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;">Proficiency +3<o:p></o:p></span></b></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></div>
<div class="TightSpacingGroupCxSpFirst">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills.</b>
Perception +8, Stealth +10<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Resistances.</b> Bludgeoning, piercing, and slashing from nonmagical attacks<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Immunities.</b> Poison<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Condition
Immunities.</b> Exhaustion, grappled, paralyzed, petrified, poisoned, prone,
restrained, unconscious<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Senses.</b>
Darkvision 60 ft., passive Perception 18<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages.</b>
Auran, understands Common but doesn’t speak it<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Challenge
6 </b>(2,300 XP)<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Invisibility.</b> The stalker
is invisible.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Faultless Tracker.</b> The
stalker is given a quarry by its summoner. The stalker knows the direction and
distance to its quarry as long as the two of them are on the same plane of
existence. The stalker also knows the location of its summoner.<o:p></o:p></span></div>
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<div class="MsoIntenseQuote" style="margin-right: 0in;">
<span style="font-family: "georgia" , "times new roman" , serif;">Actions<o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Multiattack.</b> The
stalker makes two slam attacks.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Slam.</b> Melee Weapon
Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) thunder damage.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><a href="https://www.blogger.com/null" name="_Toc462950102"></a><a href="https://www.blogger.com/null" name="_Toc456964420">Ice </a>Alf<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">The Ice Alf, like the fire elemental, is one of those rare
elementals that <i>wants </i>to be on the
Realms of the Field. It is, of course, not an “alf” at all – it has no
relationship to the svartalfs, other than being of similar size.<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">It is said that at a time long ago, an air elemental and a water
elemental chanced to meet in the Frostharrow. Perhaps under the influence of
the Winterfae, they combined, and from that union came a creature that not only
was an embodiment of living ice, but it wanted to see all things frozen.<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">The Ice Alf resembles a semi-humanoid cluster of icicles, but its
many frozen parts settle naturally into a formation that is indistinguishable
from other ice formations around it when it is unmoving. For this reason, Ice Alfs
tend to make their homes near cliffs where icy runoff forms icicles and mounds
of ice on the ground. The Ice Alf takes advantage of this to lay ambushes.<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">These elementals are “native” to the Frostharrow, but can be
found in any region where the ice lays thickly on the land.<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">These elementals are universally hostile, and will seek to attack
any warm-blooded creature that comes near. They will not, however, attack
Winterfae and Alfar, and will not attack elves first (half-elves seem to
inspire no fear or aversion in them) if other potential targets are available. <o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Small elemental, neutral evil<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Speed 30 ft., fly 30 ft.<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">STR<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DEX<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CON<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">INT<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">WIS<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 14pt;"><span style="font-family: "georgia" , "times new roman" , serif;">CHA<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">7<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">13<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">10<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">9<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">11<o:p></o:p></span></span></b></div>
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<b><span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">12<o:p></o:p></span></span></b></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-2<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+1<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">-1<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">+1<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Defenses<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Wound Thresholds<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Threat DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">11<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Morale<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Injury<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">KO<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Death<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Hit DC<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">21<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-1<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">2-3<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">4-6<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">7+<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">DR<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Control Thresholds<o:p></o:p></span></span></div>
</td>
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</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">21<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grab<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Grapple<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Restr.<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Incap.<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">Vigor Dice<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">6d6<o:p></o:p></span></span></div>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">0-1<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">2-3<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">4-6<o:p></o:p></span></span></div>
</td>
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<span style="font-size: 11pt;"><span style="font-family: "georgia" , "times new roman" , serif;">7+<o:p></o:p></span></span></div>
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</tbody></table>
<div class="Text">
<br /></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;">Proficiency +2<o:p></o:p></span></b></div>
<div class="Text">
<b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></div>
<div class="TightSpacingGroupCxSpFirst">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Skills.</b>
Perception +2, Stealth +3<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Vulnerabilities.</b> Bludgeoning, fire<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Damage
Immunities.</b> Cold, poison<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Condition
Immunities.</b> Poisoned<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Senses.</b>
Darkvision 60 ft., passive Perception 12<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpMiddle">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Languages.</b>
Aquan, Auran<o:p></o:p></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Challenge
1/2 </b>(100 XP)<b><o:p></o:p></b></span></div>
<div class="TightSpacingGroupCxSpLast">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Death Burst.</b> When the alf
dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it
must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a
failed save, or half as much damage on a successful one.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>False Appearance. </b>While
the alf remains motionless, it is indistinguishable from an ordinary shard of
ice.<b><o:p></o:p></b></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Innate Spellcasting
(1/Day).</b> The alf can innately cast fog cloud, requiring no material
components. Its innate spellcasting ability is Charisma.<o:p></o:p></span></div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<div class="MsoIntenseQuote" style="margin-right: 0in;">
<span style="font-family: "georgia" , "times new roman" , serif;">Actions<o:p></o:p></span></div>
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Claws.</b> Melee Weapon
Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage
plus 2 (1d4) cold damage.<o:p></o:p></span></div>
<div class="Text">
</div>
<div class="Text">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Frost Breath (Recharge 6).</b>
The alf exhales a 15-foot cone of cold air. Each creature in that area must
succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a
failed save, or half as much damage on a successful one.</span><o:p></o:p></div>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-43750724760778360272016-10-06T07:50:00.002-05:002016-10-07T00:18:36.274-05:00GURPS Day Summary Sept 30 - Oct 6, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay. Last week, the Dungeon Fantasy Kickstarter ended, and wound up raising $176,000 through Kickstarter directly, and another $25-30,000 or so through direct W23 Sales. This opened up a couple of adventure modules, "eye in the pyramid" dice in the box, and three additional dedicated Pyramid issues. The "I want it all" level continued to grow in value, I believe surpassing $600.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<a href="https://ksr-ugc.imgix.net/assets/013/933/779/7b53b63e486455c2adc32c56173bf21b_original.png?w=680&fit=max&v=1475262786&auto=format&lossless=true&s=7eb669d4bc717990bf1bf907140ef0a5" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://ksr-ugc.imgix.net/assets/013/933/779/7b53b63e486455c2adc32c56173bf21b_original.png?w=680&fit=max&v=1475262786&auto=format&lossless=true&s=7eb669d4bc717990bf1bf907140ef0a5" width="113" /></a><span style="font-family: "georgia" , "times new roman" , serif;">Those on the blog roll are already conspiring on content, I can tell you that.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Below you can find the blog activity from the last seven days.<br /><br />Over the last week there have been 60 GURPS-related posts from our list of 66 blogs that have popped up on the radar screen as of 8pm. So it's a great week.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;">Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"></span><br /></span>
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<a name='more'></a></div>
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<a href="http://www.chainlinkandconcrete.blogspot.com/">Chain Link and Concrete</a> (M. Eversberg II)
<br />
<ul>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-cias-deer-gun.html">The CIA's "Deer Gun"</a> (10/06/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-fp-45-pistol.html">The Guide Lamp FP-45 Pistol</a> (10/06/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-m1-helmet.html">The M1 Helmet</a> (10/05/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/10/the-m-17-field-mask.html">The M-17 Field Mask</a> (10/01/16) </li>
</ul>
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<a href="http://thephantomsbelch.blogspot.com/">The Phantom's Belch</a> (Ted Brock)
<br />
<ul>
<li><a href="http://thephantomsbelch.blogspot.com/2016/10/designing-effective-super-hero-in-gurps.html">Designing an Effective Super-Hero in GURPS</a> (10/05/16) </li>
</ul>
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<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
<br />
<ul>
<li><a href="http://gurb3d6.blogspot.com/2016/10/totally-not-lightsabers.html">Totally Not Lightsabers </a> (10/06/16) -In this weeks GURPSday post I cover how to stat up your very own lightsabers.... I mean Force Swords.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/10/brand-loyalty-death-blockers-ltd.html">Brand Loyalty: Death-Blockers Ltd.</a> (10/04/16) -Need the prospect of death blocked from your life? Then you need Death-Blockers Ltd. for all your armoring needs! Death-Blockers: Block Death. Look Good. </li>
<li><a href="http://gurb3d6.blogspot.com/2016/10/more-blogs-and-posts-that-i-like.html">More Blogs and Posts that I Like</a> (10/03/16) </li>
</ul>
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<a href="http://gamingballistic.blogspot.com/">Gaming Ballistic</a> (Douglas Cole)
<br />
<ul>
<li><a href="http://gamingballistic.blogspot.com/2016/10/gurps-day-summary-sept-30-oct-6-2016.html">GURPS Day Summary Sept 30 - Oct 6, 2016</a> (10/06/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/10/quick-note-to-gurpsday-bloggers.html">Quick Note to GURPSDay Bloggers . . . </a> (10/04/16) - If you blog for GURPSDay . . . or want start, please do me a favor and email me at gurpsday@gmail.com. Please use GURPDay Mailing List in the title.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/10/aeon-campaign-s3e11-operation-viking.html">Aeon Campaign S3E11 - Operation Viking (execution)</a> (10/04/16) - The Aeon B-Team executes Operation Viking. It goes so spectacularly well (thanks perhaps to an inordinate number of critical successes?) that The Commander is suspicious that it's a trap. We argue about this a lot. We also find some sort of weird funky vampire-looking thing sealed in a cryotube, in addition to the mission objective. Naturally we take both . . . and our plane crashes/gets shot down on exfiltration.</li>
</ul>
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<a href="http://www.themook.net/gamegeekery">Game Geekery</a> ("Warren ""Mook"" Wilson")
<br />
<ul>
<li><a href="http://www.themook.net/gamegeekery/exclusive-dungeon-fantasy-rpg-spell/">Exclusive Dungeon Fantasy RPG Spell!</a> (9/30/16) - An exclusive look at a new spell for the Dungeon Fantasy RPG Kickstarter... Land Mine! </li>
</ul>
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<a href="http://panhumanity.blogspot.ca/">Panhumanity's Edge</a> (Christain Blouin)
<br />
<ul>
<li><a href="http://panhumanity.blogspot.com/2016/10/rust-s1e2-knife-fight-in-phone-booth.html">Rust! S1E2 - Knife fight in a phone booth</a> (10/02/16) </li>
</ul>
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<a href="http://www.hardmaths.blogspot.com/">Hard Maths</a> (CTA)
<br />
<ul>
<li><a href="http://hardmaths.blogspot.com/2016/10/equipment-locker-gyroladar-launch-pistol.html">Equipment Locker: Gyroladar Launch Pistol</a> (10/02/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/10/rogues-gallery-junker-exo.html">Rogues Gallery: Junker Exo</a> (10/02/16) </li>
</ul>
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<a href="http://fragmentsofthelastwar.blogspot.com/">Fragments of the Last War</a> (Bryan Timms)
<br />
<ul>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/10/its-hour-come-round-at-last-8.html">Its Hour Come Round at Last 8</a> (10/05/16) </li>
</ul>
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<a href="http://pseudoboo.blogspot.com/">Let's GURPS</a> (Pseudonym)
<br />
<ul>
<li><a href="http://pseudoboo.blogspot.com/2016/10/cross-post-gurpsday-summary-and.html">Cross-Post: GURPSDay Summary and Reflections</a> (10/06/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/perk-named-possession.html">Perk: Named Possession</a> (10/06/16) - Meandering notes on a controversial perk.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/review-pyramid-313-thaumatology.html">Review: Pyramid #3/13 - Thaumatology</a> (10/06/16) - A buncha exploratory applications of GURPS Thaumatology, and a cool template for Dungeon Fantasy.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/sorcery-inspired-by-bulbasaur.html">Sorcery: (Inspired By) Bulbasaur</a> (10/05/16) - Some plant type attacks inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/imbuement-critical-charge.html">Imbuement: Critical Charge</a> (10/03/16) - The ability to more easily execute critical hits.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/social-engineering-how-to-negotiate.html">Social Engineering: How to Negotiate Long Term Relationships</a> (10/02/16) - Scouring the social rule books for a simplified list of mechanics to focus on for negotiating long term relationships.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/10/opinions-dungeon-fantasy-4-19.html">Opinions: Dungeon Fantasy 4-19 - Occupational Template</a> (10/01/16) - Opinions on all the 250 point occupational templates in Dungeon Fantasy 4-19.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/dungeon-fantasy-what-books-should-i-get.html">Dungeon Fantasy: What Books Should I get If...?</a> (9/30/16) - Lists of themes and books that can help expand Dungeon Fantasy in a particular direction, or any GURPS game in general.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/session-recap-until-it-sleeps-session-1.html">Session Recap: Until It Sleeps, Session 1</a> (9/30/16) - Breaking ground in the least graceful way.</li>
</ul>
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---</div>
<a href="http://darkpathsandwanderedroads.blogspot.com/">Dark Paths and Wandered Roads</a> (Jason Woollard)
<br />
<ul>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/10/grand-duchy-87.html">Grand Duchy 87</a> (10/06/16) - The Grey Company flees the temple, learn to ride lizards and reunite with an old friend. and Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/10/grand-duchy-86.html">Grand Duchy 86</a> (10/06/16) - Members of the Grey Company are introduced to 3 shadowy figures deep within the ruined temple. The Company prepares to battle for their lives against a horde of ghouls. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://thecollaborativegamer.wordpress.com/">The Collaborative Gamer</a> (Joseph Linden)
<br />
<ul>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/05/introducing-my-gurps-orc-generator/">Introducing my GURPS Orc Generator…</a> (10/05/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/10/01/the-adventures-of-temian-fell-episode-7-into-the-wistwilds/">The Adventures of Temian Fell – Episode 7 – Into the Wistwilds</a> (10/01/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/30/dungeon-fantasy-kickstarter-triumphs/">Dungeon Fantasy Kickstarter Triumphs</a> (9/30/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/30/8th-seal-broken-zombies-unleashed/">9th Seal broken; ZOMBIES unleashed!</a> (9/30/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/30/df-kickstarter-reaches-stretch-goal-8/">DF Kickstarter reaches stretch goal 8!</a> (9/30/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://tekeli.li/podcast/">Improvised Radio Theatre - With Dice</a> (RogerBW)
<br />
<ul>
<li><a href="https://tekeli.li/podcast/archive/2016/You_Are_X_That_Do_Y_In_a_World_In_Which___.html">You Are X That Do Y In a World In Which...</a> (10/01/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://moelane.com/">MoeLane.com</a> (Moe Lane)
<br />
<ul>
<li><a href="http://moelane.com/2016/10/05/new-gurps-martial-art-the-five-fold-dance-gurps-4e/">New GURPS Martial Art: The Five-Fold Dance. [GURPS 4e]</a> (10/05/16) </li>
<li><a href="http://moelane.com/2016/10/03/alchemical-item-banishment-gurps-4e/">Alchemical item: Banishment [GURPS 4E]</a> (10/03/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://diceandlives.wordpress.com/">Dice and Lives</a> (Joel Sammallahti)
<br />
<ul>
<li><a href="https://diceandlives.wordpress.com/2016/10/06/martial-arts-style-kid-wrangling/">Martial Arts Style: Kid Wrangling</a> (10/06/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://dungeonfantastic.blogspot.com/">Dungeon Fantastic</a> (Peter Dell'Orto)
<br />
<ul>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/what-gets-amporphous-stone-meta-trait.html">What gets the Amorphous Stone Meta-Trait?</a> (10/06/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/random-felltower-notes.html">Random Felltower Notes</a> (10/02/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/10/tweaked-retribution-spell-for-df.html">Tweaked Retribution spell for DF</a> (10/01/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/dungeon-fantasy-rpg-review-is-up.html">Dungeon Fantasy RPG review is up</a> (9/30/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/last-day-of-df-kickstarter.html">Last day of the DF Kickstarter</a> (9/30/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://dr-kromm.livejournal.com/tag/gurps">Dr. Kromm's GURPS Livejournal</a> ("Sean ""Dr. Kromm"" Punch")
<br />
<ul>
<li><a href="http://dr-kromm.livejournal.com/197873.html">Another week in the life of GURPS</a> (9/30/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
<br />
<ul>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/10/fire-and-forget-undead-in-gurps.html">Fire and Forget Undead in GURPS</a> (10/06/16) - Rampaging zombie WMD?</li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/10/madness-dossier-ziasudra-session-1-notes.html">Madness Dossier ZIASUDRA Session 1 Notes</a> (10/04/16) - Notes for the Maddness Dossier session on Sept. 18th.</li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/10/cers-for-more-psionic-threats.html">CERs for "More Psionic Threats"</a> (10/03/16) - CERs for "More Psionic Threats"</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://ultima.vsos.ethz.ch/blog/">A Literate Programmer's Blog</a> (The Literate Programmer)
<br />
<ul>
<li><a href="https://ultima.vsos.ethz.ch/blog/dust-session-one-debrief.html">Dust - Session One - Debrief</a> (10/03/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://southernstylegurps.blogspot.com/">Southern Style GURPS</a> (Chris Bower)
<br />
<ul>
<li><a href="http://southernstylegurps.blogspot.com/2016/10/thoughts-on-adapting-published-magical.html">Thoughts on Adapting Published Magical Styles, Part 2</a> (10/05/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://bira.github.io/octopus-carnival/">Octopus Carnival</a> (Ubiratan Pires Alberton)
<br />
<ul>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/06/villages-and-baronies.html">Dragon's Dogma: Villages and Baronies</a> (10/06/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/05/gransys-overview.html">Dragon's Dogma: The Sovereign Duchy of Gransys</a> (10/05/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/04/dragons-dogma-behind-the-scenes.html">Behind the Scenes of Dragon's Dogma</a> (10/04/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/03/how-big-is-this-place.html">Dragon's Dogma: How big is this place, anyway?</a> (10/03/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/10/02/pathfinder-df-barbarian.html">Pathfinder Iconics in Dungeon Fantasy: Amiri</a> (10/02/16) </li>
<li><a href="https://bira.github.io/octopus-carnival/gurps/2016/09/30/adventuring-in-gransys.html">Dragon's Dogma: Adventuring in Gransys</a> (9/30/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://mailanka.blogspot.nl/">Mailanka's Musings</a> (Daniel Dover)
<br />
<ul>
<li><a href="http://mailanka.blogspot.com/2016/10/anti-psi-styles.html">Anti-Psi Styles</a> (10/06/16) - Defensive techniques for non-psions that can double as Anti-Psion styles, including a look at a Broken Communion style</li>
<li><a href="http://mailanka.blogspot.com/2016/10/communion-styles.html">Communion Styles</a> (10/04/16) - Magical styles for divine favor, including an alternate look at how to treat Communion</li>
<li><a href="http://mailanka.blogspot.com/2016/10/aeon-d-season-1-episode-1.html">Aeon-D Season 1: Episode 1</a> (10/04/16) - Now with 100% more rainbow cat aerobatics and invisible sandwiches</li>
<li><a href="http://mailanka.blogspot.com/2016/10/psionic-styles.html">Psionic Styles</a> (10/03/16) - A look at some psionic styles for Psi-Wars, including a discussion of deep-time prognostication, new Metabolism control techniques, and psionic witchcraft!</li>
<li><a href="http://mailanka.blogspot.com/2016/10/building-psionic-styles.html">Building Psionic Styles</a> (10/02/16) - A look at how to build the psionic equivalent to magical styles, complete with meditation and philosophy techniques, and a pile of perks</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://www.ravensnpennies.com/">Ravens N' Pennies</a> (Christopher R. Rice)
<br />
<ul>
<li><a href="http://www.ravensnpennies.com/2016/10/the-hurt-locker-outrigger-fantasy.html">The Hurt Locker: Outrigger Fantasy Airship</a> (10/02/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/10/gurps101-more-psychic-healing-powers.html">GURPS101: More Psychic Healing Powers for Psionic Powers</a> (10/02/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/carpe-blogiem-final-hours-of-dungeon.html">Carpe Blogiem: The Final Hours of the Dungeon Fantasy RPG Kickstarter</a> (9/30/16) </li>
</ul>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-84436131304161968312016-10-05T13:21:00.001-05:002016-10-05T13:21:36.097-05:00Dragon Heresy and Grappling Heresy?<span style="font-family: "georgia" , "times new roman" , serif;">A quick Dragon Heresy update.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Things are moving along, and monsters are being written. I'm super-excited about my lizardfolk writeup, and the elementals and giants are pretty fun too. Actually, the undead are kinda awesome. Anyway, having a specific setting to tie monsters into is a great creative aid.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">In other news, I got some feedback on the magnitude of the project which has . . . given me pause isn't exactly right, but it's not wrong either. "Hey, here's a new company, doing a SRD5.1 project that is probably 700-750 pages in two volumes" is a big ask.</span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/De_Fechtbuch_Talhoffer_194.jpg/1920px-De_Fechtbuch_Talhoffer_194.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="224" src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/De_Fechtbuch_Talhoffer_194.jpg/1920px-De_Fechtbuch_Talhoffer_194.jpg" width="320" /></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So I'm going to try something different. I'm going to rip out the grappling rules from the Dragon Heresy manuscript, plus +Peter V. Dell'Orto and my "Grappling Old School" rules from Manor #8 (which also appeared in Guardians, an OSR Superhero game), and polish them up for a very small Kickstarter. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I have many, many more words written about grappling than I can use. I have months of playtest of the system, plus all the GURPS stuff where folks have played Technical Grappling. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I'll get to trial my layout, give my artists (one under contract, three pending) some early paying work, my indexer and I will figure out a process there, and I'll get to run myself through the Kickstarter process from start to finish.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Total ask? Likely less than $1,000 . . . maybe much less. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I'm reaching out to some other authors about some add-ons for extras (all will be PDFs - this is designed to be an "instant gratification" Kickstarter unless it smashes stretch goals for "MOAR ART! COLOR ART! COOL COVER!" or whatnot, in which case you get the B/W version RTFN, and a color version when it's done.</span><br />
<a href="https://2.bp.blogspot.com/-8v6ZhTfxHWU/V6ipUe3-m6I/AAAAAAAAHZM/6diPUfejOjY4RfEv5-UhIN4cqi4w8Nb_wCPcB/s1600/DragonSigilColor%2B%25283%2529.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="198" src="https://2.bp.blogspot.com/-8v6ZhTfxHWU/V6ipUe3-m6I/AAAAAAAAHZM/6diPUfejOjY4RfEv5-UhIN4cqi4w8Nb_wCPcB/s200/DragonSigilColor%2B%25283%2529.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I will also have a "so . . . you want to help fund Dragon Heresy" set of . . . call them "elite tiers." I've got ideas for this that have to do with having your face and image appear as major historical characters in the art in the DH books. Still cooking on that idea, but I'd commission art to mutually satisfactory specs (real or idealized version of you? What class? pose? that sort of thing) that fit within the scope of art direction for the book. You'd get (minimum) a signed copy of the piece. At best, it reduces what I need to fund for the DH book, as all the art can be re-used.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, I anticipate having the manuscript done by this weekend or middle of next week. Prelim layout using the DH format (simplified, I think) and density the following weekend. Then I'll reach out to my artists and we get to see how well we all work together. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I'm excited about this. It's a much lower risk project than The Big One, and if successful, the OSR and SRD5.1 crowd will finally have grappling rules that don't suck. :-)</span>Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-49676978744187164552016-10-04T09:48:00.002-05:002016-10-04T10:20:47.736-05:00Quick Note to GURPSDay Bloggers . . . <a href="https://3.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/34Y1dQbVd3kwjWjQgH-sByxSzD3wFkBwwCPcB/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://3.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/34Y1dQbVd3kwjWjQgH-sByxSzD3wFkBwwCPcB/s1600/GURPSDay%2BImage.jpg" /></a><span style="font-family: "georgia" , "times new roman" , serif;">If you blog for GURPSDay . . . or <i>want to start, </i>please do me a favor and email me at <a href="mailto:gurpsday@gmail.com">gurpsday@gmail.com</a>. Please use GURPDay Mailing List in the title.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Please do this even if you've contacted me on this address before. <i>Definitely </i>do it if we never connected by this address, but used G+, the SJG forums, or other email.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I need to put together a new list of bloggers and email addresses. This will result in <i>one </i>confirmatory email from me, and <i>one </i>other message. After that, you'll only hear from me again if there are problems with your blog.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Thanks! This bit of record-keeping got lost in my proactively adding some new blogs, or going through other channels.</span>
<!--Precis - If you blog for GURPSDay . . . or want start, please do me a favor and email me at gurpsday@gmail.com. Please use GURPDay Mailing List in the title.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com2tag:blogger.com,1999:blog-7240507133846725119.post-71602046614879381032016-10-03T22:35:00.001-05:002016-10-04T09:53:09.727-05:00Aeon Campaign S3E11 - Operation Viking (execution)<span style="font-family: Georgia, Times New Roman, serif;"><b><i>Dramatis Personae</i></b></span><br />
<ul>
<li><span style="font-family: Georgia, Times New Roman, serif;">The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;"><strike>The Rat Queen (Emily) - brick with super-perception; made of actual rats</strike></span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;">Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;">Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;">Ezekiel (Christian) - Techno Master, Genius, Esper, Super Archer</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;">Katana (NPC) - Will be The Commander's wife one day. She knows it to be true.</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;">Four Navy SEALS</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif;">Galatea - our newly-made Ultron; first name Natalie.</span></li>
</ul>
<div>
<i><b><span style="font-family: Georgia, Times New Roman, serif;">Saddle Up</span></b></i></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">We gather our team.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">We've got Max "Romeo" Smith, John Malcolm Thorpe "Mad Jack" Churchill (yes, a descendent of <i>that one</i>), Thomas "Spectre" Harper, Samuel "Crash" Burns.</span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">Samuel isn't allowed to drive anything, hence his name. </span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">It's a six-hour trip by C130 to the Northern part of Greenland. We use Eamon as a parachute to bring all of us down (plus the equipment). Romeo is hitting on Katana. Grrr. He draws the "point man" role thanks to that.</span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">Ezekiel decides that going down by wingsuit is the thing to do; Zephyr takes a movie of our entire descent. It's still better than the English Patient. We note that it's snowing all around us, except where we're going to land. It's like -40 degrees outside, but we have e-Suits.</span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">Zephyr readies a 2-shot limpet mine dispenser (6d(3) each) with super-stick. </span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><a name='more'></a><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">Those of us with Detect Magic try and detect it - since it's pretty much a foregone conclusion that something is being used on the site. We ask Galatea, and she tells us that the weather is being manipulated by kyberian energy . . . but not from here. Not from anywhere <i>near </i>here.</span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">We work it out - the interference is coming from New York. Of course. And we're not going to break radio silence to call it in, so . . . </span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">We come in about 20 miles from the base. All of a sudden, an area underneath us suddenly sprouts in a burst of vegetation. We speculate. Early warning system? Planty trap? </span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;">As we get on our snowmobiles, the path re-forms in front of us. We spend a bit of time being really paranoid, and then deduce (um, the GM tells us) that another team is helping us. Woo!</span></div>
<div>
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div>
<a href="https://3.bp.blogspot.com/K5g3GuzDZFSNqQnZ_tLo9tMPc3fDuWHfY_eiYIIHLYeIGF1etT8741wigPlAFwtVSm8=w300" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: Georgia, Times New Roman, serif;"><img border="0" height="200" src="https://3.bp.blogspot.com/K5g3GuzDZFSNqQnZ_tLo9tMPc3fDuWHfY_eiYIIHLYeIGF1etT8741wigPlAFwtVSm8=w300" width="200" /></span></a><span style="font-family: Georgia, Times New Roman, serif;">So, we gadget ourselves a Stealthmobile, because why not? Engine baffling, IR protection, noise modulation. Oh, yes. The Snow Prius.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Yukio rides with Katana. That dawg. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">We use our model to come up with three most probable locations for the files. They're all within two miles of one another. Eamon crits his gravity sense roll AGAIN and makes it by 16, plus crit factor. He just pushes the Crit button on Roll20, we think. We not only locate the best locale, we get the records room three levels below. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">We're going to go for the tunneling plan direct to the records room. We set up the <i>giant freakin' laser </i>to tunnel in . . . but Christopher uses doom on us. The thing fires straight down, and melts its way fairly uncontrollably into the ice. Oops. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Kyle crits AGAIN rolling for a gravity check to float us down perfectly into the chasm. Murui decides he's going to Goonies-slide down the glacier - and rolls a 17. Crippled leg. OK. Excellent.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Eamon tries for physician - crit FAIL. Crippled further. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Zephyr decides he's going to do the entire mission <i>walking on his hands</i>. He spends some karma to buy "unusual posture" perk, and while he has to move at half speed.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">The floor we wind up on "smells like failure, sweat, and stale beer - a frozen Wonderland snapshot of the '80s."</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">We see a tape deck on one of the . . . OK. The gadgeteer picks it up and starts talking to it. He's at a penalty due to TL differences. It starts playing Metallica "Trapped Under Ice."</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Time for recon. The Commander makes his stealth roll by 16. He subvocalizes to Yukio, whistling, and he brings the team down. We sneaky-Mc-Sneakypants to the room labelled RECORDS. The door is rather locked.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Zephyr decides he's going to pick the lock, <i>with his toes</i>. Penalties are assessed. Eamon steps up. We pick the lock, open the door, and see piles of frozen records. Literally paper sheathed in ice. Kyle picks up that the room is smaller than it should be; hidden compartment behind the filing cabinets.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">We check for evidence of disturbances - and Eamon crits again - so we pop the door. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Things are going a bit too smoothly. Zephyr does Detect Life to see if there's life out there - I'm not saying it's Aliens (or a tumor, or . . . ), but . . . </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">The Commander has a quick skull session with his buddy the Crystal Skull, to see if the skull can shed any light on the issue. The images conveyed show that the skull isn't sure what's in there. We walk in. There's something inside a capsule.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">It's vaguely chiropteran - bat-like. (He's <i>batman</i>.) It, um . . . looks like an actual vampire. The capsule starts speaking to Ezekiel (machines do that) in Russian. He repeats it phonetically (he crits. sigh.) and Murui fails to crit.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">He's a good containment unit. It's his purpose. It's been moved from place to place and has been alone for a very long time. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Zephyr translates . . . and tells it that we're here to rescue it. Eamon crits AGAIN (he's the only GM NPC actually played by a player). We find all the files we're looking for. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">And the vampire. Hmm.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Katana teleports in with the four SEALs - she immediately starts getting a bloody nose. She's suffering. The only thing a "success by one" physician roll can do for her is pinch her nose and say "there there."</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">She's oddly consoled by this.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">We spend a lot of time talking plans. The Commander is convinced in his heart that this entire mission, crits and all, has been too easy (other than Murui's broken leg). He suggests we pack everything up physically and head to Thule AFB, 200mi away. We do, and trek a few hours.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">The Crystal Skull is <i>not </i>a fan of the vampire. I am still paranoid. I attune my Aether awareness with the crystal skull. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">I detect every metahuman and their abilities, and the lines of force around the base. They're still working on them trying to find the location. I also get a taste of the energy coming off the container - it's . . . soured, fetid. It feels wrong in my head. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Worried that something terrible will happen if we teleport back, we take a plane back to NYC. Naturally, as we wind down, there's an explosion in the front, in or near cockpit. We're all unconscious. We end there.</span></div>
<!--Precis - The Aeon B-Team executes Operation Viking. It goes so spectacularly well (thanks perhaps to an inordinate number of critical successes?) that The Commander is suspicious that it's a trap. We argue about this a lot. We also find some sort of weird funky vampire-looking thing sealed in a cryotube, in addition to the mission objective. Naturally we take both . . . and our plane crashes/gets shot down on exfiltration.-->
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-78199513238761834732016-09-29T07:26:00.001-05:002016-09-29T18:53:35.936-05:00GURPS Day Summary Through Sept 29, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay. We're entering the last day of the <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps">Dungeon Fantasy Kickstarter</a>. It fully funded during Day 16, about four days ago, and is still going strong. It looks to be pushing to around $155,000 plus another $30K from W23 sales, which gives us the 180,000 stretch goal of a month of Pyramid (one issue) for all backers who pledge $50 or more.</span><br />
<a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s200/dungeonfantasy_set.png" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Below you can find the blog activity for the last 10-25 posts for every blog that has posted. This is a <i>lot </i>of posts - the GURPS blogging community has picked up rather a lot of steam recently, a phenomenon I hope that GURPSDay has helped with to a small degree.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I can only offer this exhortation: back the Kickstarter. Blog more. Create more. Refine your writing technique and participate in the community-driven submission process that is writing for SJG. They're a tough crowd, and their standards are high. But if you can write for them, you can probably write for anyone.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Even yourself.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">
<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"></span><br /></span>
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<p style="text-align: center;">---</p>
<a href="https://savevshollowing.wordpress.com/">Save vs. Hollowing</a> (Anton L.)
<ul>
<li><a href="https://savevshollowing.wordpress.com/2016/07/20/gurps-melee-damage-pt-3-5/">GURPS Melee Damage pt. 3.5</a> (7/20/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/07/13/gurps-melee-damage-pt-3/">GURPS Melee Damage pt. 3</a> (7/13/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/07/01/gurps-melee-damage-pt-2-5/">GURPS Melee Damage pt. 2.5</a> (7/01/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/06/26/gurps-melee-damage-pt-2/">GURPS Melee Damage pt. 2</a> (6/26/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/06/17/max-20-draft-for-gurps/">“Max 20” Draft for GURPS</a> (6/17/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/06/13/status-update/">Status Update</a> (6/13/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/06/08/gurps-melee-damage/">GURPS Melee Damage</a> (6/08/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/06/01/50-point-one-shot-kill-attack-in-gurps/">50-point One-Shot Kill Attack in GURPS</a> (6/01/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/05/31/me-and-gurps/">Me and GURPS</a> (5/31/16) </li>
<li><a href="https://savevshollowing.wordpress.com/2016/05/09/stats-for-darkest-nights-imps/">Stats for Darkest Nights Imps</a> (5/09/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://kendelyzer.wordpress.com/">The Gaming Musings of a Mad GM</a> (Ken DeLyzer)
<ul>
<li><a href="https://kendelyzer.wordpress.com/2016/05/20/grimwyrd-session-1-introductions/">GrimWyrd, Session 1: Introductions</a> (5/20/16) </li>
<li><a href="https://kendelyzer.wordpress.com/2016/05/17/grimwyrda-dark-fantasy/">GrimWyrd:A dark fantasy</a> (5/18/16) </li>
<li><a href="https://kendelyzer.wordpress.com/2013/05/02/an-introduction/">An Introduction</a> (5/02/13) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.rindis.com/blog">Rindis.com</a> (Rindis)
<ul>
<li><a href="http://www.rindis.com/blog/3691">Deadly Protection</a> (8/28/16) </li>
<li><a href="http://www.rindis.com/blog/3685">Thoroughly Social</a> (8/20/16) </li>
<li><a href="http://www.rindis.com/blog/3649">Dungeon Sorcery Part 1</a> (8/01/16) </li>
<li><a href="http://www.rindis.com/blog/3627">Elemental Channeling</a> (7/12/16) - The outline of a new magic elemental threshold syntactic magic system.</li>
<li><a href="http://www.rindis.com/blog/3624">Full-Spectrum Powers</a> (7/08/16) </li>
<li><a href="http://www.rindis.com/blog/3604">The Magic of Points</a> (6/23/16) </li>
<li><a href="http://www.rindis.com/blog/3271">Studying Magic</a> (6/11/16) </li>
<li><a href="http://www.rindis.com/blog/3192">Holy Powers</a> (7/08/15) </li>
<li><a href="http://www.rindis.com/blog/2021">The Advanced Set</a> (1/05/14) </li>
<li><a href="http://www.rindis.com/blog/871">The Best of Books, The Worst of Books</a> (9/18/10) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.ravensnpennies.com">Ravens N' Pennies</a> (Christopher R. Rice)
<ul>
<li><a href="http://www.ravensnpennies.com/2016/09/gurps101-dungeon-fantasy-sensory-power.html">GURPS101: Dungeon Fantasy Sensory Power-Ups</a> (9/29/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-ecology-of-giant_28.html">Gamemaster's Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part II</a> (9/29/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-ecology-of-giant.html">Gamemaster's Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I</a> (9/28/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gurps101-whole-new-world-of-dungeon.html">GURPS101: A Whole New World (of Dungeon Fantasy)</a> (9/27/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/carpe-blogiem-thoughts-on-dungeon.html">Carpe Blogiem: Thoughts on the Dungeon Fantasy Kickstarter</a> (9/26/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-forging-in-dungeon-part_25.html">The Hurt Locker: Forging in the Dungeon, Part II</a> (9/25/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-forging-in-dungeon-part.html">The Hurt Locker: Forging in the Dungeon, Part I</a> (9/23/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gurps101-sharpshooter-power-ups.html">GURPS101: Dungeon Fantasy Sharpshooter Power-Ups</a> (9/22/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/aeon-team-s01e03-we-are-everywhere.html">Aeon A-Team S01E03 - We Are Everywhere</a> (9/21/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-mana-bucklers-for.html">The Hurt Locker: Mana Bucklers for Dungeon Fantasy</a> (9/20/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon_18.html">Gamemaster's Guidepost: Dungeon Fantasising III</a> (9/19/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-iron-rations-compleat_17.html">The Hurt Locker: Iron Rations - A Compleat Guide to Victualing in Ye Olde Dungeon, Part II</a> (9/17/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-iron-rations-compleat.html">The Hurt Locker: Iron Rations - A Compleat Guide to Victualing in Ye Olde Dungeon, Part I</a> (9/16/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/boil-and-bubble-incantation-magic_15.html">Boil and Bubble: Incantation Magic - Mirage Maimer</a> (9/15/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-beyond-hack-n.html">Gamemaster's Guidepost: Beyond the Hack n' Slash</a> (9/14/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-fusion-powered-chainsaw.html">The Hurt Locker: Fusion-Powered Chainsaw</a> (9/13/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon_56.html">Gamemaster's Guidepost: Dungeon Fantasising IV</a> (9/12/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon_12.html">Gamemaster's Guidepost: Dungeon Fantasising II</a> (9/12/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/boil-and-bubble-incantation-magic.html">Boil and Bubble: Incantation Magic - Rainbow Spray</a> (9/12/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-what-makes_11.html">Gamemaster's Guidepost: What Makes Dungeon Fantasy Special, Part II</a> (9/11/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-what-makes.html">Gamemaster's Guidepost: What Makes Dungeon Fantasy Special, Part I</a> (9/09/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/carpe-blogiem-its-not-you-dungeon.html">Carpe Blogiem: It's not you Dungeon Fantasy, It's Me</a> (9/07/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/aeon-team-s01e02-and-we-are-watching.html">Aeon A-Team S01E02 - And We Are Watching</a> (9/06/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-dungeon-fantasy-duelists.html">The Hurt Locker: Dungeon Fantasy Duelists</a> (9/05/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon.html">Gamemaster's Guidepost: Dungeon Fantasising</a> (9/05/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://cursed-minus75-points.tumblr.com">Cursed -75 Points</a> (BowToChris)
<ul>
<li><a href="http://cursed-minus75-points.tumblr.com/post/150414867279">unknought:
I’m starting to learn a bit about economics, and some of what I’m finding is kind of...</a> (9/14/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/150414666824">Mechanics: How to Build a Resistance Group</a> (9/14/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/149152090669">Session 1: House Special</a> (8/18/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/148946579719">therealshandor:
PSI Force begins! We are psychic investigators...</a> (8/14/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/148945911664">Project VERITAS</a> (8/14/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/146860484159">Let's GURPS: Review: GURPS Powers</a> (7/03/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/145033615529">Combat Reflexes</a> (5/27/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/144792762169">Dr. Edmond Swift: The Eight of Cups</a> (5/23/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/143622601059">Empathy</a> (4/30/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/143138123499">canwefixitnoitsfucked:
GPOY
</a> (4/20/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/142304364004">Afflictions</a> (4/05/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/142197115369">Afflictions</a> (4/03/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/142135680124">Jerico Epirus</a> (4/02/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141983063424">Duchess Meriel Venmarch</a> (3/30/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141649427259">Sahara</a> (3/25/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141504222474">The Jester</a> (3/22/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141454563049">Modular Abilities</a> (3/21/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141450827149">Skills For Some</a> (3/21/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141416139474">rpgs-are-neat:
weareadventurers:
Tarek Al-Amir, the Paladin
I...</a> (3/21/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/141408692499">GURPS Iconics TODO</a> (3/20/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://diceandlives.wordpress.com">Dice and Lives</a> (Joel Sammallahti)
<ul>
<li><a href="https://diceandlives.wordpress.com/2016/09/21/fight-analysis-fellowship-of-the-ring/">Fight Analysis: Fellowship of the Ring</a> (9/21/16) </li>
<li><a href="https://diceandlives.wordpress.com/2016/09/10/fight-analysis-conan-the-barbarian/">Fight Analysis: Conan the Barbarian</a> (9/10/16) </li>
<li><a href="https://diceandlives.wordpress.com/2016/09/09/sleepless-nights-session-1-the-rite-of-the-wolf/">Sleepless Nights, Session 1: The Rite of the Wolf</a> (9/09/16) - A prehistoric prologue session, with witchraft, violence, an arrowhead with a forbidden sign, a monster in a cave, and future shock at TL 0.</li>
<li><a href="https://diceandlives.wordpress.com/2016/08/27/sleepless-nights-magic-house-rules-2-of-2/">Sleepless Nights: Magic House Rules (2 of 2)</a> (8/27/16) - More additions to the standard magic system: magic circles, decanic sigils, and using Thaumatology to add temporary enhancements to spells. Plus applications for Alchemy, Autohypnosis, and more!</li>
<li><a href="https://diceandlives.wordpress.com/2016/08/26/sleepless-nights-magic-house-rules-1-of-2/">Sleepless Nights: Magic House Rules (1 of 2)</a> (8/26/16) - Additions to the standard magic system: Temporal mana variations rather than spatial ones, reasons to spend more than 1 point on spells, and Ritual Magic as a versatile supporting skill for spells.</li>
<li><a href="https://diceandlives.wordpress.com/2016/08/18/sleepless-nights-vampire-killing-martial-arts-style/">Sleepless Nights: Vampire Killing Martial Arts Style</a> (8/18/16) - A martial art style for killing vampires. Includes two new techniques, one of them banned - banned by Kromm! For Sleepless Nights.</li>
<li><a href="https://diceandlives.wordpress.com/2016/08/17/gonzostan-initial-plans/">Gonzostan: Initial Plans</a> (8/17/16) </li>
<li><a href="https://diceandlives.wordpress.com/2016/08/16/alternative-alchemy-for-gurps-part-2-of-2/">Alternative Alchemy for Gurps (Part 2 of 2)</a> (8/16/16) - A homebrew subsystem for Gurps: what you need to know to play an alchemist.</li>
<li><a href="https://diceandlives.wordpress.com/2016/08/15/alternative-alchemy-for-gurps-part-1-of-2/">Alternative Alchemy for Gurps (Part 1 of 2)</a> (8/15/16) - A homebrew subsystem for Gurps: turning advantages into alchemical concoctions.</li>
<li><a href="https://diceandlives.wordpress.com/2016/08/06/how-i-play-dice-and-the-game-master/">How I Play: Dice and the Game Master</a> (8/06/16) - Some thoughts on why I'm against GMs fudging dice rolls.</li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://blog.codebyclockwork.com">Code by Clockwork</a> (Jeff Demers)
<ul>
<li><a href="http://blog.codebyclockwork.com/2016/09/gurps-calculator-gca-import.html">GURPS Calculator: GCA Import Functionality Development Starting!</a> (9/04/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/08/gurps-calculator-new-server.html">GURPS Calculator New Server!</a> (8/21/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/08/gencon-meeting-steve-jackson.html">Gencon - Meeting Steve Jackson</a> (8/04/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/07/gurps-calculator-future-plans.html">GURPS Calculator Future Plans</a> (7/10/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/06/gurps-calculator-232-character-sharing_30.html">GURPS Calculator 2.3.2: Character Sharing</a> (6/30/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/06/gurps-calculator-232-character-sharing.html">GURPS Calculator 2.3.2 Character Sharing Update and Developer Help Needed</a> (6/14/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/06/gurps-ascension-campaign-living-world.html">GURPS: Ascension Campaign Living World Document (Power Templates, Kits, Races, etc)</a> (6/07/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/06/gurps-calculator-231-released.html">GURPS Calculator: 2.3.1 Released!</a> (6/02/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/05/gurps-calculator-enhancements-character_24.html">GURPS Calculator - Enhancements, Character Sharing, and GCA Importing</a> (5/24/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/05/gurps-calculator-23-has-been-released.html">GURPS Calculator 2.3 has been released! GCS Importing for all!</a> (5/12/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/05/gurps-calculator-gcs-importing-launch.html">GURPS Calculator - GCS Importing launch on May 12th!</a> (5/04/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/04/gurps-calculator-wip-23-and-alpha.html">GURPS Calculator WIP 2.3 and Alpha Testing</a> (4/07/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/03/gurps-calculator-character-screens-and_10.html">GURPS Calculator - Character Screens and GCS Importing Continues</a> (3/10/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/03/gurps-calculator-character-screens-and.html">GURPS Calculator - Character Screens and GCS Importing (2.3 Work in Progress Update)</a> (3/02/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/02/gurps-calculator-22-release.html">GURPS Calculator 2.2 release</a> (2/11/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/02/gurps-calculator-212-work-in-progress.html">GURPS Calculator 2.2 Work In Progress Update</a> (2/04/16) </li>
<li><a href="http://blog.codebyclockwork.com/2016/01/gurps-calculator-211-released.html">GURPS Calculator 2.1.1 Released</a> (1/28/16) </li>
<li><a href="http://blog.codebyclockwork.com/2013/07/gurps-calculator-224-released.html">GURPS Calculator 2.2.4 Released (Old Android App)</a> (7/22/13) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://threedeesix.wordpress.com/">Set Adrift on 3D6</a> (Conner)
<ul>
<li><a href="https://threedeesix.wordpress.com/2016/06/07/no-one-is-an-atheist-in-the-dungeon/">No one is an atheist in the dungeon…</a> (6/07/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/06/02/709/">These are the people in your neighborhood 2: Electric Hullabaloo</a> (6/02/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/31/dungeon-fantasy-interlude-rude-crude-and-maybe-a-third-thing-but-probably-not-a-barbarians-guide-to-arms-armor/">Dungeon Fantasy Interlude – Rude, Crude, and maybe a third thing, but probably not: A barbarians guide to arms & armor!</a> (6/01/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/27/who-says-murder-hobos-cant-be-pretty/">Who says murder hobos cant be pretty?</a> (5/27/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/24/dungeon-fantasy-interlude-is-that-a-wand-your-pocket-or-are-you-just-happy-to-see-me/">Dungeon Fantasy Interlude: Is that a wand your pocket, or are you just happy to see me?</a> (5/25/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/17/dungeon-fantasy-interlude-one-bourbon-one-scotch-one-beer-and-for-my-2nd-course-ill-have/">Dungeon Fantasy Interlude: One bourbon, one scotch, & one beer. And for my 2nd course, I’ll have…</a> (5/18/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/17/dungeon-fantasy-s01e04-apprenticing-for-fun-and-profit/">Dungeon Fantasy S01E04: Apprenticing, for fun and profit!</a> (5/17/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/12/and-now-for-something-completely-different/">And now for something completely different!</a> (5/12/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/08/these-are-the-people-in-your-neighborhood/">These are the people in your neighborhood</a> (5/08/16) </li>
<li><a href="https://threedeesix.wordpress.com/2016/05/06/just-a-simple-piece-of-jewelry/">All that glitters is not gold.. Sometimes it’s a mixture of gold and silver!</a> (5/06/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.shootingdiceblog.wordpress.com">Shooting Dice</a> (Hans-Christian Vortisch)
<ul>
<li><a href="https://shootingdiceblog.wordpress.com/2016/08/23/shopping-spree-peter-von-frantzius-1927/">Shopping Spree: Peter von Frantzius (1927)</a> (8/23/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/08/16/tactical-shooting-predator/">Tactical Shooting: Predator</a> (8/16/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/08/02/high-tech-the-mummy/">High-Tech: The Mummy</a> (8/02/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/07/26/tactical-shooting-breaking-bad/">Tactical Shooting: Breaking Bad</a> (7/26/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/06/30/gun-fu-last-man-standing/">Gun Fu: Last Man Standing</a> (6/30/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/06/19/book-review-the-cthulhu-wars/">Book Review: The Cthulhu Wars</a> (6/19/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/06/15/high-tech-auto-ordnance-m1928a1-thompson/">High-Tech: Auto-Ordnance M1928A1 Thompson</a> (6/15/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/06/02/tactical-shooting-the-sopranos/">Tactical Shooting: The Sopranos</a> (6/02/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/05/24/tactical-shooting-justified/">Tactical Shooting: Justified</a> (5/24/16) </li>
<li><a href="https://shootingdiceblog.wordpress.com/2016/05/17/gangster-gats-cleaver-gang/">Gangster Gats: Cleaver Gang</a> (5/17/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.chainlinkandconcrete.blogspot.com">Chain Link and Concrete</a> (M. Eversberg II)
<ul>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/09/generic-ballistic-vests-us-nij-ratings-to-dr.html">Generic Ballistic Vests - US NIJ Ratings Converted to GURPS DR</a> (9/03/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurps-tiberian-dawn-campaign-concepts.html">GURPS Tiberian Dawn: Campaign Concepts</a> (8/28/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/brotherhood-of-nod-militants-tiberian-dawn.html">The Brotherhood of Nod's Militants (Tiberian Dawn Era, c.1999)</a> (8/23/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-wrap-up-and-more-things.html">GURPSHammer: Wrap-Up and More Things</a> (8/15/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-7.html">GURPSHammer: Vagir's Campaign Session 7</a> (8/07/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-6.html">GURPSHammer: Vagir's Campaign Session 6</a> (8/06/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-5.html">GURPSHammer: Vagir's Campaign Session 5</a> (8/05/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-3_4.html">GURPSHammer: Vagir's Campaign Session 4</a> (8/04/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-3.html">GURPSHammer: Vagir's Campaign Session 3</a> (8/03/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-2.html">GURPSHammer: Vagir's Campaign Session 2</a> (8/02/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/08/gurpshammer-vagirs-campaign-session-1.html">GURPSHammer: Vagir's Campaign Session 1</a> (8/01/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/gurpshammer-0-campaign-basis-and.html">GURPSHammer 0: Campaign Basis and Concepts</a> (7/31/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/thinking-on-dungeon-fantasy-games.html">Thinking on Dungeon Fantasy Games</a> (7/29/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/the-visceroid.html">The Visceroid</a> (7/21/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/pool-cue-spear-shoot-point.html">Pool-cue Spear Technique (Shoot the point!)</a> (7/20/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/the-armalite-ar-10-rifle.html">The ArmaLite AR-10 Rifle</a> (7/18/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/the-m-1952a-and-m69-fragmentation.html">The M-1952A and M69 Fragmentation Protective Body Armors</a> (7/15/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/07/the-vest-armored-m-1951-m-1952-and-m.html">The Vest, Armored, M-1951, M-1952, and M-1955</a> (7/14/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/multiple-attacks-and-retreating.html">Multiple Attacks and Retreating Opponents</a> (6/23/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/multiple-attacks-overwhelming-defenses.html">Overwhelming Active Defenses with Multiple Attacks</a> (6/22/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/the-gau-3-eliminator-assault-rifle.html">The GAU-3 "Eliminator" Assault Rifle</a> (6/17/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/technique-airbursting-hand-grenades.html">Technique: Airbursting Hand Grenades</a> (6/09/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/playing-with-fragmentation-grenade.html">Playing with Fragmentation Grenade Variables</a> (6/08/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/the-m26a2-m57-fragmentation-grenade.html">The M26A2 / M57 Fragmentation Grenade (and the M26A1 / M61)</a> (6/07/16) </li>
<li><a href="http://chainlinkandconcrete.blogspot.com/2016/06/when-in-doubt-frag-out-throwing-and.html">When in doubt, FRAG OUT! (Throwing and Resolving Damage on Fragmentation Grenades in GURPS)</a> (6/06/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://rpgsnob.blogspot.com/">RPG Snob</a> (Jason Packer)
<ul>
<li><a href="http://rpgsnob.blogspot.com/2016/09/gurps-dungeon-fantasy-bringing-hack-and.html">GURPS Dungeon Fantasy - Bringing the Hack and the Slash</a> (9/03/16) </li>
<li><a href="http://rpgsnob.blogspot.com/2016/08/gurps-perception.html">GURPS: Perception</a> (8/12/16) </li>
<li><a href="http://rpgsnob.blogspot.com/2016/08/leaving-it-up-to-chance-on-fudging-dice.html">Leaving It Up To Chance - On Fudging the Dice</a> (8/11/16) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/07/rpg-litmus-tests.html">RPG Litmus Tests</a> (7/04/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/05/thoughts-on-gurps-and-skill-levels.html">Thoughts on GURPS and Skill Levels</a> (5/14/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/05/gurps-melee-academy-circling-like-sharks.html">GURPS Melee Academy : Circling like Sharks</a> (5/09/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/04/shieldless-merits-of-two-handed-weapons.html">Shieldless - the merits of Two-Handed Weapons</a> (4/11/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/04/magic-in-world-of-krail-folly.html">Magic in the world of Krail's Folly</a> (4/07/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/04/decoupling-attributes-in-gurps.html">Decoupling Attributes in GURPS</a> (4/05/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/04/lessons-learned-in-ludus-batiatus.html">Lessons learned in Ludus Batiatus</a> (4/02/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/gurps-pact-magic-another-alternative.html">GURPS Pact Magic - another alternative system</a> (3/29/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/so-i-think-ive-found-good-plan-for.html">Alternative magic for the Dungeon Fantasy faithful</a> (3/27/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/the-ugly-disadvantages.html">The Ugly Disadvantages</a> (3/26/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/ritual-path-magic-for-fantasy-gaming.html">Ritual Path Magic for Fantasy Gaming</a> (3/24/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/filling-fantasy-world.html">Filling a Fantasy World</a> (3/22/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/dungeon-of-graves-ap-report-marat-meets.html">Dungeon of Graves AP report: Marat meets new friends</a> (3/19/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/campaign-notes-updating-traveller-for.html">Campaign Notes: Updating Traveller for GURPS 4E</a> (3/18/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/update-rehouse-rules.html">Update re:House Rules</a> (3/18/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/road-testing-last-gasp-for-gurps.html">Road Testing "The Last Gasp" for GURPS</a> (3/16/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/03/house-rules-and-me.html">House Rules and Me</a> (3/12/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/02/ive-always-had-thing-for-underpowered.html">I've always had a thing for the underpowered, mish-mash characters</a> (2/21/13) </li>
<li><a href="http://rpgsnob.blogspot.com/2013/02/im-old-enough-now-that-i-feel-compelled.html"></a> (2/09/13) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://orbital-vagaries.blogspot.ca">Orbital Vagaries</a> (Christian Blouin)
<ul>
<li><a href="http://orbital-vagaries.blogspot.com/2016/08/iw-10-orbital-decay.html">IW 10 - Orbital decay</a> (8/12/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/07/iw-9-diffuse-danger.html">IW 9 - Diffuse danger</a> (7/30/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/07/iw-8-sake-at-gonpachi.html">IW 8 - Sake at Gonpachi</a> (7/16/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/07/iw-7-big-in-japan.html">IW 7 - Big in Japan</a> (7/02/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/06/iw-6-human-trafficking.html">IW 6 - Human trafficking</a> (6/18/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/05/iw-5-blue-jungle.html">IW 5 - Blue Jungle</a> (5/20/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/05/iw-4-hunters.html">IW 4 - Hunters</a> (5/07/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/04/iw-3-two-thousand-miles-per-second.html">IW 3 - Two thousand miles per second</a> (4/09/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/03/iw-2-king-sauds-ice-paradise.html">IW 2 - King Saud's ice paradise</a> (3/25/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/03/what-i-changed-as-gm-in-last-few.html">What I changed as a GM in the last few campaigns</a> (3/21/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/03/iw1-advertising-faux-pas.html">IW1 - Advertising faux-pas</a> (3/12/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/03/finance-101-for-free-traders.html">Finance 101 for free traders</a> (3/10/16) </li>
<li><a href="http://orbital-vagaries.blogspot.com/2016/02/iw0-inception.html">IW0 - Inception</a> (2/26/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://peekitty.livejournal.com/">PK's Game Recaps and Tidbits</a> (PK Levine)
<ul>
<li><a href="http://peekitty.livejournal.com/41720.html">After the End: Week 19</a> (8/25/16) - The wastelanders are attacked in the night by a strange robot who seems truly sentient. Is this the first actual AI? The uploaded brain pattern of a scientist? Or something else?</li>
<li><a href="http://peekitty.livejournal.com/41340.html">After the End: Week 18</a> (8/16/16) - The team learns (the hard way!) that the hidden underground corridor is protected by nanoburn-armed drones. But quick thinking, fast reflexes, and a bit of technical know-how keep them alive -- for now.</li>
<li><a href="http://peekitty.livejournal.com/40280.html">Madness Dossier: Week 19</a> (7/31/16) - With help from out of town, the remaining agents track down and rescue their kidnapped teammates, but their surprisingly well-trained foes manage to escape.</li>
<li><a href="http://peekitty.livejournal.com/39218.html">After the End: Week 17</a> (7/05/16) - The group discovers an underground bunker and tries to figure a way to get in without having to fight robot drones. Meanwhile, Randy embarks on a quest to get their mutant teddy stoned, and Twitch gets harassed by a pack of feral dogs.</li>
<li><a href="http://peekitty.livejournal.com/37665.html">After the End: Week 16</a> (6/21/16) - The wastelanders head into the "chaos fog" forest, alert for exploding fruit and other nano-based weirdness.</li>
<li><a href="http://peekitty.livejournal.com/36955.html">Madness Dossier: Week 18</a> (6/13/16) </li>
<li><a href="http://peekitty.livejournal.com/36812.html">Madness Dossier: Weeks 16-17</a> (6/10/16) </li>
<li><a href="http://peekitty.livejournal.com/36238.html">After the End: The First 15 (?) Weeks</a> (6/10/16) </li>
<li><a href="http://peekitty.livejournal.com/35937.html">After the End: Adventuring Through the Wastes</a> (6/10/16) </li>
<li><a href="http://peekitty.livejournal.com/35373.html">After the End -- Mutated Hulk Bruiser</a> (4/18/16) </li>
<li><a href="http://peekitty.livejournal.com/30891.html">Post-Apoc Options for our After the End game</a> (6/01/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://shaneplays.com/">Shane Plays </a> (Shane Stacks)
<ul>
<li><a href="http://shaneplays.com/how-to-create-a-gurps-character/">How To Create A GURPS Character</a> (6/07/16) </li>
<li><a href="http://shaneplays.com/gurps-radio-show-podcast-ep-40/">GURPS! – Radio Show / Podcast Ep. 40</a> (3/09/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.rpgjutsu.com">RPG Jutsu</a> (Merlin Avery)
<ul>
<li><a href="http://www.rpgjutsu.com/2016/09/02/dungeon-fantasy-powered-gurps/">Dungeon Fantasy – Powered by GURPS</a> (9/02/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/05/26/dungeon-fantasy-dd-gurps/">Dungeon Fantasy – Why I think it’s D20 for GURPS!</a> (5/26/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/05/20/combo-killer-instinct-us/">Combo – The Killer Instinct in Advantages</a> (5/20/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/15/dark-fantasy-the-horrific-end-to-heroes/">Dark Fantasy – The Horrific End to Heroes</a> (2/15/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/10/computers-the-digital-world-primer/">Computers – The Digital World Primer</a> (2/10/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/08/gurps-vampire-the-masquerade/">GURPS – Vampire the Masquerade</a> (2/08/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/04/death-how-to-deal-immortal-pcs/">Death – How to Deal With Immortal PCs</a> (2/04/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/04/future-jutsu-coming-soon-to-a-site-near-you/">Future Jutsu – Coming Soon to a Site Near You</a> (2/04/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/03/cinematic-reality-armor/">Cinematic Reality – Armor of the Big Screen</a> (2/03/16) </li>
<li><a href="http://www.rpgjutsu.com/2016/02/02/rules-lawyer-gms-are-self-destructive/">Rules Lawyer – GMs are Self Destructive</a> (2/02/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://mshrm.wordpress.com">Don't Forget Your Boots</a> (Mitch French)
<ul>
<li><a href="https://mshrm.wordpress.com/2016/09/24/duppies/">Duppies</a> (9/24/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/09/09/rituals-for-pirates-gunplay/">Rituals for Pirates: Gunplay</a> (9/09/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/09/03/pirates-session-1/">Pirates! Session #1</a> (9/03/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/09/02/pieces-of-eight-pieces-of-eight/">Pieces of Eight! Pieces of Eight!</a> (9/03/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/08/31/playing-with-dolls/">Playing With Dolls</a> (8/31/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/08/30/cast-and-crew/">Cast and Crew</a> (8/31/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/08/25/rituals-for-pirates-also-grenades/">Rituals for Pirates. Also, grenades.</a> (8/26/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/08/22/rituals-for-pirates-keep-your-powder-dry/">Rituals For Pirates: “Keep Your Powder Dry”</a> (8/23/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/07/29/not-every-pirate-can-sing-a-shanty/">Not Every Pirate Can Sing A Shanty</a> (7/29/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/07/28/link-to-back-up-the-word-of-mouth/">Link to back up the word-of-mouth</a> (7/28/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://fragmentsofthelastwar.blogspot.com">Fragments of the Last War</a> (Bryan Timms)
<ul>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/09/its-hour-come-round-at-last-7.html">Its Hour Come Round at Last 7</a> (9/15/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/07/its-hour-come-round-at-last-6.html">Its Hour Come Round at Last 6</a> (7/18/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/07/its-hour-come-round-at-last-5.html">Its Hour Come Round at Last 5</a> (7/01/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/06/its-hour-come-round-at-last-4.html">Its Hour Come Round at Last 4</a> (6/13/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/06/its-hour-come-round-at-last-doctor.html">Its Hour Come Round at Last - Doctor Thomas McKinley</a> (6/06/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/06/its-hour-come-round-at-last-trahaearn.html">Its Hour Come Round at Last - Trahaearn Taliesin (Tali)</a> (6/06/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/06/its-hour-come-round-at-last-harris.html">Its Hour Come Round at Last - Harris Benjamin</a> (6/03/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/06/its-hour-come-round-at-last-reginald.html">Its Hour Come Round at Last - Reginald Smythe III</a> (6/03/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/06/its-hour-come-round-at-last-3.html">Its Hour Come Round at Last 3</a> (6/01/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/05/its-hour-come-round-at-last-2.html">Its Hour Come Round at Last 2</a> (5/20/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/04/its-hour-come-round-at-last-1.html">Its Hour Come Round at Last 1</a> (4/27/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/04/its-hour-come-round-at-last-01.html">Its Hour Come Round at Last - Patronage and Espionage Agencies</a> (4/12/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/04/its-hour-come-round-at-last-0.html">Its Hour Come Round at Last 0</a> (4/11/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/03/fragments-of-last-war-24.html">Fragments of the Last War 24</a> (3/02/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/02/fragments-of-last-war-23-game-for.html">Fragments of the Last War 23 - A Game for Knights, part 4</a> (2/15/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/01/fragments-of-last-war-22-game-for.html">Fragments of the Last War 22 - A Game for Knights, part 3</a> (1/27/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/01/fragments-of-last-war-21-game-for.html">Fragments of the Last War 21 - A Game for Knights, part 2</a> (1/08/16) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2015/12/fragments-20.html">Fragments of the Last War 20 - A Game for Knights, part 1</a> (12/25/15) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2015/11/fragments-of-last-war-19.html">Fragments of the Last War 19</a> (11/12/15) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2014/09/fragments-pathfinder-savage-worlds-fate.html">Fragments: Pathfinder, Savage Worlds, Fate</a> (9/18/14) </li>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2014/08/issues-places-faces.html">Issues, Places, Faces</a> (8/11/14) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.themook.net/gamegeekery">Game Geekery</a> ("Warren ""Mook"" Wilson")
<ul>
<li><a href="http://www.themook.net/gamegeekery/quiz-30-years-of-gurps/">Quiz: 30 Years of GURPS</a> (9/28/16) - This week, enjoy a special 30-question quiz to celebrate the 30th anniversary of GURPS this year! How well do you really know the game we all love? Leave those books and PDFs closed and try your hand at guessing... I mean, knowing more than your fellow GURPS fans! </li>
<li><a href="http://www.themook.net/gamegeekery/scattershot-september-2016/">Scattershot – September 2016</a> (9/22/16) - In this week's post, I ask for more reader questions for the next audio 'cast; plug the uber-cool Dungeon Fantasy RPG Kickstarter; point out a couple of places to chat about GURPS in real time; and share some useful GURPS resources I found in my travels this week. Enjoy! </li>
<li><a href="http://www.themook.net/gamegeekery/hell-on-wheels-post-con/">Hell on Wheels, Post-Con Wrap Up</a> (9/15/16) - In the final look at the "Hell on Wheels" convention game, I talk about how the game played out at the table with three different groups and post all of the game notes and characters for download. Also, shout-outs to the Dungeon Fantasy RPG Kickstarter and the upcoming hardcopy version of "How to Be a GURPS GM"! </li>
<li><a href="http://www.themook.net/gamegeekery/two-important-gming-lessons/">Two Important GMing Lessons</a> (9/07/16) - Two things I (re)learned GMing at last weekend's convention - The Players Want To Have Fun, and Let Her Be A Werewolf! </li>
<li><a href="http://www.themook.net/gamegeekery/dungeon-fantasy-rpg-kickstarter/">Dungeon Fantasy RPG Kickstarter!</a> (9/01/16) - A new Powered by GURPS Kickstarter?! OMG YES!!! </li>
<li><a href="http://www.themook.net/gamegeekery/audio-answering-reader-questions-01/">[Audio] Answering Reader Questions 01</a> (8/25/16) - Hopefully, today will see the upload of the first ever Game Geekery podcast, in which I answer a few questions posed by readers of the blog. </li>
<li><a href="http://www.themook.net/gamegeekery/more-thoughts-on-hell-on-wheels/">More Thoughts on Hell on Wheels</a> (8/18/16) - My next convention game, Hell on Wheels, is slowly shaping up! I also offer some thoughts on balancing characters by spotlight time instead of by point totals. </li>
<li><a href="http://www.themook.net/gamegeekery/hell-on-wheels/">Hell on Wheels (for Gateway 2016)</a> (8/12/16) - After falling asleep and missing yesterday's GURPSDay deadline, today I look at my brainstorming process for deciding on a new game to run at the Gateway 2016 convention in a few weeks. </li>
<li><a href="http://www.themook.net/gamegeekery/pcs-as-ship-crew-part-two/">PCs as Ship Crew, Part Two</a> (8/04/16) - A follow up to the recently popular post on establishing your game so that the PCs are the crew of a ship, whether on sea, across the aether, or in space. </li>
<li><a href="http://www.themook.net/gamegeekery/gm-convention-tips-the-sequel/">GM Convention Tips, The Sequel</a> (7/28/16) - Since I run a lot of convention games, and a lot of people ask about convention games... seems like a topic worth covering! Here are general thoughts on running demos, one-shots, and convention games. </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://southernstylegurps.blogspot.com">Southern Style GURPS</a> (Chris Bower)
<ul>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/magnificent-samurai-session-9.html">Magnificent Samurai - Session 9</a> (9/28/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/the-house-of-conti-session-3.html">The House of Conti - Session 3</a> (9/19/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/magnificent-samurai-session-8.html">Magnificent Samurai - Session 8</a> (9/13/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/new-spell-fire-darts.html">New Spell: Fire Darts</a> (9/09/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/the-house-of-conti-session-1-and-2.html">The House of Conti - Session 1 and 2</a> (9/07/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/08/magnificent-samurai-session-7_30.html">Magnificent Samurai Session 7</a> (8/30/16) - The party defeats a character's sworn foe in a tough battle.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/08/thoughts-on-adapting-published-magical.html">Thoughts on Adapting Published Magical Styles</a> (8/19/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/08/the-brotherhood-of-mages.html">The Brotherhood of Mages</a> (8/16/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/08/magnificent-samurai-session-6.html">Magnificent Samurai Session 6</a> (8/15/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/06/around-blogs-point-costs.html">Around the Blogs: Point Costs</a> (6/22/16) - My two bits in a multi-blog discussion of point values.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/06/magnificent-samurai-session-3.html">Magnificent Samurai: Session 3</a> (6/13/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/06/artifacts-bronze-arrow.html">Artifacts: The Bronze Arrow</a> (6/08/16) - An Artifact from my fantasy campaigns.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/06/my-notes-on-gurps-magic-enchantment.html">My Notes on GURPS Magic Enchantment</a> (6/01/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/06/review-pyramid-3-91-thaumatology-iv.html">Review: Pyramid 3-91: Thaumatology IV</a> (6/01/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/05/magnificent-samurai-session-2.html">Magnificent Samurai: Session 2</a> (5/24/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/05/magnificent-samurai-session-1.html">Magnificent Samurai: Session 1</a> (5/16/16) - The Campaign Log for Session 1 of the Magnificent Samurai. </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/05/primary-sources-in-fantasy-gaming.html">Primary Sources in Fantasy Gaming</a> (5/10/16) - What would "Primary Sources" in fantasy gaming be other than sourcebooks?</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/05/magnificent-samurai-session-0.html">Magnificent Samurai: Session 0</a> (5/05/16) - Notes on the beginning of a new campaign.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/05/review-pyramid-3-90-after-end.html">Review: Pyramid 3-90: After the End</a> (5/03/16) - A review of the April Pyramid.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/04/a-note-and-npc.html">A Note and an NPC</a> (4/27/16) - A light posting week.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/04/how-i-made-death-matter-again.html">How I Made Death Matter Again</a> (4/20/16) - Making death matter in a fantasy game with resurrection present.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/04/alchemy-styles.html">Alchemy Styles</a> (4/18/16) - Alchemical Styles, inspired by martial and magical styles.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/04/review-gurps-after-end-2-new-world.html">Review: GURPS After the End 2: The New World</a> (4/18/16) - A review of After the End 2.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/04/making-diseases-effective-in-fantasy.html">Making Diseases Effective in Fantasy</a> (4/08/16) - Notes on diseases in a fantasy gameworld.</li>
<li><a href="http://southernstylegurps.blogspot.com/2016/04/review-pyramid-3-89-alternate-dungeons.html">Review: Pyramid 3-89: Alternate Dungeons II</a> (4/04/16) - A review of the March Pyramid.</li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.martinralya.com/yore/">Yore</a> (Martin Ralya)
<ul>
<li><a href="http://www.martinralya.com/tabletop-rpgs/the-gurpsening-continues-s-john-ross-recommended-gurps-book-list/">The GURPSening continues: S. John Ross’ recommended GURPS book list</a> (6/23/16) </li>
<li><a href="http://www.martinralya.com/tabletop-rpgs/gurps-time-travels-four-mini-settings/">GURPS Time Travel’s four mini-settings</a> (6/22/16) </li>
<li><a href="http://www.martinralya.com/tabletop-rpgs/gurps-creatures-of-the-night-offers-up-some-creepy-gems/">GURPS Creatures of the Night offers up some creepy gems</a> (6/16/16) </li>
<li><a href="http://www.martinralya.com/tabletop-rpgs/time-corps-a-brilliant-time-travel-setting-in-13-pages/">Time Corps: A brilliant time travel setting in 13 pages</a> (5/26/16) </li>
<li><a href="http://www.martinralya.com/tabletop-rpgs/gurps-time-travel-is-neat/">GURPS Time Travel is neat</a> (5/25/16) </li>
<li><a href="http://www.martinralya.com/tabletop-rpgs/a-blast-from-the-gurps-warehouse-23-and-illuminati/">A blast from the GURPS: Warehouse 23 and Illuminati</a> (5/20/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://thecollaborativegamer.wordpress.com">The Collaborative Gamer</a> (Joseph Linden)
<ul>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/27/df-kickstarter-reaches-stretch-goal-5/">DF Kickstarter reaches stretch goal 5!</a> (9/27/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/26/three-cheers-for-the-new-obvious/">Three cheers for the new obvious!</a> (9/26/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/26/df-kickstarter-destroys-stretch-goal-4/">DF Kickstarter destroys stretch goal 4!</a> (9/26/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/21/df-kickstarter-reaches-stretch-goal-3/">DF Kickstarter reaches stretch goal 3!</a> (9/21/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/21/the-return-of-temian-fell/">The Return of Temian Fell!</a> (9/21/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/19/dungeon-fantasy-rpg-smashes-stretch-goal-2/">Dungeon Fantasy RPG Smashes Stretch Goal 2!</a> (9/19/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/17/dfrpg-kickstarter-succeeds/">DFRPG Kickstarter succeeds!</a> (9/17/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/02/dungeon-fantasy-kickstarter-amazing/">Dungeon Fantasy Kickstarter! Amazing!</a> (9/02/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/05/04/gazetteer-the-wistwilds/">Gazetteer: The Wistwilds</a> (5/04/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/04/29/temians-new-loadout/">Temian’s New Loadout</a> (4/29/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://moelane.com">MoeLane.com</a> (Moe Lane)
<ul>
<li><a href="http://moelane.com/2016/09/27/new-martial-art-full-contact-wellness-care-gurps-4e/">New Martial Art: Full-Contact Wellness Care [GURPS 4e]</a> (9/27/16) </li>
<li><a href="http://moelane.com/2016/09/22/gurps-advantagepackage-shoggie-ridden-gurps-4e/">GURPS Advantage/Package: Shoggie-Ridden [GURPS 4e]</a> (9/23/16) </li>
<li><a href="http://moelane.com/2016/09/17/gurps-discworld-4e-and-mars-attacks-now-on-pre-order/">GURPS Discworld [4E] and Mars Attacks! now on pre-order.</a> (9/17/16) </li>
<li><a href="http://moelane.com/2016/09/17/gurps-martial-art-python-strike-thesis-defense-kung-fu-gurps-4e/">GURPS Martial Art: Python Strike Thesis Defense Kung Fu [GURPS 4E]</a> (9/17/16) </li>
<li><a href="http://moelane.com/2016/09/17/annnnnd-the-dungeon-fantasy-roleplaying-game-powered-by-gurps-kickstarter-funded/">Annnnnd the ‘Dungeon Fantasy Roleplaying Game, Powered by GURPS’ Kickstarter funded.</a> (9/17/16) </li>
<li><a href="http://moelane.com/2016/09/15/the-problematic-jerry-moore-gurps-4e/">The Problematic Jerry Moore. [GURPS 4E]</a> (9/16/16) </li>
<li><a href="http://moelane.com/2016/09/13/gurps-garish-tattoo/">GURPS disease/package: Garish Tattoo. [GURPS 4E]</a> (9/14/16) </li>
<li><a href="http://moelane.com/2016/09/12/gurps-mars-attacks-steve-jackson-games/">Tweet of the Day, GURPS Mars Attacks Coming Soon! edition</a> (9/12/16) </li>
<li><a href="http://moelane.com/2016/09/08/lagoon-2-infinity-gurps-gurpsday/">Lagoon-2 (Quantum 6) #gurpsday</a> (9/08/16) </li>
<li><a href="http://moelane.com/2016/09/01/an-adaptation-of-nikola-teslas-gurps-whos-who-1-stats-for-4e/">An adaptation of Nikola Tesla’s GURPS Who’s Who 1 stats for 4e.</a> (9/02/16) </li>
<li><a href="http://moelane.com/2016/09/01/the-dungeon-fantasy-roleplaying-game-powered-by-gurps-kickstarter/">The ‘Dungeon Fantasy Roleplaying Game, Powered by GURPS’ Kickstarter.</a> (9/01/16) </li>
<li><a href="http://moelane.com/2016/08/25/gurps-disadvantage-quinzels-syndrome-gurps-4e/">GURPS Disadvantage: Quinzel’s Syndrome [GURPS 4e]</a> (8/25/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://hoploloblog.wordpress.com/">hoploblog</a> (V)
<ul>
<li><a href="https://hoploloblog.wordpress.com/2016/05/29/dungeon-fantasy-skills-exorcism-part-1/">Skills: Exorcism, Part 1</a> (5/30/16) </li>
<li><a href="https://hoploloblog.wordpress.com/2016/05/20/partial-visual-magnetism-how-to-only-slightly-handsome/">Partial Visual Magnetism — How To Only Be Slightly Handsome</a> (5/21/16) </li>
<li><a href="https://hoploloblog.wordpress.com/2016/05/10/come-fly-with-me-part-2-know-your-subraces/">Come Fly With Me – Part 2: Know Your Subraces</a> (5/10/16) </li>
<li><a href="https://hoploloblog.wordpress.com/2016/05/10/come-fly-with-me-aarakocras-and-you-pt-1/">Come Fly With Me – Aarakocras and You – Part 1</a> (5/10/16) </li>
<li><a href="https://hoploloblog.wordpress.com/2016/05/09/the-gurps-point-profile-v5-5/">The GURPS Point Profile – v5.5</a> (5/09/16) </li>
<li><a href="https://hoploloblog.wordpress.com/2016/04/24/short-post-fallout-power-armor-test/">Short Post – Fallout Power Armor Test</a> (4/24/16) </li>
<li><a href="https://hoploloblog.wordpress.com/2016/04/18/introducing-the-reinard-parkour/">Introducing the Reinard Parkour</a> (4/18/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.noschoolgrognard.blogspot.com">No School Grognard</a> (Mark Langsdorf)
<ul>
<li><a href="http://noschoolgrognard.blogspot.com/2016/08/nu-world-session-8.html">Nu World Session 8</a> (8/21/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/08/nu-world-session-7.html">Nu World Session 7</a> (8/17/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/08/nu-world-session-6.html">Nu World Session 6</a> (8/10/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/06/nu-world-sessions-3-4-and-5.html">Nu World, Sessions 3, 4, and 5</a> (6/19/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/05/nu-world-session-2.html">Nu World Session 2</a> (5/26/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/05/after-end-scouting-scavenge-sites.html">After the End: Scouting the Scavenge Sites</a> (5/10/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/05/nu-world-session-1.html">Nu World Session 1</a> (5/05/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/04/after-end-non-generic-bullets.html">After the End: Non-generic bullets</a> (4/26/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/04/easier-armor-design.html">Easier Armor Design</a> (4/23/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/04/after-end-skill-cheat-sheet.html">After the End: Skill Cheat Sheet</a> (4/20/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/03/gurps-after-end-and-gamma-world-2nd.html">GURPS: After the End and Gamma World, 2nd Edition</a> (3/19/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/03/after-end-and-problem-of-armor-stats.html">After the End and the problem of Armor Stats</a> (3/17/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/02/castle-of-horrors-session-17.html">Castle of Horrors Session 17</a> (2/04/16) : The PCs hunt down the vampire and engage it in a confused melee when they are attacked in turn by the crazy axeman!</li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/01/castle-of-horors-session-16.html">Castle of Horors Session 16</a> (1/29/16) The PCs meet the gnomes on the 3rd floor again and discover they're bound to a vampire! The vampire attacks and is forced to flee, but the PCs still need to find the lair and finish it off.</li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/01/castle-of-horrors-sessions-14-and-15.html">Castle of Horrors Sessions 14 and 15</a> (1/26/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/01/castle-of-horrors-session-13.html">Castle of Horrors Session 13</a> (1/07/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2016/01/castle-of-horrors-session-12.html">Castle of Horrors Session 12</a> (1/06/16) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/12/astral-diamonds-magic-items-and-dungeon.html">Astral Diamonds, Magic Items, and Dungeon Fantasy</a> (12/23/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/12/castle-of-horrors-session-11.html">Castle of Horrors Session 11</a> (12/17/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/12/college-ritual-book-magic-some-playtest.html">College Ritual Book Magic: Some playtest results</a> (12/13/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/12/castle-of-horrors-session-10.html">Castle of Horrors Session 10</a> (12/10/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/12/castle-of-horrors-session-9.html">Castle of Horrors Session 9</a> (12/09/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/11/castle-of-horrors-session-8.html">Castle of Horrors Session 8</a> (11/20/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/11/castle-of-horrors-session-7.html">Castle of Horrors Session 7</a> (11/12/15) </li>
<li><a href="http://noschoolgrognard.blogspot.com/2015/11/thursday-is-gurps-day-my-online-group.html">Castle of Horrors Session 6</a> (11/05/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://justroll3d6.com">Just Roll 3d6</a> (Colin)
<ul>
<li><a href="http://justroll3d6.com/gurps-dungeon-fantasy-awesome/">Why GURPS Dungeon Fantasy Is Awesome</a> (9/07/16) - In light of the Dungeon Fantasy Kickstarter, this post discusses why dungeon fantasy is so popular—and why GURPS Dungeon Fantasy is a great way to play the genre. </li>
<li><a href="http://justroll3d6.com/dungeon-fantasy-kickstarter-announced/">Dungeon Fantasy Kickstarter Announced</a> (9/02/16) </li>
<li><a href="http://justroll3d6.com/character-creation-options/">Character Creation Options</a> (8/30/16) - Point buy may be the default way to create GURPS characters, but it's far from the only option. This post examines several methods for building GURPS characters and explores which mechanism make the most sense for different player and GM needs. </li>
<li><a href="http://justroll3d6.com/aborting-combat-gurps/">Aborting Combat in GURPS</a> (8/23/16) - Balancing GURPS combat is tricky for new GMs. This post discusses strategies to abort an unexpectedly dangerous encounter without leaving the players feel cheated. </li>
<li><a href="http://justroll3d6.com/power-ups-7-wildcards-review/">Power-Ups 7: Wildcard Skills Review</a> (8/16/16) - This review of GURPS Power-Ups 7: Wildcard Skills looks at how GMs can balance wildcards in their games, as well as how players can find ideas for wildcard skills to use with their characters. </li>
<li><a href="http://justroll3d6.com/understanding-reaction-modifiers/">Understanding Reaction Modifiers</a> (8/09/16) - What does a +1 reaction bonus mean in practice? How severe is a -2 reaction penalty? This post will interpret reaction modifiers so players and GMs can anticipate the consequences of gameplay choices on their characters' social interactions. </li>
<li><a href="http://justroll3d6.com/ballparking-fatigue-costs/">Ballparking Fatigue Costs</a> (8/02/16) - Fatigue is the odd stat out in GURPS. This post will present a rules-light way to ballpark fatigue costs so GMs can easily incorporate fatigue into their campaigns. </li>
<li><a href="http://justroll3d6.com/thematic-character-creation-template-options/">Thematic Character Creation with Template Optimal Concepts</a> (6/15/16) - By using character-driven traits, players and GMs can quickly create characters that fill specific roles, embody particular backgrounds, or have unique motivations. </li>
<li><a href="http://justroll3d6.com/broad-wildcard-skill-using-inventory-rolls-model-skill-breadth/">How Broad is Your Wildcard Skill? Using Inventory Rolls to Model Skill Breadth</a> (6/01/16) - This post explores a house rule for determining whether marginally-related skills are really included within a wildcard skill. This approach adapts the inventory roll technique (rolling to see whether a character has a particular piece of equipment) to create a "wildcard breadth check." </li>
<li><a href="http://justroll3d6.com/template-toolkit-1-characters-review/">Template Toolkit 1: Characters Review</a> (5/25/16) - This review of GURPS Template Toolkit 1: Characters looks at how templates can be used to speed up character creation, as well as how players and GMs can use the templating process to learn more about what makes characters effective. </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://gameinthebrain.blogspot.com">Game in the Brain</a> (Justin Aquino)
<ul>
<li><a href="http://gameinthebrain.blogspot.com/2016/09/finished-long-war-killer-of-men.html">Finished The Long War: Killer of men, Marathon, and, Poseidon's Spear</a> (9/19/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/07/hard-mode-60-80-part-2.html">Hard Mode 60-80 Part 2</a> (7/04/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/hard-mode-rule-60-80.html">Hard Mode: Rule 60-80</a> (6/27/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/adventuring-skills-part-2-physical.html">Adventuring Skills Part 2: Physical Skills</a> (6/20/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/random-character-gen-update-life-event.html">Random Character Gen update: Life Event Table </a> (6/15/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/adventuring-skills-part-1-problem.html">Adventuring Skills part 1: Problem Solving Skills</a> (6/13/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/professional-vs-technical.html">Professional vs Technical </a> (6/08/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/my-notes-on-organization-in-trpgs.html">My notes on Organization in TRPGs</a> (6/06/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/06/gurps-lite-character-creation-may-31.html">GURPS Lite Character Creation May 31 Report</a> (6/01/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/05/my-notes-in-using-zones.html">My notes in using Zones</a> (5/30/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/05/leadership-in-trpgs.html">Leadership and Teamwork in TRPGs</a> (5/23/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/05/crosspost-gurps-day-impact-on-game-in.html">Crosspost: GURPS Day Impact on Game in the Brain</a> (5/16/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/05/gurps-day-cross-post-appreciating-work.html">GURPS day cross post - Appreciating the Work</a> (5/11/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/05/running-gurps-more-narratively-part-3.html">Running GURPS more narratively Part 3: implications</a> (5/09/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/05/profession-skill-scope.html">Profession Skill Scope</a> (5/02/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/04/running-gurps-more-narratively-part-2_28.html">Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update</a> (4/27/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/04/merchant-skill-decoupled-in-gurps.html">Merchant Skill decoupled in GURPS</a> (4/20/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/04/collaborative-gamers-solo-campaign-is.html">Collaborative Gamer's Solo Campaign is a GMing Practice Session</a> (4/15/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/04/running-gurps-more-narratively.html">Running GURPS more Narratively</a> (4/13/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/04/gurps-lite-constructive-review.html">GURPS Lite Constructive Review</a> (4/07/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/03/gurps-magic-2016-update.html">GURPS Magic Notes 26: 2016 Update</a> (3/30/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/03/gurps-languages.html">GURPS Languages </a> (3/23/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/03/progress-report-11c-random-character.html">Progress report 11C Random Character Generation Booklet</a> (3/16/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/03/when-certainty-fails-40-of-time-and.html">When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill. </a> (3/14/16) </li>
<li><a href="http://gameinthebrain.blogspot.com/2016/03/gurps-updated-effort-level-march-2016.html">GURPS updated Effort level March 2016</a> (3/09/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://batintheattic.blogspot.com/">Bat in the Attic</a> (Rob Conley)
<ul>
<li><a href="http://batintheattic.blogspot.com/2016/09/old-school-is-too-cool-dungeon-fantasy.html">Old School Is Too Cool: The Dungeon Fantasy RPG</a> (9/28/16) </li>
<li><a href="http://batintheattic.blogspot.com/2016/09/a-sneak-preview-of-gurps-dungeon.html">A sneak preview of a GURPS Dungeon Fantasy Character</a> (9/22/16) </li>
<li><a href="http://batintheattic.blogspot.com/2016/09/dungeon-fantasy-is-funded.html">Dungeon Fantasy is Funded!</a> (9/17/16) </li>
<li><a href="http://batintheattic.blogspot.com/2016/09/the-basics-of-gurps-again.html">The Basics of GURPS (again)</a> (9/07/16) </li>
<li><a href="http://batintheattic.blogspot.com/2016/09/taking-hard-look-at-dungeon-fantasy-rpg.html">Taking a hard look at the Dungeon Fantasy RPG</a> (9/02/16) </li>
<li><a href="http://batintheattic.blogspot.com/2016/08/big-gurps-dungeon-fantasy-news.html">Big GURPS Dungeon Fantasy News</a> (8/31/16) </li>
<li><a href="http://batintheattic.blogspot.com/2016/01/is-format-of-wizards-dm-guild-way-out.html">Is the format of Wizard's DM Guild a way out for GURPS?</a> (1/15/16) </li>
<li><a href="http://batintheattic.blogspot.com/2015/12/making-gurps-more-approachable.html">Making GURPS more approachable. </a> (12/07/15) </li>
<li><a href="http://batintheattic.blogspot.com/2015/08/low-magic-with-swords-and-wizardry.html">Low Magic with Swords and Wizardry</a> (8/05/15) </li>
<li><a href="http://batintheattic.blogspot.com/2015/03/rolling-for-advantage-and-disadvantage.html">Rolling for advantage and disadvantage in GURPS</a> (3/27/15) </li>
<li><a href="http://batintheattic.blogspot.com/2015/03/fantasy-hero-complete-is-released.html">Fantasy Hero Complete is released</a> (3/03/15) </li>
<li><a href="http://batintheattic.blogspot.com/2015/01/gurps-time-and-experience.html">GURPS, Time, and Experience</a> (1/12/15) </li>
<li><a href="http://batintheattic.blogspot.com/2014/08/steve-jacksons-2013-stakeholder-report.html">Steve Jackson's 2013 Stakeholder Report</a> (9/01/14) </li>
<li><a href="http://batintheattic.blogspot.com/2014/08/some-basic-majestic-wilderlands-info.html">Some basic Majestic Wilderlands Info.</a> (8/18/14) </li>
<li><a href="http://batintheattic.blogspot.com/2013/09/so-d100-runequest-legendbrp-or-fudgefate.html">So D100 (Runequest, Legend,BRP) or Fudge/Fate?</a> (9/13/13) </li>
<li><a href="http://batintheattic.blogspot.com/2013/08/so-you-want-to-be-earth-monk-in-gurps.html">So you want to be an Earth monk in GURPS</a> (8/31/13) </li>
<li><a href="http://batintheattic.blogspot.com/2013/06/a-sandbox-campaign-nomar-campaign-part-2.html">A Sandbox Campaign, the Nomar Campaign Part 2</a> (6/11/13) </li>
<li><a href="http://batintheattic.blogspot.com/2013/06/a-sandbox-campaign-nomar-campaign-part-1.html">A Sandbox Campaign, the Nomar Campaign Part 1</a> (6/10/13) </li>
<li><a href="http://batintheattic.blogspot.com/2013/05/some-excellent-memorial-day-gaming-at.html">Some excellent Memorial Day Gaming at CoGS Con I</a> (5/28/13) </li>
<li><a href="http://batintheattic.blogspot.com/2012/09/what-up-with-gurps.html">What up with GURPS?</a> (9/28/12) </li>
<li><a href="http://batintheattic.blogspot.com/2012/08/gurps-majestic-wilderlands-campaign.html">GURPS Majestic Wilderlands: Campaign Update #1</a> (8/13/12) </li>
<li><a href="http://batintheattic.blogspot.com/2012/07/gurps-wilderlands-enter-naginata.html">GURPS Wilderlands: Enter the Naginata</a> (7/20/12) </li>
<li><a href="http://batintheattic.blogspot.com/2012/07/gurps-majestic-wilderlands-dwarves.html">GURPS Majestic Wilderlands: Dwarves</a> (7/19/12) </li>
<li><a href="http://batintheattic.blogspot.com/2012/07/dungeon-fantasy-15-henchments.html">Dungeon Fantasy 15: Henchmen</a> (7/16/12) </li>
<li><a href="http://batintheattic.blogspot.com/2012/02/gurps-conan-re-released.html">GURPS Conan re-released!</a> (2/11/12) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://wgahnaglblog.wordpress.com">World of Lycretia</a> (Jeromy French)
<ul>
<li><a href="https://wgahnaglblog.wordpress.com/2016/06/11/goblins-of-lycretia/">Goblins of Lycretia</a> (6/11/16) </li>
<li><a href="https://wgahnaglblog.wordpress.com/2016/03/27/the-battle-of-olian-river/">The Battle of Olian River</a> (3/27/16) </li>
<li><a href="https://wgahnaglblog.wordpress.com/2016/03/18/the-drunken-goat/">The Drunken Goat</a> (3/18/16) </li>
<li><a href="https://wgahnaglblog.wordpress.com/2016/03/10/the-naga-whistlestop/">The Naga Whistlestop</a> (3/10/16) </li>
<li><a href="https://wgahnaglblog.wordpress.com/2016/02/23/the-black-pot/">The Black Pot</a> (2/23/16) </li>
<li><a href="https://wgahnaglblog.wordpress.com/2016/02/18/blythe/">Blythe</a> (2/18/16) </li>
<li><a href="https://wgahnaglblog.wordpress.com/2016/02/14/the-cave-of-serrod/">The Cave of Serrod</a> (2/14/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://mojobillbo.blogspot.com/">Lost in Technology Again</a> (Bill Barnes)
<ul>
<li><a href="http://mojobillbo.blogspot.com/2016/05/i-really-get-chuckle-out-of-gurpshooks.html"></a> (5/16/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://oneyardhex.blogspot.com">One Yard Hex</a> (Paul Stefko)
<ul>
<li><a href="http://oneyardhex.blogspot.com/2016/06/lets-make-character-on-whim-gurps-after.html">Let's Make a Character On a Whim: GURPS After the End</a> (6/08/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/05/adventurers-guild-for-gurps.html">Adventurers' Guild for GURPS</a> (5/27/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/05/martin-strummer-dungeon-fantasy-bard.html">Martin Strummer, Dungeon Fantasy Bard</a> (5/19/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/04/lets-make-character-gurps-dungeon.html">Let's Make a Character: GURPS Dungeon Fantasy Bard</a> (4/30/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/03/gurps-after-end-bruce-hulking-mutant.html">GURPS After the End: Bruce, the Hulking Mutant</a> (3/31/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/03/gurps-after-end-doctor-and-bodyguard.html">GURPS After the End: Doctor and Bodyguard</a> (3/10/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/02/implant-nanodrugs-for-ultra-tech.html">Implant Nanodrugs for Ultra-Tech</a> (2/18/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/02/space-patrol-engineering-crewman-thomas.html">Space Patrol: Engineering Crewman Thomas ZL-7</a> (2/04/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/01/space-patrol-doctor-ensign-marco-de-la.html">Space Patrol: Doctor (Ensign) Marco De La Cruz</a> (1/21/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/01/space-patrol-lt-commander-lakshmi-undatu.html">Space Patrol: Lt. Commander Lakshmi Undatu</a> (1/14/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2016/01/space-patrol-ranger.html">Space Patrol: The Ranger</a> (1/11/16) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/12/space-patrol-pilot.html">Space Patrol: The Pilot</a> (12/18/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/12/space-patrol-scientist.html">Space Patrol: The Scientist</a> (12/09/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/12/space-patrol-investigator.html">Space Patrol: Investigator</a> (12/08/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/12/space-patrol-engineer.html">Space Patrol: The Engineer</a> (12/07/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/09/tholin-dwarven-chipper-shredder.html">Tholin, Dwarven Chipper-Shredder</a> (9/24/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/09/illuminati-university-patented-self.html">Illuminati University Patented Self-Defense Training</a> (9/03/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/09/a-few-rituals-for-gurps-ritual-path.html">A Few Rituals for GURPS Ritual Path Magic</a> (9/02/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/08/new-technique-for-gurps-martial-arts.html">New Technique for GURPS Martial Arts: Grab Through Cover</a> (8/19/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/07/cyberpunk-weapons.html">Cyberpunk Weapons</a> (7/03/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/05/quick-power-sets-for-gurps-supers.html">Quick Power Sets for GURPS Supers</a> (5/22/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/05/richard-grey-rogue-alien-commando.html">"Richard" Grey, Rogue Alien Commando</a> (5/14/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/04/samson-burke-born-zombie-killer.html">Samson Burke, Born Zombie Killer</a> (4/30/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/04/gurps-zombies-day-one-on-warehouse-23.html">GURPS Zombies: Day One on Warehouse 23</a> (4/03/15) </li>
<li><a href="http://oneyardhex.blogspot.com/2015/03/new-gems-for-gem-sword.html">New Gems for the Gem Sword</a> (3/27/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://archonshiva.com/blog/spire">Further Up the Spire</a> (Archon Shiva)
<ul>
<li><a href="http://archonshiva.com/blog/spire/?p=721">Interlude: Seeds of Filth</a> (7/29/16) - A slightly silly interlude of players old and new turning the tables and playing ratfolk.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=713">Playing with players’ perceptions</a> (6/30/16) </li>
<li><a href="http://archonshiva.com/blog/spire/?p=701">Session: Once More Into the Lair, Part II</a> (6/26/16) - The final chapter in the interminable rat lair saga.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=684">Session: Once More Into the Lair, Part I</a> (5/15/16) - After a resounding defeat, the PCs rally and go back to the rat lair to finish the job.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=649">Session: Rats!</a> (4/17/16) - PCs attempt cleaning out a rat lair, for fun and profit.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=660">Ptolus Easter Egg Hunt</a> (3/27/16) - A treasure hunt through players' recollections, for free rerolls at the next session.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=638">Session: The Shipment</a> (3/16/16) - A new drug lord is trying to install his trade in Mistzy's neighborhood.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=609">Session: Love & Marriage</a> (3/03/16) - Valentine's Day near-TPK featuring charming feys and demons.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=489">Year One Summary</a> (2/23/16) - For my campaign's one-year anniversary, I compiled a list of all the factions and forces the PCs have interacted with.</li>
<li><a href="http://archonshiva.com/blog/spire/?p=599">Melee Academy: Pre-Fight Moves</a> (2/12/16) - What can you do even before the battle starts?</li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://mlvgb.blogspot.com/">Moral GURPitude</a> (Michael Viviano)
<ul>
<li><a href="http://mlvgb.blogspot.com/2016/08/cutter-deck-plan.html">Cutter Deck Plan</a> (8/08/16) </li>
<li><a href="http://mlvgb.blogspot.com/2016/07/policenauts.html">Policenauts!</a> (7/14/16) </li>
<li><a href="http://mlvgb.blogspot.com/2016/07/we-meet-in-tavern.html">We meet in a tavern!</a> (7/12/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://bookandsword.com/tag/gurps/">Book and Sword</a> (Sean Manning)
<ul>
<li><a href="https://bookandsword.com/2015/12/12/some-thoughts-on-gurps-fourth-edition-low-tech/">Some thoughts on “GURPS Fourth Edition Low-Tech”</a> (12/12/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://darkpathsandwanderedroads.blogspot.com">Dark Paths and Wandered Roads</a> (Jason Woollard)
<ul>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/09/sundered-lands-121_66.html">Sundered Lands 12.1</a> (9/08/16) - Seeker and Moonscar head off to take care of some business of their own. They revisit the Harbormaster's estate, talk with an enemy and run into some prejudice. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/09/sundered-lands-12.html">Sundered Lands 12</a> (9/08/16) - The companions regroup after their adventures in the Vanderboren Vault and plan their next moves, including gathering some information on Lavina's brother, Vanthus, do a little magical shopping and prep Arn for some undercover work. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/09/sundered-lands-11.html">Sundered Lands 11</a> (9/01/16) - The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/08/grand-duchy-85.html">Grand Duchy 85</a> (9/01/16) - The Grey Company does more exploration of the ancient Temple of Pflarr. Remar discovers a new "friend." Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/08/grand-duchy-84.html">Grand Duchy 84</a> (8/25/16) - Griffin, Draven, Remar and Iris battle the undead in the Temple of Pflarr. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/08/sundered-lands-10.html">Sundered Lands 10</a> (8/11/16) - Valinya uses magic to figure some things out while the rest of the crew tries to figure out the secret of the Vault. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/08/sundered-lands-9.html">Sundered Lands 9</a> (8/04/16) - The Guardians and Lavinia go to see the Harbormaster then visit Castle Teraknian and the Vanderboren family vault. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/07/grand-duchy-83.html">Grand Duchy 83</a> (7/07/16) - The Grey Company plans entry into a ruined temple. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/06/grand-duchy-82.html">Grand Duchy 82</a> (6/23/16) - The Grey Company learns the sad tale of the Traldar, repels an undead horde and goes to check out a ruined temple next door. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/06/sundered-lands-8.html">Sundered Lands 8</a> (6/16/16) - The Guardians re-take the Blue Nixie and begin looking for what they came for, hopefully before the Harbor Watch arrives! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/06/sundered-lands-7.html">Sundered Lands 7</a> (6/09/16) - The heart-pounding conclusion to the battle aboard the Blue Nixie! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/06/simple-tricks-iv.html">Simple Tricks IV</a> (6/02/16) - The Crew makes their way across the galaxy, brokering shady deals, purchasing cold weather gear and looking for a missing son. On the snowy world of Ando Prime, they find some answers and end up in the crossfire of a gunfight in a snow filled canyon! The continuing saga of the Crew of the Painted S'kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/05/grand-duchy-81.html">Grand Duchy 81</a> (5/26/16) - The members of the Grey Company are led to the Traldar village of Ronkan. They are greeted by a warm welcome... and screams in the night! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/05/sundered-lands-6.html">Sundered Lands 6</a> (5/19/16) - The Guardians agree to help Lavinia find out what has happened to her ship, the Blue Nixie. Their investigation quickly turns into a blind assault in the harbor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/05/simple-tricks-iii_13.html">Simple Tricks III</a> (5/13/16) - Take Him Home. The crew of the Painted S'kytri take their beloved Captain "home" to Socorro for an honorable burial. They have to make a few stops along the way, though. The continuing saga of the Crew of the Painted S'kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/05/grand-duchy-80.html">Grand Duchy 80</a> (5/05/16) - The Grey Company leads the northern charge against the "mutts," enemies of the lizard riders. The "mutts" have some divine magic on their side... will the Grey Company be able to overcome? Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/04/sundered-lands-5.html">Sundered Lands 5</a> (4/21/16) - The Guardians of Bletherad meet the person they have been seeking and agree to help her regain her family ship and fortune. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/04/grand-duchy-79.html">Grand Duchy 79</a> (4/15/16) - The Grey Company assist the lizard riders in their foray against the "mutts" of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/04/sundered-lands-43.html">Sundered Lands 4.3</a> (4/12/16) - Seeker and Moonscar slink around the seedy part of Essanos over on the Shadowshore. (part 3/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/04/sundered-lands-42.html">Sundered Lands 4.2</a> (4/10/16) - Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/04/sundered-lands-41.html">Sundered Lands 4.1</a> (4/10/16) - Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/03/grand-duchy-78.html">Grand Duchy 78</a> (4/01/16) - The Grey Company explorers further into the valley, experiences a snakebite, skirts some ruins, gets bugs in their faces, finds some dead bodies and is accused of murder by lizard riding strangers. Another exciting episode of the Grand Duchy of Adventure, our GURPS Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/03/sundered-lands-3.html">Sundered Lands 3</a> (3/24/16) - The companions finally arrive in the city of Essanos and begin their search for the mysterious blonde girl said to be the key to defeating the Chaos Lords. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/03/grand-duchy-77.html">Grand Duchy 77</a> (3/17/16) - The Grey Company cautiously continues their exploration of the quiet valley. Challenges continue to present themselves, but they are overcome. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/03/simple-tricks-ii.html">Simple Tricks II</a> (3/15/16) - The Lambda Heist. The Crew of the Painted S'kytri infiltrate, assault and steal from an Imperial base on a backwater moon. Episode II of our ongoing GURPS: Star Wars campaign.</li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.gurpshexytime.blogspot.com">The Lands of Nandeme</a> (Charles Saeger)
<ul>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/game-log-25-september-2016-kobolds.html">Game log 25 September 2016: The Kobolds Strike</a> (9/26/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/resting-in-dungeon.html">Resting in the dungeon</a> (9/16/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/crimes-and-fines.html">Crimes and fines</a> (9/14/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/lair-in-mount-saint-elen.html">Lair in Mount Saint Ellen</a> (9/11/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/game-log-28-august-2016-green-acres-is.html">Game log 28 August 2016: Green Acres is the place to be</a> (9/04/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/08/all-alpha-nerds-are-talking-bout-this.html">All the alpha nerds are talking 'bout this</a> (9/01/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/08/sharp-billed-stork.html">Sharp-Billed Stork</a> (8/30/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/08/14-august-2016-game-log.html">14 August 2016 game log</a> (8/15/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/08/31-july-2016-game-log.html">31 July 2016 game log</a> (8/14/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/07/24-july-2016-game-log.html">24 July 2016 game log</a> (7/24/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/06/19-june-2016-game-log.html">19 June 2016 game log</a> (6/29/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/06/sola-scriptura-xiii-df-3-chapter-5.html">Sola Scriptura XIII: DF 3, Chapter 5: Advancement</a> (6/11/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/06/game-log-4-june-2016.html">Game log 4 June 2016</a> (6/11/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/05/game-log-22-may-2016.html">Game log 22 May 2016</a> (5/31/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/05/sola-scriptura-xii-df-3-chapter-4-new.html">Sola Scriptura XII: DF 3, Chapter 4: New Capabilities</a> (5/08/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/05/df-skill-cheat-sheet-redux.html">DF skill cheat sheet, redux</a> (5/08/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/05/df-skill-cheat-sheet.html">DF skill cheat sheet</a> (5/07/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/05/game-log-mayday-2016.html">Game Log Mayday 2016</a> (5/02/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/04/new-df-monster-minions.html">New DF Monster: Minions</a> (5/01/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/04/sola-scriptura-xi-df-3-chapter-3.html">Sola Scriptura XI: DF 3, Chapter 3</a> (4/23/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/04/game-log-for-17-april-2016.html">Game log for 17 April 2016</a> (4/21/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/04/sola-scriptura-x-dungeon-fantasy-3-next.html">Sola Scriptura X: Dungeon Fantasy 3: The Next Level, Chapter 2: Mixing Professions</a> (4/10/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/04/game-log-3-april-2016.html">Game log 3 April 2016</a> (4/04/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/04/working-on-adventure.html">Working on an adventure</a> (4/02/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/03/sola-scriptura-ix.html">Sola Scriptura IX</a> (3/22/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://gamingballistic.blogspot.com">Gaming Ballistic</a> (Douglas Cole)
<ul>
<li><a href="http://gamingballistic.blogspot.com/2016/09/special-gurpsday-for-df-kickstarter.html">Special GURPSDay for DF Kickstarter</a> (9/28/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/aeon-campaign-s3e10-operation-viking.html">Aeon Campaign S3E10 - Operation Viking (planning)</a> (9/27/16) - Aeon Campaign S3E10 - We very, very quickly try and raise a perfectly non-homicidal robot love-child of two conflicting opposing powers, with moderate success, we think. We're so proud. We then turn our minds to preventing Blue Skies from obtaining the last information they need to mass-produce metahumans, which is located at Century Base, east of Thule, Greenland. Plans are being formulated.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/back-from-thailand-major-status-update.html">Back from Thailand! Major Status Update</a> (9/26/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/gurps-day-summary-sept-16-sept-22-2016.html">GURPS Day Summary Sept 16 - Sept 22, 2016</a> (9/23/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/note-thursday-sept-23-gurpsday-one-ping.html">Note: Thursday Sept 23 GURPSDay - one ping only</a> (9/20/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/gurps-day-summary-sept-9-sept-15-2016.html">GURPS Day Summary Sept 9 - Sept 15, 2016</a> (9/15/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/aeon-campaign-s3e8-its-girl.html">Aeon Campaign S3E9 - It's a girl!</a> (9/13/16) - When Eamon and Ezekiel's powers love each other very much, we try and resolve the conundrum of a potentially evil machine by creating Female Ultron.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/gurps-day-summary-sept-2-sept-8-2016.html">GURPS Day Summary Sept 2 - Sept 8, 2016</a> (9/08/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/dungeon-fantasy-boxed-set-word-of-kromm.html">Dungeon Fantasy Boxed Set: The Word of Kromm</a> (9/07/16) - With all the excitement about he DF Boxed Set, and even with my interview, there's a lot of information Sean Punch has put out there in the DF threat of the SJG Forums. I've collected it here into one post.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/dungeon-fantasy-boxed-set-interview.html">Dungeon Fantasy Boxed Set: Interview with Line Editor Sean Punch</a> (9/07/16) - I had the opportunity to sit down once again with GURPS Line Editor Sean Punch for a 90-minute interview concerning the GURPS Dungeon Fantasy Boxed Set.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/aeon-campaign-s3e8-take-me-out-to.html">Aeon Campaign S3E8 - Take Me Out to the Ballgame</a> (9/06/16) - Aeon S3E8 - We take on a giant mob in Yankee Stadium. Lots of mooks, a giant minigun, and a guy with six attacks who can deliver a -8 deceptive attack. It's a pretty robust battle and we blunder through thanks to huge karma spends. Nonetheless, Zephyr almost bites it. We win, but it's messy.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/df-kickstarter-funding-goals-and-costs.html">DF Kickstarter Funding Goals and Costs</a> (9/03/16) - Is $100K too much for a KS goal for the DF boxed set? No. Definitely not, and I give estimates of why I think it's either bang-on or even a little low. Applies to any self-publishing venture.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/df-kickstarter-update-2-pdfs-of-df-files.html">DF Kickstarter Update #2: PDFs of DF files</a> (9/01/16) - SJG adds the ability to get PDFs of the DF Boxed set to the Kickstarter Add-ons. Asked and answered!</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/df-kickstarter-update-1-pretty-damn.html">DF Kickstarter Update #1: A pretty damn important note</a> (9/01/16) - An important note from Phil Reed in Update #1 from the Kickstarter about international shipping, and how you can back the project anyway, showing a vote of support for GURPS. Please read it, and consider backing.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/thursday-is-gurpsday.html">GURPS Day Summary Aug 26 - Sept 1, 2016</a> (9/01/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/dungeon-fantasy-boxed-set-q-with-phil.html">Dungeon Fantasy Boxed Set - Q&A with Phil Reed</a> (8/31/16) - Steve Jackson Games' CEO Phil Reed answers a few of my questions about the recently-announced GURPS Dungeon Fantasy Boxed Set!</li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/dungeon-fantasy-boxed-set-announced.html">Dungeon Fantasy Boxed Set announced!</a> (8/31/16) - Steve Jackson Games makes a big announcement - a Kickstarter for a five-volume boxed Dungeon Fantasy set with lots of goodies in the box. Ready-to-play, with consolidated and edited content that will invite beginners and please grognards. Also - I've got interviews scheduled with Phil Reed and Sean Punch on this topic over the next two weeks. Watch this space!</li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/aeon-campaign-s3e7-ante-mortem.html">Aeon Campaign S3E7 - Ante-mortem</a> (8/30/16) - In S3E7 of the Aeon campaign, we attend the civilian funeral of a fallen hero off-screen. We then try and figure out how to take the fight back to Blue Skies, and decide to really play the anti-Wheaton card. We get them evicted from their own main headquarters. Upon doing that, we realize that we've been penetrated at a high level by a group similar to Anonymous called Sentry. That is interrupted in true pulp fashion by a biker gang with machineguns. They are dealt with efficiently, but a bigger threat is revealed.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/gurps-day-summary-aug-19-aug-25-2016.html">GURPS Day Summary Aug 19 - Aug 25, 2016</a> (8/25/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/aeon-campaign-s3e6-interrogation.html">Aeon Campaign S3E6 - Interrogation</a> (8/23/16) - In S3E6 of the Aeon campaign, we interrogate and debrief some of the people we extracted from the Blue Skies base. One is definitely a prisoner, while two are kidnap victims with varying level of moral integrity (and arrogance). We start to unravel the 'what' but not the 'why' and need to make plans for the future.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/gurps-day-summary-aug-12-aug-18-2016.html">GURPS Day Summary Aug 12 - Aug 18, 2016</a> (8/18/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/locked-blades-in-gurps.html">Locked blades in GURPS</a> (8/16/16) - A post by Daniel Dover at Mailanka's Musings has me thinking about lightsabers. S[ecifically, how to represent all that blade-binding you see in the movies.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/aeon-campaign-s3e5-wrong-damn-rec-room.html">Aeon Campaign S3E5 - The wrong damn rec room</a> (8/16/16) - In S2E5 of the Aeon campaign, we start out with a good plan. We attack the base. The plan goes pear-shaped. And there's ED209 with very effective machine guns. And a crystal skull. Man down, Ethan. Man down.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/gurps-day-summary-aug-5-aug-11-2016.html">GURPS Day Summary Aug 5 - Aug 11, 2016</a> (8/11/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/08/market-research-one-book-or-multiple.html">Market Research: One Book or Multiple for RPGs?</a> (8/10/16) - One book or several for a Roleplaying Game? Some really low-level market research[/URL] (I took a poll) and how Print-on-Demand might allow everyone to have cake and devour it properly. Turns out GURPS Fourth Edition's setup seems popular.</li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://5stonegames.blogspot.com">5 Stone Games</a> (5 Stone Games)
<ul>
<li><a href="http://5stonegames.blogspot.com/2016/03/a-tip-for-much-faster-gurps-combat.html">A Tip For Much Faster and more fun GURPS Combat </a> (3/24/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/03/what-happened-to-gurpsday.html">What Happened to GURPSday </a> (3/24/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/because-everybody-loves-weapons-from.html">Because Everybody Loves Weapons (from GURPS Farther Tomorrows_ </a> (2/25/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/a-rules-blurb-from-gurps-farther.html">A Rules Blurb from GURPS Farther Tomorrows </a> (2/25/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/notes-from-gurps-farther-tomorrows.html">Notes from GURPS Farther Tomorrows </a> (2/25/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/the-crew-of-vi-vi-from-gurps-farther.html">The Crew of the Vi-Vi from GURPS Farther Tomorrows </a> (2/25/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/gurpsday-5-areas-where-gurps-falls-bit.html">GURPSday 5 Areas where GURPS falls a bit flat</a> (2/18/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/gurpsday-where-gurps-excels.html">GURPSday 5 places where GURPS Excels </a> (2/18/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/so-what-gurps-have-you-played-and-run.html">So what GURPS have you played and run ?</a> (2/12/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/a-late-night-gurpsday-post-some-notes.html">A late night GURPSday post Some notes on house rules </a> (2/12/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/all-my-current-favorites-in-order-yes.html">All my current favorites in order (yes with GURPS listed it is GURPS day) </a> (2/05/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/what-would-you-play-if-you-werent.html">What would you play if you GURPS didn't exist?</a> (2/04/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/02/so-is-gurps-deep-star-inspired-by.html">So is GURPS Deep Star Inspired by the Expanse ?</a> (2/04/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/01/alsmost-missed-gurpsday-and-whats-next.html">Alsmost missed GURPSday and What's Next GURPS Deep Star </a> (1/29/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/01/my-next-plans-regarding-gurps-for-2016.html">My next plans regarding GURPS for 2016</a> (1/21/16) </li>
<li><a href="http://5stonegames.blogspot.com/2016/01/its-gurps-thursday-so-bit-of-personal.html">Its GURPS Thursday so a bit of personal history and making GURPS bigger </a> (1/21/16) </li>
<li><a href="http://5stonegames.blogspot.com/2013/03/things-i-learned-from-my-recent-failed.html">Things I learned from my recent failed GURPS game</a> (3/02/13) </li>
<li><a href="http://5stonegames.blogspot.com/2012/02/some-random-gurps-house-rules.html">Some Random GURPS house rules</a> (2/21/12) </li>
<li><a href="http://5stonegames.blogspot.com/2011/10/my-simple-gurps-chase-and-sneak-rules.html">My simple GURPS Chase and Sneak Rules</a> (10/19/11) </li>
<li><a href="http://5stonegames.blogspot.com/2011/03/campaign-ideas-2011-late-march.html">Campaign Ideas 2011 Late March</a> (3/22/11) </li>
<li><a href="http://5stonegames.blogspot.com/2011/02/now-added-gurps-ballistics-spreadsheet.html">Now added: GURPS Ballistics Spreadsheet</a> (2/26/11) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.diceanddiscourse.blogspot.com">Dice and Discourse</a> (Joseph Mason)
<ul>
<li><a href="http://diceanddiscourse.blogspot.com/2016/08/gurps-news-and-wild-speculation.html">GURPS News and Wild Speculation</a> (8/20/16) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2016/07/google-sheets-npc-sheet.html">Google Sheets NPC Sheet</a> (7/05/16) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2016/06/water-wizards-direct-damage-mages.html">Water Wizards, the Direct Damage Mages</a> (6/30/16) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2016/04/warehouse-23-top-ten.html">Warehouse 23 Top Ten</a> (4/22/16) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2016/03/shared-doc-for-online-game-character.html">Shared Doc for Online Game Character Sheets</a> (3/10/16) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2016/02/making-traps-fun.html">Making Traps Fun</a> (2/25/16) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/11/gurps-in-fallout-or-fallout-in-gurps.html">GURPS in Fallout, or Fallout in GURPS</a> (11/05/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/10/gurps-fallout-character-survey.html">GURPS Fallout Character Survey</a> (10/15/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/10/gurps-lost-mine-of-phandelver.html">GURPS Lost Mine of Phandelver</a> (10/07/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/07/skill.html">Skill +</a> (7/12/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/07/gurps-misconceptions-rules-required.html">GURPS Misconceptions: Rules required</a> (7/02/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/06/the-disadvantages-of-gurps-part-2.html">The Disadvantages of GURPS (Part 2)</a> (6/28/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/06/the-disadvantages-of-gurps.html">The Disadvantages of GURPS</a> (6/25/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/03/recap-nexus-5-raiding-castle.html">Recap: Nexus 5 - Raiding the Castle</a> (3/24/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/03/recap-nexus-4-to-castle.html">Recap: Nexus 4 - To the Castle </a> (3/19/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/03/recap-nexus-3-minotaur-to-bugbear.html">Recap: Nexus 3 - Minotaur to Bugbear</a> (3/12/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/03/recap-df-nexus-2-dark-woods.html">Recap: DF Nexus 2 - The Dark Woods</a> (3/04/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/02/dungeon-fantasy-and-threshold-limited.html">Dungeon Fantasy and Threshold-Limited Magery</a> (2/27/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/02/recap-df-nexus-session-1-something.html">Recap: DF Nexus Session 1: Something Wicked in the Wind</a> (2/26/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/02/df-setting-nexus.html">DF Setting: Nexus</a> (2/26/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/01/technomancer-campaign-planning-form.html">Technomancer Campaign Planning Form</a> (1/23/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/01/technomancer-racial-templates.html">Technomancer: Racial Templates</a> (1/10/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2015/01/gurps-in-2015.html">GURPS in 2015</a> (1/06/15) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2014/12/lanton-recolin-events.html">Lanton: The Recolin Events</a> (12/02/14) </li>
<li><a href="http://diceanddiscourse.blogspot.com/2014/11/lanton-history-of-north.html">Lanton: History of the North</a> (11/29/14) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://mailanka.blogspot.nl">Mailanka's Musings</a> (Daniel Dover)
<ul>
<li><a href="http://mailanka.blogspot.com/2016/09/my-feelings-on-gurps-dungeon-fantasy.html">My feelings on GURPS Dungeon Fantasy</a> (9/29/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/starfighter-tactics.html">Starfighter Tactics</a> (9/28/16) - Having run out of unarmed styles to talk about, I offer you a bonus post expanding on starfighter tactics with techniques, perks and sample styles </li>
<li><a href="http://mailanka.blogspot.com/2016/09/psionic-martial-arts.html">Psionic Martial Arts</a> (9/27/16) - Wherein I take a deeper look at Christopher Rice's Ishin-Denshin, Third Eye Fighting, and introduce Psionic Force Swordmanship</li>
<li><a href="http://mailanka.blogspot.com/2016/09/unarmed-styles-fancy-techniques.html">Unarmed Styles: Fancy Techniques</a> (9/26/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/unarmed-styles-practical-techniques.html">Unarmed Styles: Practical Techniques</a> (9/25/16) - A look at practical, victory-focused unarmed styles, and what their place might be in Psi-Wars, including Signature moves</li>
<li><a href="http://mailanka.blogspot.com/2016/09/armed-styled-neurolash-techniques.html">Armed Styled: Neurolash Techniques</a> (9/21/16) - A detailed looked at neurolash weaponry, including modification rules, their place in psi-wars, and what some fighting styles might look like</li>
<li><a href="http://mailanka.blogspot.com/2016/09/armed-styles-vibro-blade.html">Armed Styles: The Vibro-Blade</a> (9/21/16) - An in depth discussion of vibro-weapons, where they fit into Psi-Wars, including rules for modifying vibro-weapons, and fighting styles that focus more exclusively on vibro-weapons</li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-outlaw-tactics.html">New Styles: Outlaw Tactics</a> (9/19/16) - A detailed look at fighting styles and approaches for characters using ranged weapons generally available to civilians, such as blaster pistols or hunting blasters.</li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-military-tactics.html">New Styles: Military Tactics</a> (9/18/16) - A detailed look at fighting styles and approaches for characters using military-scale hardware, such as plasma weaponry or gatling blasters</li>
<li><a href="http://mailanka.blogspot.com/2016/09/alternate-force-swords.html">Alternate Force Swords</a> (9/14/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-force-swordsmanship-2.html">New Styles: Force-Swordsmanship 2</a> (9/13/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-force-swordsmanship.html">New Styles: Force-Swordsmanship</a> (9/12/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/designing-new-martial-arts.html">Designing New Martial Arts</a> (9/11/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-cheat-sheet.html">Rewriting Combat: The Cheat Sheet</a> (9/07/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-optional-rules.html">Rewriting Combat: Optional Rules</a> (9/06/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-advantages-skills-and.html">Rewriting Combat: Advantages, Skills and Techniques</a> (9/05/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-intent.html">Rewriting Combat: The Intent</a> (9/04/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/tactical-analysis-monstrous-conflict.html">Tactical Analysis: Monstrous Conflict</a> (8/31/16) - Not all combat in Psi-Wars will feature human-on-human action. This is sci-fi! So, this article takes a look at how well the standard tactics of the setting will fare against giant space monsters or implacable robots. Rawr!</li>
<li><a href="http://mailanka.blogspot.com/2016/08/tactical-analysis-civilian-conflict.html">Tactical Analysis: Civilian Conflict</a> (8/30/16) - A look at how Psi-Wars combat will play out off the battlefield, with a discussion of gang warfare, duels and assassinations, and how well typical tactics and approaches will work in each situation</li>
<li><a href="http://mailanka.blogspot.com/2016/08/tactical-analysis-military-conflict.html">Tactical Analysis: Military Conflict</a> (8/29/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/08/martial-arts-analysis-breaking-down-psi.html">Martial Arts Analysis: Breaking down Psi-Wars Tactics</a> (8/28/16) - This week, I kick off a look at how I expect combat to look in Psi-Wars. This posts discusses the reasons for that, and what sorts of scenarios I want to look at</li>
<li><a href="http://mailanka.blogspot.com/2016/08/martial-arts-analysis-force-sword-and.html">Martial Arts Analysis: Force Sword-And-Buckler Combat</a> (8/24/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/08/martial-arts-analysis-ishin-denshin.html">Martial Arts Analysis: Ishin-Denshin</a> (8/24/16) - an analysis of Inshin Denshin, a psionic hand-to-hand style by Christopher Rice, found in Pyramid #3-69, including its themes, how it'll play out, how well it fits into the model of Psi-Wars, and what an Inshin Denshin practitioner might look like</li>
<li><a href="http://mailanka.blogspot.com/2016/08/martial-arts-analysis-way-of-galaxy.html">Martial Arts Analysis: Way of the Galaxy</a> (8/23/16) - An analysis of Way of the Galaxy, a shootist style found in GURPS Gun Fu, including a look at the theory behind it, how it differs from Star Wars, what works, what doesn't, and what it would take to make a decent character with it </li>
<li><a href="http://mailanka.blogspot.com/2016/08/martial-arts-analysis-force.html">Martial Arts Analysis: Force-Swordsmanship</a> (8/22/16) - An analysis of standard GURPS Force-Swordsmanship, including a look at the theory behind it, how it differs from Star Wars, what works, what doesn't, and what it would take to make a decent character with it </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://sharrukinspalace.com/">Sharrukin's Palace</a> (Jon F Zeigler)
<ul>
<li><a href="https://sharrukinspalace.com/2016/07/06/progress-report-6-july-2016/">Progress Report (6 July 2016)</a> (7/07/16) </li>
<li><a href="https://sharrukinspalace.com/2016/06/26/progress-report-26-june-2016/">Progress Report (26 June 2016)</a> (6/26/16) </li>
<li><a href="https://sharrukinspalace.com/2016/06/07/some-questions-a-few-answers/">Some Questions, a Few Answers</a> (6/08/16) </li>
<li><a href="https://sharrukinspalace.com/2016/06/06/progress-report-6-june-2016/">Progress Report (6 June 2016)</a> (6/07/16) </li>
<li><a href="https://sharrukinspalace.com/2016/05/04/new-project-worlds-without-number/">New Project: Worlds without Number</a> (5/05/16) </li>
<li><a href="https://sharrukinspalace.com/2016/04/25/progress-report-25-april-2016/">Progress Report (25 April 2016)</a> (4/26/16) </li>
<li><a href="https://sharrukinspalace.com/2016/03/06/the-human-destiny-setting-part-iv-more-aliens/">The Human Destiny Setting (Part IV): More Aliens</a> (3/06/16) </li>
<li><a href="https://sharrukinspalace.com/2016/02/27/the-human-destiny-setting-part-iii-some-aliens/">The Human Destiny Setting (Part III): Some Aliens</a> (2/28/16) </li>
<li><a href="https://sharrukinspalace.com/2016/02/20/character-sketch-aminata-ndoye-revised/">Character Sketch: Aminata Ndoye (Revised)</a> (2/21/16) </li>
<li><a href="https://sharrukinspalace.com/2016/02/18/the-human-destiny-setting-part-ii-social-assumptions/">The Human Destiny Setting (Part II): Social Assumptions</a> (2/18/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.gamesdiner.com/">T Bone's GURPS Diner</a> (T Bone)
<ul>
<li><a href="http://www.gamesdiner.com/2016/04/updated-glaive-mini-weapon-builder-system-hits-v20">Updated: GLAIVE Mini weapon builder system hits v2.0!</a> (4/11/16) - Got GURPS? Get some custom-built melee weapons! The fan-made GLAIVE Mini weapon builder system hits v2.0.</li>
<li><a href="http://www.gamesdiner.com/gurps-tiny-idea-unusual-biochemistry">Bad medicine: Tiny tweak for Unusual Biochemistry effects</a> (11/25/14) </li>
<li><a href="http://www.gamesdiner.com/cost-of-high-level-traits">Cheaper by the dozen: Cutting the cost of high-level everything</a> (8/08/13) </li>
<li><a href="http://www.gamesdiner.com/idea-high-kicks">Idea pot: Kickin' it with GURPS </a> (7/10/13) </li>
<li><a href="http://www.gamesdiner.com/2013/05/update-better-cost-for-st-%E2%80%93-now-with-hp-too">Update: A Better Cost for ST – now with HP too!</a> (5/10/13) </li>
<li><a href="http://www.gamesdiner.com/2013/04/gaming-low-power-low-tech-pcs-part-iii">Gaming Low-Power, Low-Tech PCs, Part III</a> (4/13/13) </li>
<li><a href="http://www.gamesdiner.com/2013/04/building-dungeon-matador-creatures-and-combat-familiarity">Building the dungeon matador: Creatures and combat familiarity </a> (4/02/13) </li>
<li><a href="http://www.gamesdiner.com/2013/03/gaming-low-power-low-tech-pcs-part-ii">Gaming Low-Power, Low-Tech PCs, Part II</a> (3/25/13) </li>
<li><a href="http://www.gamesdiner.com/2013/02/gaming-low-power-low-tech-pcs-part-i">Gaming Low-Power, Low-Tech PCs, Part I</a> (2/25/13) </li>
<li><a href="http://www.gamesdiner.com/2013/02/game-design-musing-drawing-bead-on-ranged-combat-targeting">Game design musing: Drawing a bead on ranged combat targeting</a> (2/22/13) </li>
<li><a href="http://www.gamesdiner.com/2013/02/minor-brush-ups-to-cosh">Minor brush-ups to COSH</a> (2/12/13) </li>
<li><a href="http://www.gamesdiner.com/2013/01/rpg-science-physical-performance-with-armor-and-other-loads">RPG Science: Physical performance with armor and other loads</a> (1/11/13) </li>
<li><a href="http://www.gamesdiner.com/2012/08/minor-update-to-glaive-mini">Minor update to GLAIVE Mini</a> (8/22/12) </li>
<li><a href="http://www.gamesdiner.com/2012/03/slashdot-takes-note-of-new-steve-jackson-games-releases">Slashdot takes note of new Steve Jackson Games releases</a> (3/24/12) </li>
<li><a href="http://www.gamesdiner.com/2011/12/rpg-science-dinosaurs-heavier-than-thought">RPG science: Dinosaurs heavier than thought? </a> (12/22/11) </li>
<li><a href="http://www.gamesdiner.com/now-in-pyramid-gurps-combat-options-from-games-diner">Now in Pyramid: GURPS Combat Options from the Games Diner</a> (8/12/11) </li>
<li><a href="http://www.gamesdiner.com/rules-nugget-gurps-throw-like-you-mean-it">Rules Nugget (GURPS): Throw Like You Mean It</a> (5/10/11) </li>
<li><a href="http://www.gamesdiner.com/rules-nugget-gurps-duck">Rules Nugget (GURPS): Duck!</a> (5/10/11) </li>
<li><a href="http://www.gamesdiner.com/2011/02/updated-decide-defense-tweak">Updated DECIDE defense tweak</a> (2/08/11) </li>
<li><a href="http://www.gamesdiner.com/2011/01/momentum-or-kinetic-energy-which-one-pierces-t-rexs-chain-mail-on-glancing-blow">Momentum or Kinetic Energy: Which One Pierces a T Rex's Chain Mail on a Glancing Blow?</a> (1/25/11) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.castaliahouse.com/category/gurps/">Castalia House</a> (Varies)
<ul>
<li><a href="http://www.castaliahouse.com/gurps-watch-gurps-day-incantation-magic-and-dungeon-fantasy-kickstarter/">GURPS Watch: GURPS Day, Incantation Magic, and Dungeon Fantasy Kickstarter!</a> (9/12/16) </li>
<li><a href="http://www.castaliahouse.com/david-pulver-on-how-rpg-settings-killed-the-sff-canon/">David Pulver on How RPG Settings Killed the SFF Canon</a> (8/02/16) </li>
<li><a href="http://www.castaliahouse.com/gurps-dwimmermount-with-zero-prep/">GURPS Dwimmermount… With Zero Prep</a> (2/08/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://dr-kromm.livejournal.com/tag/gurps">Dr. Kromm's GURPS Livejournal</a> ("Sean ""Dr. Kromm"" Punch")
<ul>
<li><a href="http://dr-kromm.livejournal.com/197511.html">Another week in the life of GURPS</a> (9/23/16) </li>
<li><a href="http://dr-kromm.livejournal.com/197248.html">Another week in the life of GURPS</a> (9/16/16) </li>
<li><a href="http://dr-kromm.livejournal.com/196987.html">Another week in the life of GURPS</a> (9/09/16) </li>
<li><a href="http://dr-kromm.livejournal.com/196644.html">Another week in the life of GURPS</a> (9/02/16) </li>
<li><a href="http://dr-kromm.livejournal.com/196522.html">Another week in the life of GURPS</a> (8/26/16) </li>
<li><a href="http://dr-kromm.livejournal.com/196169.html">Another week in the life of GURPS</a> (8/19/16) </li>
<li><a href="http://dr-kromm.livejournal.com/195861.html">Another week in the life of GURPS</a> (8/12/16) </li>
<li><a href="http://dr-kromm.livejournal.com/195659.html">Another week in the life of GURPS</a> (8/05/16) </li>
<li><a href="http://dr-kromm.livejournal.com/195390.html">Another week in the life of GURPS</a> (7/29/16) </li>
<li><a href="http://dr-kromm.livejournal.com/195178.html">Another week in the life of GURPS</a> (7/22/16) </li>
<li><a href="http://dr-kromm.livejournal.com/194959.html">Another two weeks in the life of GURPS</a> (7/15/16) </li>
<li><a href="http://dr-kromm.livejournal.com/194567.html">Another week in the life of GURPS</a> (7/01/16) </li>
<li><a href="http://dr-kromm.livejournal.com/194544.html">Another week in the life of GURPS</a> (6/24/16) </li>
<li><a href="http://dr-kromm.livejournal.com/194245.html">Another week in the life of GURPS</a> (6/17/16) </li>
<li><a href="http://dr-kromm.livejournal.com/193882.html">Another week in the life of GURPS</a> (6/10/16) </li>
<li><a href="http://dr-kromm.livejournal.com/193566.html">Another week in the life of GURPS</a> (6/03/16) </li>
<li><a href="http://dr-kromm.livejournal.com/193466.html">Another week in the life of GURPS</a> (5/27/16) </li>
<li><a href="http://dr-kromm.livejournal.com/193088.html">Another week in the life of GURPS</a> (5/20/16) </li>
<li><a href="http://dr-kromm.livejournal.com/192989.html">Another week in the life of GURPS</a> (5/13/16) </li>
<li><a href="http://dr-kromm.livejournal.com/192610.html">Another week in the life of GURPS</a> (5/06/16) </li>
<li><a href="http://dr-kromm.livejournal.com/192477.html">Another week in the life of GURPS</a> (4/29/16) </li>
<li><a href="http://dr-kromm.livejournal.com/192148.html">Another week in the life of GURPS</a> (4/22/16) </li>
<li><a href="http://dr-kromm.livejournal.com/191842.html">Another week in the life of GURPS</a> (4/15/16) </li>
<li><a href="http://dr-kromm.livejournal.com/191493.html">Another week in the life of GURPS</a> (4/08/16) </li>
<li><a href="http://dr-kromm.livejournal.com/191263.html">Another week in the life of GURPS</a> (4/01/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://jeffro.wordpress.com">Jeffro's Space Gaming Blog</a> (Jeffro Johnson)
<ul>
<li><a href="https://jeffro.wordpress.com/2015/10/02/happy-birthday-to-douglas-cole/">Happy Birthday to Douglas Cole!</a> (10/02/15) </li>
<li><a href="https://jeffro.wordpress.com/2014/02/27/cold-booting-a-gurps-traveller-convention-game/">Cold Booting a GURPS Traveller Convention Game</a> (2/27/14) </li>
<li><a href="https://jeffro.wordpress.com/2013/08/05/nineties-gurps-the-apex-of-freakishly-weird-gaming/">Nineties GURPS: the Apex of Freakishly Weird Gaming</a> (8/05/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/07/01/the-iconography-of-early-gurps-products/">The Iconography of Early GURPS Products</a> (7/01/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/06/24/gurps-autoduel-when-steve-jackson-pulled-out-all-the-stops/">GURPS Autoduel: When Steve Jackson Pulled Out All the Stops…</a> (6/24/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/06/12/rock-paper-scissors-in-warfare-and-game-design/">Rock-Paper-Scissors in Warfare and Game Design</a> (6/12/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/04/11/gibbets-a-new-monster-for-gurps-dungeon-fantasy/">Gibbets: A New Monster for GURPS Dungeon Fantasy</a> (4/11/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/04/04/mental-assault-a-telepathic-attack-for-gurps-powers/">Mental Assault: A Telepathic Attack for GURPS Powers</a> (4/04/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/03/28/the-gorlocks-a-new-monster-for-gurps-dungeon-fantasy/">The Gorlocks: A New Monster For GURPS Dungeon Fantasy</a> (3/28/13) </li>
<li><a href="https://jeffro.wordpress.com/2013/03/24/gaming-notes-march-24-2013/">Gaming Notes March 24, 2013</a> (3/24/13) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://tekeli.li/podcast/">Improvised Radio Theatre - With Dice</a> (RogerBW)
<ul>
<li><a href="https://tekeli.li/podcast/archive/2016/A_Cycle_of_Death__Depression_and_Gloom.html">A Cycle of Death, Depression and Gloom</a> (9/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2016/God_Says_No_Backsies.html">God Says No Backsies</a> (8/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2016/Ludo_Narrative_Dissonance.html">Ludo-Narrative Dissonance</a> (7/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2016/Carry_On_Up_the_UNIT_HQ.html">Carry On Up the UNIT HQ</a> (6/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2016/There_Ought_To_Be_A_Housekeeping_Section.html">There Ought To Be A Housekeeping Section</a> (4/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2016/Random_Political_Shenanigans_Generation_Table.html">Random Political Shenanigans Generation Table</a> (3/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2016/Groupies_Wearing_Corsets_and_Top_Hats.html">Groupies Wearing Corsets and Top Hats</a> (1/01/16) </li>
<li><a href="https://tekeli.li/podcast/archive/2015/The_Rough_Wheels_of_their_Intellects.html">The Rough Wheels of their Intellects</a> (11/01/15) </li>
<li><a href="https://tekeli.li/podcast/archive/2015/Find_Our_Werewolf__Please__and_Try_Not_to_Get_Eaten_By_Him.html">Find Our Werewolf, Please, and Try Not to Get Eaten By Him</a> (10/01/15) </li>
<li><a href="https://tekeli.li/podcast/archive/2015/A_Step_Over_into_the_Anything_Can_Happen.html">A Step Over into the Anything Can Happen</a> (9/01/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://panhumanity.blogspot.ca/">Panhumanity's Edge</a> (Christain Blouin)
<ul>
<li><a href="http://panhumanity.blogspot.com/2016/08/the-secret-life-of-sapiens-ais.html">The secret life of sapiens AIs</a> (8/01/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/should-artificial-intelligence-kill.html">Should Artificial Intelligence kill hard Scifi roleplaying?</a> (7/26/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/pirate-whale-1-hostile-takeover.html">Pirate Whale 1 - Hostile takeover</a> (7/24/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/pfan-3-machine-learning.html">Pfan 3 - Machine learning</a> (7/19/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/pfan-2-inherent-cost-of-fame.html">Pfan 2 - The inherent cost of fame</a> (7/17/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/pfan-cyberstalkers-on-st-denis-st.html">Pfan 1 - Cyberstalkers on St-Denis St.</a> (7/16/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/epiphanie-santini.html">Epiphanie Santini</a> (7/14/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/spaceships-battle-autonomous-kill.html">Spaceships battle - Autonomous Kill Vehicle raid on a tanker</a> (7/12/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/endosymbiont-configuration-guide-to.html">Endosymbiont: Configuration guide to your virtual interface implant</a> (7/10/16) </li>
<li><a href="http://panhumanity.blogspot.com/2016/07/the-web-as-gurps-contact.html">The Web as a GURPS contact</a> (7/09/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
<ul>
<li><a href="http://gurb3d6.blogspot.com/2016/09/i-can-see-clearly-now-that.html">I Can See Clearly Now That The Hyperspectral Goggles Are On! I Can See All Obstacles In My Waaayyyy!</a> (9/22/16) - Afraid of the Dark? Tired of your enemies staying out of sight with the latest in therm-optic camouflage? Tired of the same old, same old when it comes to passive visual sensors? Then click the link and find out how you can upgrade your collection, today!</li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/my-review-of-gurps-dungeon-fantasy-19.html">My Review of GURPS Dungeon Fantasy 19: Incantation Magic</a> (9/17/16) </li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/highly-mobile-infantry.html">Highly Mobile Infantry </a> (9/15/16) </li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/blogs-and-posts-that-i-like.html">Blogs and Posts That I like</a> (9/10/16) </li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/my-thoughts-on-gurps-dungeon-fantasy.html">My Thoughts On The GURPS Dungeon Fantasy Kickstarter</a> (9/09/16) </li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/power-armor-powered-up.html">Power Armor, Powered Up!</a> (9/08/16) -Need some more heavy metal love in your life? The bog standard Dreadnought Heavy Battlesuit not cutting it anymore? Need some custom powered suits for hapless soldiers as they battle the evil space bugs? Then you needs some Power Armor, Powered-Up!.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/whats-deal-with-beam-weapons-skill.html">What's the Deal With the Beam Weapons Skill?</a> (9/01/16) - In this weeks GURPS Day post I go over some of my isues with how GURPS handles the Beam Weapons skill and some possible ways to fix it.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/08/noodling-about-hyper-dense-armor-and.html">Noodling about Hyper Dense Armor and Traveller</a> (8/27/16) -A quick little post were I ramble on about how I go through deconstructing how things work in GURPS, Ultra-Techs ties to Traveller and convert some Traveller armor materials into GURPS.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/08/better-living-through-superior-firepower.html">Better Living Through Superior Firepower </a> (8/25/16) - In today's post I stat up some generic plasma guns you can use as templates to put to use the tips and techniques I explained in <b>Brand Loyalty<i></i></b>. Think of it as homework... with guns!</li>
<li><a href="http://gurb3d6.blogspot.com/2016/08/brand-loyalty_17.html"> Brand Loyalty</a> (8/18/16) - Board using the same gear every game? Players want a little more excitement when they want their characters buy new stuff? Might be time you all developed a little... Brand Loyalty!</li>
<li><a href="http://gurb3d6.blogspot.com/2016/08/plasma-guns-re-energized-addendum.html">Plasma Guns, Re-Energized!, Addendum!</a> (8/16/16) - And Addendum to my last post, Plasma Guns, Re-Energized!. This covers some new options, a few that were cut and one that I forgot to add.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/08/plasma-guns-re-energized.html">Plasma Guns, Re-Energized!</a> (8/11/16) - Plasma Guns, Re-Energized! Need more plasma weapon love in your game? Then read on to find out how to stat your own high-energy goodness!.</li>
<li><a href="http://gurb3d6.blogspot.com/2016/08/welp-ive-just-came-down-with-cause-of.html">Welp, I've just came down with a cause of the blogs....</a> (8/09/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://cadizredemption.blogspot.com/">Cadiz Redemption</a> (Michael Wolf)
<ul>
<li><a href="http://cadizredemption.blogspot.com/2016/08/session-14-november-20-november-23.html">Session 14 - November 20 - November 23 4005AD</a> (8/26/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/08/session-13-november-16-november-5002ad.html">Session 13 - November 16 - November 20 5002AD</a> (8/09/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/07/session-12-november-16-november-5002ad.html">Session 12 - November 16 - November 5002AD</a> (7/28/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/07/session-11-november-10-november-12.html">Session 11 - November 10 - November 12 5002AD</a> (7/11/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/06/session-10-nov-4-nov-9-5002-ad.html">Session 10 - November 4 - November 9 5002 AD</a> (6/24/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/06/session-9-october-30-nov-4-5002-ad.html">Session 9 - October 30 - November 4 5002 AD</a> (6/08/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/05/session-8-october-27-october-29-5002ad.html">Session 8 - October 27 - October 29 5002AD</a> (5/27/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/05/session-7-october-24-october-27-5002ad.html">Session 7 - October 24 - October 27 5002AD</a> (5/19/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/05/october-21-october-24-5002ad.html">Session 6 - October 21 - October 24 5002AD</a> (5/01/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/04/session-5-october-16-october-21-5002ad.html">Session 5 - October 16 - October 21 5002AD</a> (4/16/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/03/session-4-october-13-to-october-16.html">Session 4 - October 13 - October 16 5002AD</a> (3/31/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/03/session-3-october-9-october-13-5002-ad.html">Session 3 - October 9 - October 13 5002 AD</a> (3/02/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/02/session-2-october-7-october-9-5002ad.html">Session 2 - October 7-October 9 5002AD</a> (2/15/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/02/session-1-october-2-october-7-5002ad.html">Session 1 - October 2-October 7 5002AD</a> (2/02/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/02/characters.html">Characters</a> (2/02/16) </li>
<li><a href="http://cadizredemption.blogspot.com/2016/02/background.html">Background</a> (2/02/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://gentlemangamerblog.blogspot.nl/">Gentleman Gamer</a> (Raoul)
<ul>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/07/writers-block.html">Writer's block</a> (7/07/16) - With some help from a friend, I deal with my writer's block.</li>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/06/campaign-structure-encounters-and.html">Campaign structure – Encounters and conspiracies</a> (6/23/16) - The conpyramid and you! Or how I stopped fearing the campaign structure.</li>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/06/the-strategic-view-fixing-skills-and.html">The strategic view – Fixing Skills (and Combat) in my campaign</a> (6/16/16) - I discuss the reason why some skills were useless in my game so far - and the nature of the social contract of GURPS.</li>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/06/what-mechanics-to-use-characters-and.html">What mechanics to use – Characters and stats</a> (6/08/16) - I delve into the different mechanics I am going to use in my campaign, finally taking the effort to study up on Fatigue points.</li>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/06/yes-and.html">Yes, and...</a> (6/02/16) - A discussion of various narrative interactive roleplay systems and how to make a similar system available within GURPS.</li>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/05/operation-sandman-premise-and-where-i.html">Operation Sandman - the premise and where I went wrong</a> (5/27/16) - A quick sketch of the premise of my failed campaign and a discussion of how I plan to fix it.</li>
<li><a href="http://gentlemangamerblog.blogspot.com/2016/05/challenge-accepted.html">Challenge Accepted</a> (5/26/16) - My first post in a new series - where I take up Mailanka's challenge and write down my mission statement.</li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.hardmaths.blogspot.com">Hard Maths</a> (CTA)
<ul>
<li><a href="http://hardmaths.blogspot.com/2016/06/playbook-focus-enchantment.html">Playbook: Focus Enchantment</a> (6/03/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/04/playbook-alternative-reluctant-killer.html">Playbook: Alternative Reluctant Killer</a> (4/04/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/04/gurpsgen.html">GURPSGen</a> (4/02/16) - Posting a still in-development bunch of Python programs for GURPS.</li>
<li><a href="http://hardmaths.blogspot.com/2016/03/equipment-locker-battlesuit-point.html">Equipment Locker: Battlesuit Point Defence</a> (3/05/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/03/utility-closet-balance-calculations-for.html">Utility Closet: Balance Calculations for Damage, Armour and Penetration </a> (3/03/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/03/playbook-zero-g-dodge.html">Playbook: Zero-G Dodge</a> (3/01/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/ars-mundi-serpens-codex.html">Ars Mundi: The Serpens Codex</a> (2/28/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/equipment-locker-laser-sword.html">Equipment Locker: Laser Sword</a> (2/26/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/equipment-locker-swordstaff.html">Equipment Locker: The Swordstaff</a> (2/24/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/ars-mundi-redpowder.html">Ars Mundi: Redpowder</a> (2/17/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/world-r-us-alexandria.html">World-R-Us: Alexandria</a> (2/15/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/playbook-high-cyclic-controlled-bursts.html">Playbook: High-Cyclic Controlled Bursts for Ultra-Tech Guns</a> (2/13/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/equipment-locker-karpov-arms-lbv-m47.html">Equipment Locker: Karpov Arms LBV-M47</a> (2/11/16) </li>
<li><a href="http://hardmaths.blogspot.com/2016/02/introns.html">Introns</a> (2/09/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://pseudoboo.blogspot.com">Let's GURPS</a> (Pseudonym)
<ul>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-pyramid-376-dungeon-fantasy-iv.html">Review: Pyramid #3/76 Dungeon Fantasy IV</a> (9/29/16) - For being the fourth issue with the name Dungeon Fantasy, it has a surprisingly low barrier to entry.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-pyramid-360-dungeon-fantasy-iii.html">Review: Pyramid #3/60 - Dungeon Fantasy III</a> (9/28/16) - An issue for the Dungeon Fantasy Initiated... or people who REALLY like Wizards or Mystic Knights.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/boardroom-and-curia-temple-of-demeter.html">Boardroom and Curia: Temple of Demeter</a> (9/27/16) - A TL 5+2 Monastery to a farming deity in a supernatural setting.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/boardroom-and-curia-enchantment-factory.html">Boardroom and Curia: Enchantment Factory</a> (9/27/16) - A TL 5+2 factory that produces magic items for a setting where magic and enchantment are relatively common.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/sorcery-inspired-by-squirtle.html">Sorcery: (Inspired By) Squirtle</a> (9/25/16) - Some water type attacks inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/math-encumbrance-lifting-st-or-dodge.html">Math: Encumbrance - Lifting ST or Dodge and Move?</a> (9/24/16) - Lifting ST or Enhanced Dodge and Move?</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/gurps-character-sheet-version-45-is-out.html">GURPS Character Sheet: Version 4.5.1 is Out!</a> (9/24/16) - Exotic Physiology, Equipment modifiers, and more detailed notes.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/limitations-gadget.html">Limitations: Gadget</a> (9/23/16) - Thoughts on the gadget limitation, which gives big discounts on advantages; should the drawbacks be big as well?</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/cross-post-gurpsday-summary-and_22.html">Cross-Post: GURPSDay Summary and Reflections</a> (9/23/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/ritual-path-magic-some-path-of-mind.html">Ritual Path Magic: Some Path of Mind spells</a> (9/22/16) - Some path of mind/mesmerism themed spells for RPM/Incantation.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/ritual-path-magic-some-path-of-body.html">Ritual Path Magic: Some Path of Body Focused Rituals</a> (9/21/16) - Some spells that might be useful for one of my players and some examples highlighting the difference in Incantation Magic stats and Ritual Path Magic stats.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/sorcery-inspired-by-charmander-abilities.html">Sorcery: (Inspired By) Charmander Abilities</a> (9/20/16) - Some fire type attacks inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/fundamentals-hidden-doors.html">Fundamentals: Hidden Doors</a> (9/20/16) - How to find secret doors, and things to think about when including them in a dungeon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/opinions-dungeon-fantasy-1-occupational.html">Opinions: Dungeon Fantasy 1 - Occupational Template</a> (9/18/16) - My opinions on the Dungeon Fantasy 1 occupational templates.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/opinions-dungeon-fantasy-3-racial.html">Opinions: Dungeon Fantasy 3 - Racial Templates</a> (9/17/16) - My opinions on the Dungeon Fantasy 3 racial templates.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-thaumatology-urban-magics.html">Review: Thaumatology - Urban Magics</a> (9/16/16) - A fun inspiring toolbox book from start to end.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/cross-post-gurpsday-summary-and_15.html">Cross-Post: GURPSDay Summary and Reflections</a> (9/15/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/encounter-indescribable-monkey.html">Encounter: Indescribable Monkey</a> (9/15/16) - What is that thing it is about to throw?</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/mechanics-how-to-build-resistance-group.html">Mechanics: How to Build a Resistance Group</a> (9/14/16) - Where to find guidance on detailed creation of a resistance organization rebelling against the people in charge.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-dungeon-fantasy-ii.html">Review: Pyramid #3/50 - Dungeon Fantasy II</a> (9/13/16) - Great if you have all the prerequisites, not as useful otherwise.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/mechanics-encouraging-cooperation.html">Mechanics: Encouraging Cooperation</a> (9/12/16) - A list of cooperative abilities and some thoughts on applying them.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-pyramid-386-organizations.html">Review: Pyramid #3/86 - Organizations</a> (9/11/16) - How to build lairs and tons of example organizations!</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/mechanics-ritual-path-magic-versus.html">Mechanics: Ritual Path Magic versus Incantation</a> (9/10/16) - A high level comparison of the mechanics of Incantation versus RPM.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-dungeon-fantasy-19-incantation.html">Review: Dungeon Fantasy 19 - Incantation Magic</a> (9/09/16) - A new take on magic for Dungeon Fantasy. Trade speed and agility for versatility and power!</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/cross-post-gurpsday-summary-and_8.html">Cross-Post: GURPSDay Summary and Reflections</a> (9/08/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://dungeonfantastic.blogspot.com">Dungeon Fantastic</a> (Peter Dell'Orto)
<ul>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-kickstarter-final-3-days.html">DF Kickstarter - Final 3 Days</a> (9/28/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/revised-gurps-magic-entombment.html">Revised GURPS Magic: Entombment</a> (9/27/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/pictures-from-df-session-80.html">Pictures from DF Session 80</a> (9/26/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-game-session-80-felltower-53-delving.html">DF Game, Session 80, Felltower 53 - Delving Deeper</a> (9/26/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/emergency-df-session.html">Emergency DF session!</a> (9/25/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-session-summary-79-addendum.html">DF Session Summary 79: Addendum</a> (9/22/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/gurps-purchases-on-w23-and-df.html">GURPS Purchases on W23 and the DF Kickstarter</a> (9/21/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/ebay-auction-coming-soon.html">eBay auction coming soon</a> (9/20/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/the-df-kickstarter-so-far.html">The DF Kickstarter so far</a> (9/17/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/recognition-as-flat-bonus.html">Recognition as a flat bonus</a> (9/16/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/more-thoughts-hidden-lore-and.html">More thoughts Hidden Lore and Recognition rolls</a> (9/15/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-felltower-rumor-rules-option-3.html">DF Felltower: Rumor Rules Option 3</a> (9/14/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/pictures-from-sundays-df-session.html">Pictures from Sunday's DF Session</a> (9/13/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-game-session-79-felltower-52.html">DF Game Session 79, Felltower 52</a> (9/13/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-session-pre-summary.html">DF Session pre-summary</a> (9/12/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/new-release-dungeon-fantasy-19.html">New Release: Dungeon Fantasy 19</a> (9/09/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/dungeon-fantasy-steal-which-bits-part-ii.html">Dungeon Fantasy: Steal Which Bits? - Part II</a> (9/08/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/dungeon-fantasy-steal-which-bits-part-i.html">Dungeon Fantasy: Steal Which Bits? - Part I</a> (9/07/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/the-tone-of-df-and-using-bits-elsewhere.html">The Tone of DF, and Using Bits Elsewhere</a> (9/05/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-felltower-revised-rumor-rules.html">DF Felltower - Revised Rumor Rules</a> (9/04/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/a-deeper-look-at-df-kickstarter.html">A deeper look at the DF Kickstarter</a> (9/02/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/dungeon-fantasy-kickstarter-is-live.html">Dungeon Fantasy Kickstarter is live</a> (9/01/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/08/the-dungeon-fantasy-rpg.html">The Dungeon Fantasy RPG</a> (8/31/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/08/my-df-this-is-awesome-moment.html">My DF "this is awesome" moment</a> (8/31/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/08/whats-in-df-box.html">What's in the DF box?</a> (8/30/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://gothridgemanor.blogspot.com">Gothridge Manor</a> (Tim Shorts)
<ul>
<li><a href="http://gothridgemanor.blogspot.com/2016/09/dungeon-fantasy-that-echoes-vancian.html">Dungeon Fantasy that Echoes Vancian Magic</a> (9/10/16) </li>
<li><a href="http://gothridgemanor.blogspot.com/2016/02/gurpsday-first-character.html">GURPSDay: First Character</a> (2/25/16) </li>
<li><a href="http://gothridgemanor.blogspot.com/2012/07/character-creation-no-funneling.html">Character Creation, No Funneling Involved</a> (7/12/12) </li>
<li><a href="http://gothridgemanor.blogspot.com/2011/08/blog-postponed-due-to-rain.html">Game Night</a> (8/09/11) </li>
<li><a href="http://gothridgemanor.blogspot.com/2011/07/malgic.html">Malgic</a> (7/13/11) </li>
<li><a href="http://gothridgemanor.blogspot.com/2011/06/tonight-we-begin.html">Tonight We Begin</a> (6/20/11) </li>
<li><a href="http://gothridgemanor.blogspot.com/2011/06/mining-osr-for-gurps.html">Mining the OSR for GURPS</a> (6/14/11) </li>
<li><a href="http://gothridgemanor.blogspot.com/2011/01/low-tech-knockspell-and-one-weird-die.html">Low-Tech, Knockspell and One Weird Die</a> (1/16/11) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/12/what-gaming-stuff-ive-been-tinkering.html">What Gaming Stuff I've Been Tinkering With</a> (12/29/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/11/gurps-4th-edition-and-playtesting-for.html">GURPS, 4th Edition, and Playtesting for Goodman Games</a> (11/15/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/11/100-followers-and-oh-god-not-another.html">100 Followers and Oh God, Not Another Magic System</a> (11/05/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/06/gurps-its-not-just-noise.html">GURPS, its not just a noise</a> (6/14/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/05/use-of-missile-weapons-in-melee-combat.html">The Use of Missile Weapons in Melee Combat</a> (5/21/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/04/good-for-gaming.html">A Good Week for Gaming</a> (4/17/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2010/03/what-to-buy-next.html">What to Buy Next</a> (3/03/10) </li>
<li><a href="http://gothridgemanor.blogspot.com/2009/12/yes-another-blog-about-experience.html">Yes, Another Blog About Experience Points</a> (12/28/09) </li>
<li><a href="http://gothridgemanor.blogspot.com/2009/09/interview-with-bob-liddil-part-1.html">Interview with Bob Liddil : Part 1</a> (9/13/09) </li>
<li><a href="http://gothridgemanor.blogspot.com/2009/08/critical-hit-tables.html">Critical Hit Table(s)</a> (8/28/09) </li>
<li><a href="http://gothridgemanor.blogspot.com/2009/04/different-age-of-gaming.html">Different Age of Gaming</a> (4/30/09) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://gwythaintny.wordpress.com">Northport</a> (Denis McCarthy)
<ul>
<li><a href="https://gwythaintny.wordpress.com/2016/09/14/blood-treasure-2e-hardcopy-now-available/">Blood & Treasure 2e Hardcopy now available</a> (9/14/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/09/11/gurps-magic-and-me/">GURPS Magic and Me</a> (9/11/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/09/08/you-all-meet-in-a-tavern/">You All Meet in a Tavern…</a> (9/08/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/08/16/lovecraftian-art-show/">Lovecraftian Art Show</a> (8/16/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/08/11/painting-and-visits-from-another-blog/">Painting and visits from another blog</a> (8/11/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/08/04/blood-treasure-2e-is-out/">Blood & Treasure 2e is out!</a> (8/04/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/07/27/a-quick-review-and-a-progress-update/">A quick Review and a progress update</a> (7/27/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/07/21/dark-albion-cults-of-chaos-a-quick-review/">Dark Albion: Cults of Chaos, a quick review</a> (7/21/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/07/13/some-progress-and-a-sneak-peak/">Some progress and a sneak peak</a> (7/13/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/07/05/getting-a-little-farther-along/">Getting a little farther along …</a> (7/05/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
<ul>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/the-dungeon-fantasy-roleplaying-game.html">The Dungeon Fantasy Roleplaying Game Kickstarter</a> (9/29/16) - Last day of the Kickstarter!</i></b></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-ziasudra-session-recap_27.html">Madness Dossier ZIASUDRA Session Recap (9/18/2016) Part II</a> (9/28/16) - The second part of the recap of the first session of my Madness Dossier game.</i></b></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-ziasudra-session-recap.html">Madness Dossier ZIASUDRA Session Recap (9/18/2016) Part I</a> (9/23/16) - The first part of the recap of the first session of my Madness Dossier game.</i></b></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/pyramid-dungeon-fantasy-collection.html">Pyramid: The Dungeon Fantasy Collection </a> (9/19/16) - What's (probably) in Pyramid: The Dungeon Fantasy Collection?</i></b></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-some-template.html">Madness Dossier - Some Template Observations</a> (9/15/16) - Some observations about the SANDMAN templates in <b><i>GURPS Horror: The Madness Dossier.</i></b></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-ontotechtonic.html">Madness Dossier- Ontotectonic Projection (2014.05.03)</a> (9/13/16) - The first "Oil-Spot" strategic map in my <i><b>GURPS Horror: The Madness Dossier game.</b></i></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/gurps-dungeon-fantasy-19-incantatiion.html">GURPS Dungeon Fantasy 19: Incantation Magic</a> (9/12/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/dungeon-fantasy-tone-correction-and.html">Dungeon Fantasy Tone - Correction and Continuation</a> (9/06/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/the-tone-of-gurps-dungeon-fantasy.html">The Tone of GURPS Dungeon Fantasy</a> (9/04/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/dungeon-fantasy-roleplaying-game-box.html">Dungeon Fantasy Roleplaying Game Box Set Kickstarter</a> (9/02/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-talent-alternative.html">Madness Dossier- Talent Alternative Benefits</a> (9/01/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/08/gurps-horror-madness-dossier-rules.html">GURPS Horror: The Madness Dossier -Rules Options</a> (8/30/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/08/gurps-horror-maddness-dossier-character.html">GURPS Horror: The Madness Dossier - Character Creation</a> (8/29/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2015/08/mal-toran-update.html">Mal Tor'an Update</a> (8/27/15) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2015/08/gurps-dungeon-fantasy-megadungeon-mal.html">GURPS Dungeon Fantasy Megadungeon: Mal Tor'an</a> (8/03/15) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2015/07/sort-of-designers-notes-for-more.html">(Sort of) Designer's Notes for "More Psionic Threats"</a> (7/08/15) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2015/05/gurps-magic-how-to-make-multi-use-trap.html">GURPS Magic: How to Make a Multi-Use Trap Out of Nearly Any Spell.</a> (5/08/15) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2015/04/clerics-of-order-and-chaos-designers.html">Clerics of Order and Chaos: Designer's Notes</a> (5/01/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://blog.celti.name">Celti's Chatter</a> (Patrick Burroughs)
<ul>
<li><a href="https://blog.celti.name/2016/02/23/on-blindness/">On Blindness</a> (2/23/16) - In which, the author rejects munchkinism with disadvantages and suggests a limit.</li>
<li><a href="https://blog.celti.name/2016/02/22/on-improvisation/">On Improvisation</a> (2/22/16) - In which, the author GMs by the seat of his pants.</li>
<li><a href="https://blog.celti.name/2016/01/29/holistic-technology/">Holistic Technology</a> (1/29/16) - In which the author takes cyber-physical systems in Altered States to extremes.</li>
<li><a href="https://blog.celti.name/2016/01/28/whats-the-frequency-kenneth/">What's the Frequency, Kenneth?</a> (1/28/16) - In which the author talks about frequency limitations in GURPS.</li>
<li><a href="https://blog.celti.name/2016/01/25/an-altered-state-of-mind/">An Altered State of Mind</a> (1/25/16) - In which the author discusses GURPS, cyberpunk, world-building, and Altered States.</li>
<li><a href="https://blog.celti.name/2016/01/23/gurps-aging-calculator/">GURPS Aging Calculator</a> (1/23/16) - In which the author talks about programming for games and the GURPS aging rules.</li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://morgrimmoon.wordpress.com">Into the Storydark</a> (Morgrim)
<ul>
<li><a href="https://morgrimmoon.wordpress.com/2016/08/21/gurps-converting-morrowind/">[GURPs] Converting Morrowind</a> (8/21/16) - Thinking what would be needed to play a game set in Morrowind</li>
<li><a href="https://morgrimmoon.wordpress.com/2016/02/27/thanan-bestiary-bruma/">Thanan Bestiary: Bruma</a> (2/27/16) </li>
<li><a href="https://morgrimmoon.wordpress.com/2015/12/26/thanan-bestiary-tylos/">Thanan Bestiary: Tylos</a> (12/26/15) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://worldsbeyondearth.blogspot.com">Worlds Beyond Earth</a> (Derrick White)
<ul>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/09/seige-crab.html">Seige Crab</a> (9/08/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/08/monster-hunters-between-man-and-wolf.html">Monster Hunters: Between Man and Wolf</a> (8/25/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/08/what-is-my-tl-anyways.html">What is my TL anyways?</a> (8/17/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/08/the-hawfax-species.html">The Hawfax (Species)</a> (8/05/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/08/the-refuges-stornuso-stars-in-ocean.html">The Refuges: Stornuso (stars in an ocean)</a> (8/02/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/07/on-making-immortal-characters-seem-old.html">On Making Immortal Characters Seem Old</a> (7/25/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/06/magic-as-technology.html">Magic As Technology</a> (6/07/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/05/invasion-of-hawfax-jungle-war.html">Invasion of the Hawfax: The Jungle War</a> (5/11/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/05/on-sea-monsters.html">On Sea Monsters</a> (5/06/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/05/journal-of-dice-not-this-blog.html">Journal of the Dice: Not this Blog</a> (5/06/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/cinematic-sword-play.html">Cinematic Sword Play</a> (4/25/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/monster-hunters-cononel-rush-mad.html">Monster Hunters: Cononel Rush, Mad Scientist</a> (4/21/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/adapting-collaborative-gaming-to.html">Adapting Collaborative Gaming to Monster Hunters</a> (4/15/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/collaborative-gamers-adventure-system.html">Collaborative Gamer's Adventure System</a> (4/13/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/the-refuges-introduction-to-riask.html">The Refuges: Introduction to Riask</a> (4/08/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/mystral-blooded.html">Mystral Blooded</a> (4/08/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/mystral-automotons.html">Mystral Automotons</a> (4/08/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/mystral-weapons.html">Mystral Weapons</a> (4/07/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/mystral-energy.html">Mystral Energy</a> (4/07/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/04/the-refuges-worlds-of-safety-worlds-of.html">The Refuges: Worlds of Safety, Worlds of Terror</a> (4/01/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/03/the-sword-of-ryland-characters-gurps.html">The Sword of Ryland: Characters (Gurps)</a> (3/26/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/03/icops-gurps-action-and-bat.html">ICOPs, Gurps Action, and the BAT</a> (3/20/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/03/sword-of-ryland-map.html">Sword Of Ryland: The Map</a> (3/10/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/03/essential-resources-mygurps-iq-rule.html">Essential Resources: The MyGurps IQ rule</a> (3/08/16) </li>
<li><a href="http://worldsbeyondearth.blogspot.com/2016/03/the-human-destiny-aliens-reworked.html">The Human Destiny: Aliens Reworked</a> (3/07/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://redmouser.wordpress.com">The Red Mouser</a> (Gotha)
<ul>
<li><a href="https://redmouser.wordpress.com/2016/04/06/setting-suez-56-character-templates/">Setting: Suez 56 – Character templates</a> (4/06/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/29/resource-page-update-themook-net/">Resource page update: TheMook.net</a> (3/29/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/23/why-gurps/">It’s more than just GURPS</a> (3/23/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/16/how-did-it-go/">How did it go?</a> (3/16/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/13/plots-lists-and-generators/">Plots: lists and generators</a> (3/13/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/09/game-mastering-with-mind-maps/">Game Mastering with mind maps</a> (3/09/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/08/its-official-gurps-is-1/">It’s official: GURPS is #1!</a> (3/08/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/04/gurps-after-the-end-1-wastelanders-is-out/">GURPS After The End 1: Wastelanders is out!</a> (3/04/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/03/gcs-4-3-has-been-released/">GCS 4.3 has been released</a> (3/03/16) </li>
<li><a href="https://redmouser.wordpress.com/2016/03/01/resource-page-update-2/">Resource page update</a> (3/01/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://insidiousgurpsplanning.blogspot.com">Insidious GURPS Planning</a> (Mr. Insidious)
<ul>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/09/aeon-c-team-s2e3-marsh-has-pleasant-and.html">Aeon C-Team S2E3: Marsh has a Pleasant and Wonderful Time</a> (9/15/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/08/aeon-c-team-s2e2-never-gonna-make-you.html">Aeon C-Team S2E2: Never Gonna Make You Cry</a> (8/25/16) - The C-Team holds a tear gas fiesta for a huge MORNING TIDE lab in downtown New York. Later, AEGIS' resident mind reader discovers something troubling about one C-Team Member's reason for being with the Subway.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/08/aeon-c-team-s2e1-something-tells-me.html">Aeon C-Team S2E1: Something tells me Cindy wasn't into Hard Rock THAT much</a> (8/11/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/08/veracitys-downtime-part-1-meeting-judge.html">Veracity's Downtime: Part 1, Meeting The Judge</a> (8/07/16) - When the Subway doesn't command his full uninterrupted attention, Agent Veracity gets to work on personal projects. This time around he tracks down a dangerous vigilante with an axe to grind against Blue Skies.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/07/aeon-c-team-s1e3-capturing-carpenter.html">Aeon C-Team S1E3: Capturing the Carpenter</a> (7/27/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/07/vtt-rant-port-forwarding-and-my.html">VTT Rant: Port Forwarding and my Love/Hate relationship with Roll20</a> (7/15/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/06/c-team-s1e2-gunther-no-like-relish.html">C-Team S1E2: GUNTHER NO LIKE RELISH</a> (6/16/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/06/you-should-be-checking-out-johnny-3d6.html">You should be checking out Johnny 3d6 (and some updates)</a> (6/05/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/05/aeon-c-team-session-1-management-would.html">AEON C-Team Session 1: Management Would Like to Thank you for not Subverting the Dominant Paradigm</a> (6/01/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/05/meet-c-teams-resident-conspiratard.html">Meet C-Team's Resident Conspiratard: Agent Veracity</a> (5/26/16) - I got selected for the C-Team! I've been given permission to show you my character! It's only lightly redacted!</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/05/gcs-tips-making-templates.html">GCS Tips: Making Templates</a> (5/21/16) - Learn how to make GURPS templates in GCS.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/05/the-burden-of-being-party-leader.html">The Burden of being the Party Leader</a> (5/09/16) - Being the party leader in-character inevitably leads to being a leader out-of-character.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/04/gurps-fail-garrotes-and-targeted-attack.html">GURPS Fail: Garrotes and Targeted Attack</a> (4/27/16) - Garrote has a funky interaction with a technique introduced in Tactical Shooting that bugs me.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/04/gurps-fail-digital-possession.html">GURPS Fail: Digital Possession</a> (4/23/16) - The Possession Advantage doesn't really work well when you're talking about taking over sessile computers in a modern setting without robots and androids running around.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/04/prohibition-mob-position-of.html">Prohibition Mob: A Position of Overwhelming Strength?</a> (4/10/16) - Isaac and Tony fuck up royally. Read to find out how.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/prohibition-mob-craig-bartley.html">Prohibition Mob: Craig Bartley</a> (4/01/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/starting-new-biweekly-game-looking-for.html">Starting a new Biweekly game, Looking for one More Player</a> (3/22/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/a-possible-solution-to-my-mapping-woes.html">A possible solution to my mapping woes?</a> (3/19/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/danger-sense-think-more-intuitively.html">Danger Sense: Think more Intuitively</a> (3/17/16) - Jumping on the Danger Sense bandwagon, I take a different approach at the problem.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/sams-new-enemy.html">Sam's new Enemy</a> (3/10/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/defeating-security-some-excellent-videos.html">Defeating Security: Some EXCELLENT videos</a> (3/04/16) </li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/03/prohibition-mob-serendipity-bitch.html">Prohibition Mob: Serendipity, Bitch</a> (3/02/16) - Luck gets all the love, but I make a short case for Serendipity.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/02/getting-past-doors-modern-options.html">Getting Past Doors: Modern Options</a> (2/19/16) - I take a more modern look at getting past locks and doors. And I show off a picture of that one time I reprogrammed an electronic road sign.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/02/tales-of-symphonia-expheres-in-gurps.html">Tales of Symphonia: Expheres in GURPS</a> (2/18/16) - I take a look at Expheres from Tales of Symphonia and stat them out using GURPS.</li>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/02/prohibition-mob-dead-mans-party.html">Prohibition Mob: Dead Man's Party</a> (2/11/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://thephantomsbelch.blogspot.com/">The Phantom's Belch</a> (Ted Brock)
<ul>
<li><a href="http://thephantomsbelch.blogspot.com/2016/09/star-wars-on-cheap-200-point-ship.html">Star Wars On the Cheap: 200-point Ship Mechanic/Slicer</a> (9/22/16) </li>
<li><a href="http://thephantomsbelch.blogspot.com/2016/09/wagons-ho.html">Wagons, Ho!</a> (9/10/16) </li>
<li><a href="http://thephantomsbelch.blogspot.com/2016/08/star-wars-old-republic-era.html">Star Wars - Old Republic Era Smuggler/Gunslinger</a> (8/17/16) </li>
<li><a href="http://thephantomsbelch.blogspot.com/2016/08/superhero-game-power-modifiers-what.html">Superhero Game Power Modifiers - What, When, and Why?</a> (8/11/16) </li>
<li><a href="http://thephantomsbelch.blogspot.com/2016/03/doing-stormtrooper-armor-with-gurps.html">Doing Stormtrooper Armor with GURPS Ultra-Tech</a> (3/29/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="http://www.misersoft.com">Armin's GCA 5 Blog</a> (Armin Sykes)
<ul>
<li><a href="http://www.misersoft.com/gca5/?p=251">Store bits, get bits, edit bits</a> (3/15/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=248">Extending the Party a bit</a> (3/10/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=246">Bits of conditional fencing</a> (3/06/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=243">A bit of a grab bag</a> (3/04/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=240">Grab bag of bits and bugs</a> (2/27/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=238">Still improving Party bits</a> (2/24/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=235">A specific problem bit addressed</a> (2/21/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=233">A little more GM bits work</a> (2/17/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=229">A little bit for GMs perhaps</a> (2/10/16) </li>
<li><a href="http://www.misersoft.com/gca5/?p=226">So few bits, so much time</a> (1/29/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://blog.firedrake.org">RogerBW's Blog</a> (Roger Bell-West)
<ul>
<li><a href="https://blog.firedrake.org/archive/2016/09/GURPS_Adaptations__William_H__Stoddard.html">GURPS Adaptations, William H. Stoddard</a> (9/22/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/09/Pyramid_93__Cops_and_Lawyers.html">Pyramid 93: Cops and Lawyers</a> (9/11/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/09/GURPS_Dungeon_Fantasy_18__Power_Items__Sean_Punch.html">GURPS Dungeon Fantasy 18: Power Items, Sean Punch</a> (9/03/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/08/GURPS_Magic__Death_Spells__Sean_Punch.html">GURPS Magic: Death Spells, Sean Punch</a> (8/15/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/08/GURPS_Power_Ups_7__Wildcard_Skills__Sean_Punch.html">GURPS Power-Ups 7: Wildcard Skills, Sean Punch</a> (8/07/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/07/GURPS_Dungeon_Fantasy_16__Wilderness_Adventures__Sean_Punch.html">GURPS Dungeon Fantasy 16: Wilderness Adventures, Sean Punch</a> (7/30/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/07/Pyramid_92__Zombies.html">Pyramid 92: Zombies</a> (7/20/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/07/Back_to_School_at_Dartmouth_in_space.html">Back to School at Dartmouth in space</a> (7/14/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/07/Pyramid_91__Thaumatology_IV.html">Pyramid 91: Thaumatology IV</a> (7/10/16) </li>
<li><a href="https://blog.firedrake.org/archive/2016/06/Pyramid_90__After_the_End.html">Pyramid 90: After the End</a> (6/21/16) </li>
</ul>
<p style="text-align: center;">---</p>
<a href="https://ultima.vsos.ethz.ch/blog/">A Literate Programmer's Blog</a> (The Literate Programmer)
<ul>
<li><a href="https://ultima.vsos.ethz.ch/blog/dust-session-one.html">Dust - Session One</a> (9/27/16) </li>
<li><a href="https://ultima.vsos.ethz.ch/blog/ibram-garro-pregame.html">Ibram Garro - My new GURPS character</a> (9/19/16) </li>
</ul>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com4tag:blogger.com,1999:blog-7240507133846725119.post-62225126067275663432016-09-28T09:46:00.002-05:002016-09-28T09:46:54.892-05:00Special GURPSDay for DF Kickstarter<a href="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s1600/dungeonfantasy_set.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="288" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s320/dungeonfantasy_set.png" width="320" /></a>GURPS is getting a much-needed shot in the arm thanks to the <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps">Dungeon Fantasy Kickstarter</a>. It has met and exceeded its funding goals, and the SJG team have made it so that <i>any </i>purchases of GURPS products on Warehouse 23 also count for "how well did the KS do" when it comes to stretch goals.<br />
<br />
As a by-the-way, there were some last-minute goals added. <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps/posts/1692459">They're good</a>.<br />
<br />
I upped my bid to $550, committed to go to GenCon in 2017 (though that was a bit of enlightened self-interest too), and am looking forward to meeting Sean and some of my long-time collaborators in person.<br />
<br />
Tomorrow is Thursday, which as always is <a href="http://gamingballistic.blogspot.com/p/gurps-day.html">GURPSDay</a>. Since I started it in January, it's grown to over 60 blogs, some of which post every day, others post less frequently, but we tend to average about one post per blog, or a bit less.<br />
<br />
This means that over the last 9 full months, 36 or so weeks, there have been <i>thousands </i>of posts. That's a lot of content being generated by a pretty vibrant community.<br />
<br />
So tomorrow, a day before the Kickstarter ends, I'll be posting the last 25 posts from each blog. That could be 1,500 links (it won't be; Wordpress only pulls the last 10, Blogger goes to 25). But you will be able to see what's going on.<br />
<br />
You will be tempted to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">join in</a>. Start a blog. Write stuff. Show your creativity. And support the system, so that we can get more great stuff like the DF Boxed Set.
<!--Honoring the impending close of the DF Kickstarter, tomorrow, for GURPSDay, I will pull the last 10-25 posts from every blog on the list. If you're not on it . . . maybe you should be!-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-10652508289052525152016-09-27T08:00:00.000-05:002016-09-27T08:00:03.111-05:00Aeon Campaign S3E10 - Operation Viking (planning)<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Dramatis Personae</i></b></span><br />
<ul>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen (Emily) - brick with super-perception; made of actual rats</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel (Christian) - Techno Master, Genius, Esper, Super Archer</span></li>
</ul>
<div>
<b><i><span style="font-family: "georgia" , "times new roman" , serif;">The Rise of the Machines</span></i></b></div>
<div>
<b><i><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></i></b></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">So, we just made Ultron. Eamon is unconscious from using some sort of ultra-power. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Can we turn it to scrap metal? Retroactive termination? Prosecute for illegal immigration (technically, it's somewhere between a natural-born and unnatural-born citizen).</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<a href="https://s-media-cache-ak0.pinimg.com/236x/67/57/ce/6757cee319edfc5c4e7d5b32c3904cee.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="200" src="https://s-media-cache-ak0.pinimg.com/236x/67/57/ce/6757cee319edfc5c4e7d5b32c3904cee.jpg" width="96" /></span></a><span style="font-family: "georgia" , "times new roman" , serif;">She stands up, and looks around. She crawls out of the crater like evil robot spider Gwen or something. We decide to call her Natalie. Because Ms Portman was in Black Swan, and this robot chick is going to almost certainly kill us all.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We interact with her a bit . . . badly. Eamon is reacting more or less like, well, Kermit the Frog as we talk to her. We go from "What am I?" "you're a person." to Zephyr telling her that as a Buddhist, her responsibility is to the whole world. We cover ethics and morality in one sentence, courtesy of The Commander ("Ethics is what is proper; Morality is what is right.").</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We download some database stuff, and spend about 7 hours talking about a person's place in the world, etc. We manage to install Code of Honor (Heroes), Cannot Harm Innocents, and Sense of Duty (Humanity). And five points left unspent.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon "feels her up" with gravity sense - she's about 65 liters in volume, and probably weighs about 350-400lbs. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, Ezekiel has a convenient "I will know your power" skill, as well as what can she do with it, thanks to his gadgeteer and other abilities. She seems to have some sort of ability to manipulate kyberian energy. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We start testing her powers. She runs as fast as Zephyr. She can't duplicate Eamon's gravity powers. She can also copy Ezekiel's scanning ability. The Commander does a kinetic blast. She does also. The Commander does a one-finger hand-stand, and a bunch of martial artsy stuff. She mimics it exactly. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">She has a hard time mimicking Eamon's gravity power.</span></div>
<blockquote class="tr_bq">
<i><span style="font-family: "georgia" , "times new roman" , serif;">Merlin, out of character: "It's almost like her modular ability doesn't have enough points in it to cover Kyle's power!"</span></i></blockquote>
<span style="font-family: "georgia" , "times new roman" , serif;">Afterwards, The Commander is "forced" to "spar" with Katana (sigh . . . his future love) <i>all night long. </i>The double entendre is strong with this one. Fortunately, Katana's fairly literal, or else she'd carve me up like tripe.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, she doesn't get tired, either. Zephyr has her watch 28 Days Later. Great. Now she has a quirk "Afraid of Zombies."</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<b><i><span style="font-family: "georgia" , "times new roman" , serif;">Assault on Greenland - Operation Viking</span></i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></i></b>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, we've been pointed at Camp Century - the old Cold War facility that was <a href="https://en.wikipedia.org/wiki/Project_Iceworm">the cover for Project Iceworm</a>. </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We listen to the voice mail that was left for us on a prior mission. Blue Skies is trying to get there to get the last pieces of their superhero creator project.</span></span><br />
<a href="http://www.leisurepro.com/Image/Product/Large/BRETPD.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="200" src="https://www.leisurepro.com/Image/Product/Large/BRETPD.jpg" width="200" /></span></a><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We do a lot of planning. We roll some Administration and Ten-Hut! to secure a C130 to Thule, Greenland. We seek out an old friend, a geologist and scientist, and Zephyr's once-and-future girlfriend from a prior adventure, and give her a map of Camp Century, the ice sheet movements, and other data in order to try and guess where the records room might be. She puts together a fairly sophisticated model.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The Commander suggests that we come up with a modified dry-suit for cold-weather gear. We wind up getting micro-climate gear that's good for any environment. But they only come in black. Or very very dark grey.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;">We think we'll be dealing with twice our numbers in metas. It's possible that we can stealth through the entire thing. We dig through the data from a long data pull on Blue Skies. A few bricks, at least one with a save-or-die type power, at least one kinetic, several 'shapers,' someone that can control an elemental force. </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We also have several of Arc Light's power-neutralization grenades. We think Ezekiel can whip up a tangler grenade that is oxygen permeable. We believe that The Commander and Eamon can attempt to choke out any bricks we run into. </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Everything needs to be smarter, not harder, here. </span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Blue Skies is starting to roll out. They're already there, but they clearly have no idea where they're looking for - "they're digging in the wrong place."</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">However, there is something there that prevents remote vision - we need to plan for the eventuality that we have no powers at all once we penetrate the base.</span></span><br />
<a href="https://img10.deviantart.net/edc7/i/2010/358/4/2/superman_fortress_crystal_by_lucidaemon-d35k9q1.jpg" imageanchor="1" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="https://img10.deviantart.net/edc7/i/2010/358/4/2/superman_fortress_crystal_by_lucidaemon-d35k9q1.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So, the intended plan, in brief:</span></span><br />
<br />
<ul><a href="https://upload.wikimedia.org/wikipedia/commons/4/4e/British_Museum_Crystal_Skull_26072013_02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://upload.wikimedia.org/wikipedia/commons/4/4e/British_Museum_Crystal_Skull_26072013_02.jpg" width="200" /></a>
<li>We take a C130 to the target area</li>
<li>We use Eamon's power to TK us down to the surface, with equipment</li>
<li>We take advantage of the dry-suit and Ezekiel's power-drill gadget to tunnel to the point in our modeled base that is closest to our modeled file room. Yes, we know, all models are wrong. But some are useful.</li>
<li>We then have to think about crossing "the barrier." If we lose all our powers, then we bring in four SEALS from my team. We need to train up as quickly as possible to allow us all to function without powers to max potential.</li>
<li>We then make stealthy progress to the target area, using Ezekiel to sense their powers, and then pre-selecting a mode of approach for each type of super. Stuff that bypasses DR for bricks. Power neutralization for save-or-die types. Fast attack for elementals. Suppressed weapons for normals. Etc.</li>
<li>The we find the information - we don't know that it's giant piles of documents. We have a rapid document-scanner in case it is, and watertight boxes or bags if it is. We don't know that it's not a superman crystal or (most likely) another damn crystal skull. So we need a plan to bring that out safely too.</li>
<li>Then we also need a plan in case the modeled location of the artifact/data is not the same as the actual location, and still another plan if Blue Skies actually possesses the information already.</li>
<li>From there, we egress. Katana can teleport us out en masse at the cost of KOing herself when she does it. That gets us out, again if we can pass the barrier.</li>
</ul>
<br />
<span style="font-family: "georgia" , "times new roman" , serif;">So, what do we need?</span><br />
<br />
<ul><a href="https://upload.wikimedia.org/wikipedia/commons/1/16/HALO_jump_over_Lackland_Air_Force_Base.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="208" src="https://upload.wikimedia.org/wikipedia/commons/1/16/HALO_jump_over_Lackland_Air_Force_Base.jpg" width="320" /></a>
<li>An energy drill</li>
<li>Watertight containers - vacuum packs will do</li>
<li>Four Navy SEALS, with Esuits, suppressed weapons, and tactical comms. And armor. </li>
<li>Katana. My lady. She will be my wife one day. </li>
<li>We may need rifle grenades made out of our anti-power and tangler grenades in case we need to project, rather than roll down the corridor, that option</li>
<li>We need some mundane fight/assistance capabilities for all allies</li>
<li>We need some plan for taking out 10-12 metahuman bad guys based on general power set</li>
<li>We need a plan to deal with dozens to hundreds of normals</li>
<li>Snowmobiles. Gotta have snowmobiles.</li>
<li>A C130 to get us close</li>
<li>A diversion so that no one thinks we're getting close, or attributes the closeness of the C130 to other factors (say, some sort of odd diplomatic mission to Irkutsk, Russia, which is 9,700km/6,000 miles and travels more or less directly over Thule/Century Base)</li>
</ul>
<a href="https://1.bp.blogspot.com/-cn2IpP3sivQ/V-n330_87oI/AAAAAAAAHyQ/K9ga5pPI-RcKUZu9gg3tH963TbXzrT8_wCLcB/s1600/NYC%2Bto%2BIrkutsk.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="164" src="https://1.bp.blogspot.com/-cn2IpP3sivQ/V-n330_87oI/AAAAAAAAHyQ/K9ga5pPI-RcKUZu9gg3tH963TbXzrT8_wCLcB/s200/NYC%2Bto%2BIrkutsk.jpg" width="200" /></a><br />
<span style="font-family: "georgia" , "times new roman" , serif;">That's probably as much as we can plan. The team will be The Commander, Zephyr, Eamon, Ezekiel, and Katana for metahumans, plus four Navy SEALS. Five would give us a partner, but Katana only plays well with her sister.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We end there.</span>
<!--Precis - Aeon Campaign S3E10 - We very, very quickly try and raise a perfectly non-homicidal robot love-child of two conflicting opposing powers, with moderate success, we think. We're so proud. We then turn our minds to preventing Blue Skies from obtaining the last information they need to mass-produce metahumans, which is located at Century Base, east of Thule, Greenland. Plans are being formulated.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-57244482410709453472016-09-26T16:49:00.001-05:002016-09-26T18:17:39.545-05:00Back from Thailand! Major Status Update<span style="font-family: "georgia" , "times new roman" , serif;">Wow. I have traveled from Minneapolis to Penang, Malaysia many times in the past. This was my first business trip to Thailand.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Bangkok is closer than Penang by a bit - maybe two hours, but for whatever reason, this trip hit me harder. Both directions, the trip was pretty tight, and accomplished in three legs. First was Minneapolis to Portland, then to Tokyo, where we landed after boarding started on my final flight. Then to Bangkok, where I then had to catch a taxi downtown instead of staying at the airport hotel, and then three-hour commute to Korat (Nakhon Ratchisma) to show up for work at 9:30am, which was pretty good, actually.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I thought I'd get a lot of writing done on the trip. I got some done - a bunch of monsters for Dragon Heresy, plus going over some playtester feedback and fixing some inconsistencies that cropped up in The Book of Heroes through the many revisions the rules have gone through.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But I was really jet lagged through the first two days, then the third day was a night out to dinner in Korat, then some more socializing the next day, and then back home. Four or five hours in traffic from Korat to Bangkok (airport hotel this time!), a few hours sleep, then the 5:55am flight to Tokyo (6 hours, maybe 6.5), then a short layover in Tokyo, then 9-10 hours to LAX, two hours in the airport, then 4 hours to Minneapolis. Would have been 3, but we had to route around some significant weather. I slept most of the first two flights, which helped me with jet lag but did not help me write, since the two activities are mutually exclusive.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, the blog has been pretty empty over the last few weeks. What's been going on?</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>GURPS DF Kickstarter</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The big news in GURPS Land is the success of the DF Kickstarter. It is doing reasonably well against its stretch goals, and by internet chatter it appears that it is being primarily funded by existing fans, but is also reaching some number of new folks, which is the entire point.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Still a lot of confusion over how much it costs to bring this to market out there. I can only state what I've found in my own research into Dragon Heresy - things are a lot more expensive than you think.</span><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But the project is humming along, and doing well. I may yet up my pledge to the "I want it all" level of $250 from my current $155, because SJG keeps adding more to the kit.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Also, a while back I interviewed <a class="g-profile" href="https://plus.google.com/110568439811900063023" target="_blank">+Phil Reed</a> via <a href="http://gamingballistic.blogspot.com/2016/08/dungeon-fantasy-boxed-set-q-with-phil.html">text</a>, and <a class="g-profile" href="https://plus.google.com/101013142344697629512" target="_blank">+Sean Punch</a> by <a href="http://gamingballistic.blogspot.com/2016/09/dungeon-fantasy-boxed-set-interview.html">video</a>. Check them both out!</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><b>Dragon Heresy Progress</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i><br /></i></b></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So, things are still moving, despite my whirlwind trip to Thailand. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Editing and Layout</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've spoken to my hopefully-to-be editor, and I think we're close to signing a contract, after which I'll be able to say who it is, when the time is right. He's not available to start until very late in the year, though, and we agreed that having him edit the work in January would be better all around. So my Kickstarter deadline just got pushed to then, and I'll have faith in the process and run the KS at the same time as he's editing the work.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've got a layout consultation with an award-winning pro that is scheduled to come up here in a month or so, which will help <a class="g-profile" href="https://plus.google.com/117778475342598517505" target="_blank">+Rob Muadib</a> refine his technique, which he can then apply to The Book of Deeds, which is the "campaign and setting and monster" book of the two-volume set.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've also hired an indexer. He's going to start working that now, then again when final edits and layout happens, so there's the right groundwork in place to put the funded PDF to bed.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I feel I MUST have an index, a professional edit, and a layout that's gotten a professional touch. The rest - even art - is gravy. Important gravy, but folks may forgive public domain art, but they will not forgive an unusable or unreadable manuscript.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Nor should they.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Printing and International Shipping Issues</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've been steadily getting quotes to suss out the different options. I've gotten one very interesting quote from Thomson-Shore that allows me to print a small quantity in the UK for shipment to the UK/EU zone that is on the same price curve as the US printer. So basically if I get 1,300 backers, with 1,000 in the US and 300 in the UK, I can print the first batch for $17 per book and the second for $40 per book. That would allow me to charge (roughly) $40-45 for the US price and $65 for the UK, and shipping to the UK and US would be about $5, while to the EU it seems to be around $20. Total cost would be $50 for the US, $70 for the UK, and $85 for the EU. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">That sounds bad, but at $40 for a "one price fits all" plus something like $65 for shipping a 4-lb package to Germany (!!) it's still a savings over print-and-ship. <a class="g-profile" href="https://plus.google.com/112287746325789895446" target="_blank">+Jens Finkhäuser</a> is working other options for print-and-deliver for projects like mine, but it may or may not be ready by the time I'm looking to go. Still, my research sets the bar. Also, if I got 500 EU/UK backers instead of 300, the price drops by about $10-15.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've looked into similar arrangements for Australia. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I have to think that the right way to go here is to have EU, UK, and Australia/NZ backers pledge for the full-color PDF and somehow indicate that they would like to own a print copy. Then when all is said and done, I'd have to set up a pre-order or "interest poll" on my own e-Commerce site (to be created), and then if there is enough interest, I can get bids at the right interest level, arrange a local print job, and then put a special item on sale on my future website for those residents only. What I'd like to do is basically take pre-orders in escrow until the right number is met or exceeded, then order. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">International shipping is a pain, but print local, ship local really does seem to be a thing. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I will try and work up a few novel pricing schemes for this. Maybe something like "buy a full-price PDF, and then you get a discount on the print copy." Not sure - the key is that there needs to be some way to gauge how serious individuals are about the pricing, because I would only want to order enough to cover the run, plus a few more. Retailers would help me huge by ordering five or ten at a time, if they'd risk it. Hard to say.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The other way is how SJG did it - commit to shipping a pallet to a central location, and they distribute from there. That spreads the shipping out quite a bit, and allows me economies of scale by doing one big print run.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Still: as the old SNL skit goes, it's all about volume.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Art and Artists</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i><br /></i></b></span>
<a href="https://2.bp.blogspot.com/-Ce7QM8ypOCg/V-mUZffpBqI/AAAAAAAAHx0/xeSWVXy7UKUXa3hX_1SRsQt7gxUWqVf_wCLcB/s1600/Sample%2BEtera%2BMap.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="155" src="https://2.bp.blogspot.com/-Ce7QM8ypOCg/V-mUZffpBqI/AAAAAAAAHx0/xeSWVXy7UKUXa3hX_1SRsQt7gxUWqVf_wCLcB/s200/Sample%2BEtera%2BMap.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">I've got two lined up. I have sent out a retainer check to one, and I need to get my butt in gear and put up some guidelines for the other - I've been telling her "work is coming!" for so long it's irritating (more so to her than me, I suspect), but I'm feeling better about where the progress and timing are, so I feel like I can start some art buying. It'll help with the advertisements and Kickstarter promo.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've also taken final delivery of my maps. There's a sample to the right to show the style, but I'm quite pleased with the work Cornelia did on it. I've got color and black and white maps, so that I can make a fast-loading Black-and-White PDF and a full-color PDF for (a) people that just like color, and (b) it sets me up for the full-color print run.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I still believe I will need something like 350 pieces of art, so the two artists I've referred to are only the beginning.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Writing Progress</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The monsters are the thing, and they're progressing. I got such a good contribution from one of my playtesters in terms of finished work that I'm giving him Additional Material credit in the game. And compensating him, because good work gets paid.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've got fluff text now for Undead (12), NPCs (22), Giants (5), Elementals (6), Fae (13), and Constructs (3). </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">When I say "fluff text," I of course mean "description of monster, appearance of the creature, what the habitat of the creature is, and a general outline of its behavior, including favored combat tactics."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Still a lot to go, here, but bit by bit it's getting done. I also culled the monster list by about 20,000 words, because it was too long as it was. I may yet cull more. My goal is to have both books come in at around 200,000 words, or 350-370 pages. That's "Monster Manual" size, for reference.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The Book of Heroes also got a full reading by a few testers, and we're resolving some inconsistencies that were introduced through version iteration. And one or two new rules, and at least one structure change, where "that should not be in equipment; that's a combat rule" reared its head. The book is better for it.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;"><b>Parting Shot</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<a href="https://3.bp.blogspot.com/-kudbDSk0DFo/V-mXtTO_rNI/AAAAAAAAHyA/wskalTkfbh0JDIx5ZRq6q74S9lD4B2GmwCLcB/s1600/GB%2B3D%2BLogo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="179" src="https://3.bp.blogspot.com/-kudbDSk0DFo/V-mXtTO_rNI/AAAAAAAAHyA/wskalTkfbh0JDIx5ZRq6q74S9lD4B2GmwCLcB/s200/GB%2B3D%2BLogo.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">Ultimately, I'm shooting for a January Kickstarter, PDF availability in Feb/March, and print copies, if any, within a month of PDF release. We'll see how that goes, but I really want to have the whole thing wrapped up by the end of March 2017.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Oh, and I'm also getting my website revamped. You can catch a glimpse of what the new thing will be like <a href="http://www.gamingballistic.com/">here</a>. It's not done, and more to go, but it's yet another step on the way to making both my company and my game a reality.</span>Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com5tag:blogger.com,1999:blog-7240507133846725119.post-13730608023006334442016-09-22T21:20:00.001-05:002016-09-22T21:20:39.270-05:00GURPS Day Summary Sept 16 - Sept 22, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay. We're entering the last week or so of the Dungeon Fantasy Kickstarter. It fully funded during Day 16, about four days ago, and is still going strong. It looks to be pushing to anywhere from $135,000-165,000, but that's not the full story, because ANY GURPS purchases count towards the stretch goals. One of those that has already funded is a second adventure ("Dungeon 2").</span><br />
<a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s200/dungeonfantasy_set.png" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Below you can find the blog activity from the last seven days. I'm posting from Nakhon Ratchisma, Thailand today, aided once again my my lovely and talented wife.<br /><br />Over the last week there have been 36 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen as of Friday about 9am in Thailand, which is 9pm in Minnesota. </span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;">Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"></span><br /></span>
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<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
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<ul>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/pyramid-dungeon-fantasy-collection.html">Pyramid: The Dungeon Fantasy Collection </a> (9/19/16) - What's (probably) in Pyramid: The Dungeon Fantasy Collection?</li>
</ul>
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<a href="http://thephantomsbelch.blogspot.com/">The Phantom's Belch</a> (Ted Brock)
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<ul>
<li><a href="http://thephantomsbelch.blogspot.com/2016/09/star-wars-on-cheap-200-point-ship.html">Star Wars On the Cheap: 200-point Ship Mechanic/Slicer</a> (9/22/16) </li>
</ul>
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<a href="http://gamingballistic.blogspot.com/">Gaming Ballistic</a> (Douglas Cole)
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<ul>
<li><a href="http://gamingballistic.blogspot.com/2016/09/note-thursday-sept-23-gurpsday-one-ping.html">Note: Thursday Sept 23 GURPSDay - one ping only</a> (9/20/16) </li>
</ul>
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<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
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<ul>
<li><a href="http://gurb3d6.blogspot.com/2016/09/i-can-see-clearly-now-that.html">I Can See Clearly Now That The Hyperspectral Goggles Are On! I Can See All Obstacles In My Waaayyyy!</a> (9/22/16) - Afraid of the Dark? Tired of your enemies staying out of sight with the latest in therm-optic camouflage? Tired of the same old, same old when it comes to passive visual sensors? Then click the link and find out how you can upgrade your collection, today!</li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/my-review-of-gurps-dungeon-fantasy-19.html">My Review of GURPS Dungeon Fantasy 19: Incantation Magic</a> (9/17/16) </li>
</ul>
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<a href="https://blog.firedrake.org/">RogerBW's Blog</a> (Roger Bell-West)
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<ul>
<li><a href="https://blog.firedrake.org/archive/2016/09/GURPS_Adaptations__William_H__Stoddard.html">GURPS Adaptations, William H. Stoddard</a> (9/22/16) </li>
</ul>
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<a href="http://pseudoboo.blogspot.com/">Let's GURPS</a> (Pseudonym)
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<ul>
<li><a href="http://pseudoboo.blogspot.com/2016/09/ritual-path-magic-some-path-of-mind.html">Ritual Path Magic: Some Path of Mind spells</a> (9/22/16) - Some path of mind/mesmerism themed spells for RPM/Incantation.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/ritual-path-magic-some-path-of-body.html">Ritual Path Magic: Some Path of Body Focused Rituals</a> (9/21/16) - Some spells that might be useful for one of my players and some examples highlighting the difference in Incantation Magic stats and Ritual Path Magic stats.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/sorcery-inspired-by-charmander-abilities.html">Sorcery: (Inspired By) Charmander Abilities</a> (9/20/16) - Some fire type attacks inspired by pokemon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/fundamentals-hidden-doors.html">Fundamentals: Hidden Doors</a> (9/20/16) - How to find secret doors, and things to think about when including them in a dungeon.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/opinions-dungeon-fantasy-1-occupational.html">Opinions: Dungeon Fantasy 1 - Occupational Template</a> (9/18/16) - My opinions on the Dungeon Fantasy 1 occupational templates.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/opinions-dungeon-fantasy-3-racial.html">Opinions: Dungeon Fantasy 3 - Racial Templates</a> (9/17/16) - My opinions on the Dungeon Fantasy 3 racial templates.</li>
</ul>
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<a href="http://moelane.com/">MoeLane.com</a> (Moe Lane)
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<ul>
<li><a href="http://moelane.com/2016/09/17/gurps-discworld-4e-and-mars-attacks-now-on-pre-order/">GURPS Discworld [4E] and Mars Attacks! now on pre-order.</a> (9/17/16) </li>
<li><a href="http://moelane.com/2016/09/17/gurps-martial-art-python-strike-thesis-defense-kung-fu-gurps-4e/">GURPS Martial Art: Python Strike Thesis Defense Kung Fu [GURPS 4E]</a> (9/17/16) </li>
<li><a href="http://moelane.com/2016/09/17/annnnnd-the-dungeon-fantasy-roleplaying-game-powered-by-gurps-kickstarter-funded/">Annnnnd the ‘Dungeon Fantasy Roleplaying Game, Powered by GURPS’ Kickstarter funded.</a> (9/17/16) </li>
</ul>
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<a href="http://mailanka.blogspot.nl/">Mailanka's Musings</a> (Daniel Dover)
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<ul>
<li><a href="http://mailanka.blogspot.com/2016/09/armed-styled-neurolash-techniques.html">Armed Styled: Neurolash Techniques</a> (9/21/16) - A detailed looked at neurolash weaponry, including modification rules, their place in psi-wars, and what some fighting styles might look like</li>
<li><a href="http://mailanka.blogspot.com/2016/09/armed-styles-vibro-blade.html">Armed Styles: The Vibro-Blade</a> (9/21/16) - An in depth discussion of vibro-weapons, where they fit into Psi-Wars, including rules for modifying vibro-weapons, and fighting styles that focus more exclusively on vibro-weapons</li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-outlaw-tactics.html">New Styles: Outlaw Tactics</a> (9/19/16) - A detailed look at fighting styles and approaches for characters using ranged weapons generally available to civilians, such as blaster pistols or hunting blasters.</li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-military-tactics.html">New Styles: Military Tactics</a> (9/18/16) - A detailed look at fighting styles and approaches for characters using military-scale hardware, such as plasma weaponry or gatling blasters</li>
</ul>
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<a href="http://thecollaborativegamer.wordpress.com/">The Collaborative Gamer</a> (Joseph Linden)
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<ul>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/21/df-kickstarter-reaches-stretch-goal-3/">DF Kickstarter reaches stretch goal 3!</a> (9/21/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/21/the-return-of-temian-fell/">The Return of Temian Fell!</a> (9/21/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/19/dungeon-fantasy-rpg-smashes-stretch-goal-2/">Dungeon Fantasy RPG Smashes Stretch Goal 2!</a> (9/19/16) </li>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/17/dfrpg-kickstarter-succeeds/">DFRPG Kickstarter succeeds!</a> (9/17/16) </li>
</ul>
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<a href="http://gameinthebrain.blogspot.com/">Game in the Brain</a> (Justin Aquino)
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<ul>
<li><a href="http://gameinthebrain.blogspot.com/2016/09/finished-long-war-killer-of-men.html">Finished The Long War: Killer of men, Marathon, and, Poseidon's Spear</a> (9/19/16) </li>
</ul>
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<a href="http://southernstylegurps.blogspot.com/">Southern Style GURPS</a> (Chris Bower)
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<ul>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/the-house-of-conti-session-3.html">The House of Conti - Session 3</a> (9/19/16) </li>
</ul>
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<a href="http://dungeonfantastic.blogspot.com/">Dungeon Fantastic</a> (Peter Dell'Orto)
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<ul>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-session-summary-79-addendum.html">DF Session Summary 79: Addendum</a> (9/22/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/gurps-purchases-on-w23-and-df.html">GURPS Purchases on W23 and the DF Kickstarter</a> (9/21/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/ebay-auction-coming-soon.html">eBay auction coming soon</a> (9/20/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/the-df-kickstarter-so-far.html">The DF Kickstarter so far</a> (9/17/16) </li>
</ul>
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<a href="http://www.themook.net/gamegeekery">Game Geekery</a> ("Warren ""Mook"" Wilson")
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<ul>
<li><a href="http://www.themook.net/gamegeekery/scattershot-september-2016/">Scattershot – September 2016</a> (9/22/16) - In this week's post, I ask for more reader questions for the next audio 'cast; plug the uber-cool Dungeon Fantasy RPG Kickstarter; point out a couple of places to chat about GURPS in real time; and share some useful GURPS resources I found in my travels this week. Enjoy! </li>
</ul>
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<a href="https://diceandlives.wordpress.com/">Dice and Lives</a> (Joel Sammallahti)
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<ul>
<li><a href="https://diceandlives.wordpress.com/2016/09/21/fight-analysis-fellowship-of-the-ring/">Fight Analysis: Fellowship of the Ring</a> (9/21/16) </li>
</ul>
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<a href="http://www.ravensnpennies.com/">Ravens N' Pennies</a> (Christopher R. Rice)
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<ul>
<li><a href="http://www.ravensnpennies.com/2016/09/gurps101-sharpshooter-power-ups.html">GURPS101: Dungeon Fantasy Sharpshooter Power-Ups</a> (9/22/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/aeon-team-s01e03-we-are-everywhere.html">Aeon A-Team S01E03 - We Are Everywhere</a> (9/21/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-mana-bucklers-for.html">The Hurt Locker: Mana Bucklers for Dungeon Fantasy</a> (9/20/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon_18.html">Gamemaster's Guidepost: Dungeon Fantasising III</a> (9/19/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-iron-rations-compleat_17.html">The Hurt Locker: Iron Rations - A Compleat Guide to Victualing in Ye Olde Dungeon, Part II</a> (9/17/16) </li>
</ul>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-69480429205599716382016-09-19T22:26:00.001-05:002016-09-19T22:26:33.012-05:00Note: Thursday Sept 23 GURPSDay - one ping only<a href="https://3.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/34Y1dQbVd3kwjWjQgH-sByxSzD3wFkBwwCPcB/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="149" src="https://3.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/34Y1dQbVd3kwjWjQgH-sByxSzD3wFkBwwCPcB/s200/GURPSDay%2BImage.jpg" width="200" /></a><span style="font-family: Georgia, Times New Roman, serif;">This thursday, Sept 23, there will be only a single GURPSDay pull, done likely around 9pm CST. If in the past you've timed your posts to get picked up in the late pull I usually do around 10-11pm CST, that won't happen. Also, running the script in the morning will also not occur. </span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif;">Just a fair warning - GURPSDay will happen, just a bit more sparse than usual. Next week we're back to normal.</span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif;">dhc</span><br />
<br />Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com3tag:blogger.com,1999:blog-7240507133846725119.post-59190222672313342412016-09-15T07:19:00.002-05:002016-09-15T22:42:41.560-05:00GURPS Day Summary Sept 9 - Sept 15, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay. We're a week and about $90,000 into the GURPS Dungeon Fantasy Kickstarter. At this point, it would appear that it will fund sometime next week, and <a href="http://www.kicktraq.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps/exp-cone.png">Kicktraq </a>suggests a final tally of $120-150K.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Below you can find the blog activity from the last seven days.<br /><br />Over the last week there have been 55 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen as of 230pm CST, which is a good start. I know there's another blog out there, too - I'll add that one in later..</span><br />
<a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s200/dungeonfantasy_set.png" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;">In the first week of the <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps">kickstarter</a>, we're hitting a pace of just shy of $90 per pledge, and this has held steady. SJG has found a way to guarantee European shipping at $30 per order (or thereabouts - go read <a class="g-profile" href="https://plus.google.com/110568439811900063023" target="_blank">+Phil Reed</a>'s precise wording for details), and so with 15 days to go, we need perhaps 100 more backers to get where we're going. Don't make them wait - the higher the funding of this project, the more they're convinced GURPS has life in it. Also, if you're new to GURPS, the "I want it all" level of $250 now contains over $500 of product. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">They've also started a <a href="http://forums.sjgames.com/showthread.php?t=145842">"character backstory" contest</a> on the SJG forums, and promised a set of pregenerated characters for the game. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">
<span style="font-family: "georgia" , "times new roman" , serif;">Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
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<a href="http://southernstylegurps.blogspot.com/">Southern Style GURPS</a> (Chris Bower)
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<ul>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/magnificent-samurai-session-8.html">Magnificent Samurai - Session 8</a> (9/13/16) </li>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/new-spell-fire-darts.html">New Spell: Fire Darts</a> (9/09/16) </li>
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<a href="http://gothridgemanor.blogspot.com/">Gothridge Manor</a> (Tim Shorts)
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<ul>
<li><a href="http://gothridgemanor.blogspot.com/2016/09/dungeon-fantasy-that-echoes-vancian.html">Dungeon Fantasy that Echoes Vancian Magic</a> (9/10/16) </li>
</ul>
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<a href="https://blog.firedrake.org/">RogerBW's Blog</a> (Roger Bell-West)
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<ul>
<li><a href="https://blog.firedrake.org/archive/2016/09/Pyramid_93__Cops_and_Lawyers.html">Pyramid 93: Cops and Lawyers</a> (9/11/16) </li>
</ul>
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<a href="http://pseudoboo.blogspot.com/">Let's GURPS</a> (Pseudonym)
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<ul>
<li><a href="http://pseudoboo.blogspot.com/2016/09/cross-post-gurpsday-summary-and_15.html">Cross-Post: GURPSDay Summary and Reflections</a> (9/15/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/encounter-indescribable-monkey.html">Encounter: Indescribable Monkey</a> (9/15/16) - What is that thing it is about to throw?</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/mechanics-how-to-build-resistance-group.html">Mechanics: How to Build a Resistance Group</a> (9/14/16) - Where to find guidance on detailed creation of a resistance organization rebelling against the people in charge.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-dungeon-fantasy-ii.html">Review: Pyramid #3/50 - Dungeon Fantasy II</a> (9/13/16) - Great if you have all the prerequisites, not as useful otherwise.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/mechanics-encouraging-cooperation.html">Mechanics: Encouraging Cooperation</a> (9/12/16) - A list of cooperative abilities and some thoughts on applying them.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-pyramid-386-organizations.html">Review: Pyramid #3/86 - Organizations</a> (9/11/16) - How to build lairs and tons of example organizations!</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/mechanics-ritual-path-magic-versus.html">Mechanics: Ritual Path Magic versus Incantation</a> (9/10/16) - A high level comparison of the mechanics of Incantation versus RPM.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-dungeon-fantasy-19-incantation.html">Review: Dungeon Fantasy 19 - Incantation Magic</a> (9/09/16) - A new take on magic for Dungeon Fantasy. Trade speed and agility for versatility and power!</li>
</ul>
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<a href="http://dr-kromm.livejournal.com/tag/gurps">Dr. Kromm's GURPS Livejournal</a> ("Sean ""Dr. Kromm"" Punch")
<br />
<ul>
<li><a href="http://dr-kromm.livejournal.com/196987.html">Another week in the life of GURPS</a> (9/09/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://www.castaliahouse.com/category/gurps/">Castalia House</a> (Varies)
<br />
<ul>
<li><a href="http://www.castaliahouse.com/gurps-watch-gurps-day-incantation-magic-and-dungeon-fantasy-kickstarter/">GURPS Watch: GURPS Day, Incantation Magic, and Dungeon Fantasy Kickstarter!</a> (9/12/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://gamingballistic.blogspot.com/">Gaming Ballistic</a> (Douglas Cole)
<br />
<ul>
<li><a href="http://gamingballistic.blogspot.com/2016/09/gurps-day-summary-sept-9-sept-15-2016.html">GURPS Day Summary Sept 9 - Sept 15, 2016</a> (9/15/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/aeon-campaign-s3e8-its-girl.html">Aeon Campaign S3E9 - It's a girl!</a> (9/13/16) - When Eamon and Ezekiel's powers love each other very much, we try and resolve the conundrum of a potentially evil machine by creating Female Ultron.</li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
<br />
<ul>
<li><a href="http://gurb3d6.blogspot.com/2016/09/highly-mobile-infantry.html">Highly Mobile Infantry </a> (9/15/16) </li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/blogs-and-posts-that-i-like.html">Blogs and Posts That I like</a> (9/10/16) </li>
<li><a href="http://gurb3d6.blogspot.com/2016/09/my-thoughts-on-gurps-dungeon-fantasy.html">My Thoughts On The GURPS Dungeon Fantasy Kickstarter</a> (9/09/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://www.themook.net/gamegeekery">Game Geekery</a> ("Warren ""Mook"" Wilson")
<br />
<ul>
<li><a href="http://www.themook.net/gamegeekery/hell-on-wheels-post-con/">Hell on Wheels, Post-Con Wrap Up</a> (9/15/16) - In the final look at the "Hell on Wheels" convention game, I talk about how the game played out at the table with three different groups and post all of the game notes and characters for download. Also, shout-outs to the Dungeon Fantasy RPG Kickstarter and the upcoming hardcopy version of "How to Be a GURPS GM"! </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://dungeonfantastic.blogspot.com/">Dungeon Fantastic</a> (Peter Dell'Orto)
<br />
<ul>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/more-thoughts-hidden-lore-and.html">More thoughts Hidden Lore and Recognition rolls</a> (9/15/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-felltower-rumor-rules-option-3.html">DF Felltower: Rumor Rules Option 3</a> (9/14/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/pictures-from-sundays-df-session.html">Pictures from Sunday's DF Session</a> (9/13/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-game-session-79-felltower-52.html">DF Game Session 79, Felltower 52</a> (9/13/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-session-pre-summary.html">DF Session pre-summary</a> (9/12/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/new-release-dungeon-fantasy-19.html">New Release: Dungeon Fantasy 19</a> (9/09/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://mshrm.wordpress.com/">Don't Forget Your Boots</a> (Mitch French)
<br />
<ul>
<li><a href="https://mshrm.wordpress.com/2016/09/09/rituals-for-pirates-gunplay/">Rituals for Pirates: Gunplay</a> (9/09/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
<br />
<ul>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-some-template.html">Madness Dossier - Some Template Observations</a> (9/15/16) - Some observations about the SANDMAN templates in <b><i>GURPS Horror: The Madness Dossier.</i></b></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/madness-dossier-ontotechtonic.html">Madness Dossier- Ontotectonic Projection (2014.05.03)</a> (9/13/16) - The first "Ink-Spot" strategic map in my <i><b>GURPS Horror: The Madness Dossier game.</b></i></li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/gurps-dungeon-fantasy-19-incantatiion.html">GURPS Dungeon Fantasy 19: Incantation Magic</a> (9/12/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://moelane.com/">MoeLane.com</a> (Moe Lane)
<br />
<ul>
<li><a href="http://moelane.com/2016/09/15/the-problematic-jerry-moore-gurps-4e/">The Problematic Jerry Moore. [GURPS 4E]</a> (9/16/16) </li>
<li><a href="http://moelane.com/2016/09/13/gurps-garish-tattoo/">GURPS disease/package: Garish Tattoo. [GURPS 4E]</a> (9/14/16) </li>
<li><a href="http://moelane.com/2016/09/12/gurps-mars-attacks-steve-jackson-games/">Tweet of the Day, GURPS Mars Attacks Coming Soon! edition</a> (9/12/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://cursed-minus75-points.tumblr.com/">Cursed -75 Points</a> (BowToChris)
<br />
<ul>
<li><a href="http://cursed-minus75-points.tumblr.com/post/150414867279">unknought:
I’m starting to learn a bit about economics, and some of what I’m finding is kind of...</a> (9/14/16) </li>
<li><a href="http://cursed-minus75-points.tumblr.com/post/150414666824">Mechanics: How to Build a Resistance Group</a> (9/14/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://mailanka.blogspot.nl/">Mailanka's Musings</a> (Daniel Dover)
<br />
<ul>
<li><a href="http://mailanka.blogspot.com/2016/09/alternate-force-swords.html">Alternate Force Swords</a> (9/14/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-force-swordsmanship-2.html">New Styles: Force-Swordsmanship 2</a> (9/13/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/new-styles-force-swordsmanship.html">New Styles: Force-Swordsmanship</a> (9/12/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/designing-new-martial-arts.html">Designing New Martial Arts</a> (9/11/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://insidiousgurpsplanning.blogspot.com/">Insidious GURPS Planning</a> (Mr. Insidious)
<br />
<ul>
<li><a href="http://insidiousgurpsplanning.blogspot.com/2016/09/aeon-c-team-s2e3-marsh-has-pleasant-and.html">Aeon C-Team S2E3: Marsh has a Pleasant and Wonderful Time</a> (9/15/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://thephantomsbelch.blogspot.com/">The Phantom's Belch</a> (Ted Brock)
<br />
<ul>
<li><a href="http://thephantomsbelch.blogspot.com/2016/09/wagons-ho.html">Wagons, Ho!</a> (9/10/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://gwythaintny.wordpress.com/">Northport</a> (Denis McCarthy)
<br />
<ul>
<li><a href="https://gwythaintny.wordpress.com/2016/09/14/blood-treasure-2e-hardcopy-now-available/">Blood & Treasure 2e Hardcopy now available</a> (9/14/16) </li>
<li><a href="https://gwythaintny.wordpress.com/2016/09/11/gurps-magic-and-me/">GURPS Magic and Me</a> (9/11/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://fragmentsofthelastwar.blogspot.com/">Fragments of the Last War</a> (Bryan Timms)
<br />
<ul>
<li><a href="http://fragmentsofthelastwar.blogspot.com/2016/09/its-hour-come-round-at-last-7.html">Its Hour Come Round at Last 7</a> (9/15/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://www.gurpshexytime.blogspot.com/">The Lands of Nandeme</a> (Charles Saeger)
<br />
<ul>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/crimes-and-fines.html">Crimes and fines</a> (9/14/16) </li>
<li><a href="http://gurpshexytime.blogspot.com/2016/09/lair-in-mount-saint-elen.html">Lair in Mount Saint Ellen</a> (9/11/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="http://www.ravensnpennies.com/">Ravens N' Pennies</a> (Christopher R. Rice)
<br />
<ul>
<li><a href="http://www.ravensnpennies.com/2016/09/boil-and-bubble-incantation-magic_15.html">Boil and Bubble: Incantation Magic - Mirage Maimer</a> (9/15/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-beyond-hack-n.html">Gamemaster's Guidepost: Beyond the Hack n' Slash</a> (9/14/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-fusion-powered-chainsaw.html">The Hurt Locker: Fusion-Powered Chainsaw</a> (9/13/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon_12.html">Gamemaster's Guidepost: Dungeon Fantasising II</a> (9/12/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/boil-and-bubble-incantation-magic.html">Boil and Bubble: Incantation Magic - Rainbow Spray</a> (9/12/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-what-makes_11.html">Gamemaster's Guidepost: What Makes Dungeon Fantasy Special, Part II</a> (9/11/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-what-makes.html">Gamemaster's Guidepost: What Makes Dungeon Fantasy Special, Part I</a> (9/09/16) </li>
</ul>
<div style="text-align: center;">
---</div>
<a href="https://diceandlives.wordpress.com/">Dice and Lives</a> (Joel Sammallahti)
<br />
<ul>
<li><a href="https://diceandlives.wordpress.com/2016/09/10/fight-analysis-conan-the-barbarian/">Fight Analysis: Conan the Barbarian</a> (9/10/16) </li>
<li><a href="https://diceandlives.wordpress.com/2016/09/09/sleepless-nights-session-1-the-rite-of-the-wolf/">Sleepless Nights, Session 1: The Rite of the Wolf</a> (9/09/16) - A prehistoric prologue session, with witchraft, violence, an arrowhead with a forbidden sign, a monster in a cave, and future shock at TL 0.</li>
</ul>
Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-11905545068308522342016-09-12T22:39:00.002-05:002016-09-13T00:26:56.708-05:00Aeon Campaign S3E9 - It's a girl!<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Dramatis Personae</i></b></span><br />
<ul>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen (Emily) - brick with super-perception; made of actual rats</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel (Christian) - Techno Master, Genius, Esper, Super Archer.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Marionette (Ani) - Abilities run to boosting of others, and manipulation of animated objects. The Commander's third cousin.</span></li>
</ul>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Waking Up is Hard to Do</i></b></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<a href="http://vignette1.wikia.nocookie.net/fallout/images/a/ae/ScreenShot26png.png/revision/latest?cb=20110209085940" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="128" src="https://vignette1.wikia.nocookie.net/fallout/images/a/ae/ScreenShot26png.png/revision/latest?cb=20110209085940" width="320" /></a><span style="font-family: "georgia" , "times new roman" , serif;">We ended unconscious, in true heroic cliffhanger fashion. We wake with massive headaches and terrible pain. Like the worst hangover ever and waking up to a rock concert. Plus: fusion-powered chainsaw? Problematic.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The building and the rest seem structurally sound, but the closer in you get to the center of the blast, even the dirt started to look unhealthy. I mean, endangered dirt. The grass is literally greener on the other side of the fence.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The folks that were KO'd but close to the explosion of weirdiation are dead. Our civilians we extracted to the third base dugout are also sick but alive.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">One of the zombies that has been squished but not killed keeps wheezing out Eamon's name. He quickly destroys evidence . . . I mean, puts the thing out of its misery.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr is pondering running for some super-fast Pepto Bismol, but even thinking about running hurts him. The Rat Queen tries to un-Ogre. And can't. </span></div>
<div>
<a href="https://upload.wikimedia.org/wikipedia/commons/thumb/0/00/Chocolate_and_croissant.jpg/2736px-Chocolate_and_croissant.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/00/Chocolate_and_croissant.jpg/2736px-Chocolate_and_croissant.jpg" width="150" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Yukio brings over a severed arm from the pile, as if he wants to play fetch. Apparently, after </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">And Eamon crits his Hidden Lore (Metahumans) roll. Again.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Marionette hears Yukio in her mind. He's got a vaguely British accent, apparently. He loves tea. He says, "No, no . . . I do not have the zombie plague," very stiffly. Very. Stiffly. The tea thing is new to me. "What? You drink tea now? You chase, catch, and kill 53-foot trucks and now you like tea?"</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">OK.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">With Eamon's roll, we realize that the flows of kyberian energy have been disrupted. We're having a hard time channeling our powers. Eamon postulates that our issues are tied to this space, so we want to see if we feel better as we take a walk outside of the stadium.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<a href="https://upload.wikimedia.org/wikipedia/commons/a/af/Yankee_Stadium_overhead_2010.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="133" src="https://upload.wikimedia.org/wikipedia/commons/a/af/Yankee_Stadium_overhead_2010.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">So unless we do something about it, Yankee stadium is going to be filled with weird (even more than normal) for a while.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">As we leave, things start to feel better, but we notice a sharp line about 30' outside the stadium. The Commander wonders if the ground underneath the stadium has been weakened, since we definitely can't foot that bill. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">All bacteria and plant life have been killed. We decide we want samples of everything. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Oh, and Eamon starts the exposition. Apparently he did time, and there was a breakout of this plague in the prison - that's where he got his medical training. Cyrus Lund is a bad guy with a bad tendency to create viruses - he's a metahuman. He has not been on the radar for some time, so no file exists.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<a href="http://65.media.tumblr.com/tumblr_mc3gktNdEJ1rw7u8ro1_1280.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="202" src="https://65.media.tumblr.com/tumblr_mc3gktNdEJ1rw7u8ro1_1280.png" width="320" /></span></a><span style="font-family: "georgia" , "times new roman" , serif;">Century put Sirus in jail back in 2005. At that point, he could spread disease by touch. Either his powers have mutated, gotten stronger, or gotten stranger. Perhaps he has MAD (the metahuman psychosis)?</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We start to wonder what's going on. Electricity from his electrocution in 2007? He'd killed over 700 people. We wonder if he's become some sort of plague pokemon. Or if Blue Skies managed to transfer or replicate his powers from his charcoal-briquette form post electrocution.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We search hard, and find just about all of the shattered pieces of machine to nearly rebuild it completely, allowing Ezekiel to work his magic.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The bikers are also sick like we are. Right. Metas.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We put the pieces close together into a cradle, as well as the pieces of the well-shielded device that are still functioning. We call Aegis, who bring in Top Men and once they get a look at what they quickly decide is a Kyberian emitter. They decide there's no way in hell they're moving this thing. They bring the Mjolnir chamber. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We all get sprayed down with some sort of wax thing. Yukio looks at me like "get to work," but I'm all like "there's no way I'm pulling that out of your hair." He paw-bumps me in the chest like "it's on, now." We wrestle. A lot. By the end, the wax is removed.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The device seems to be able to shut down powers and technology, and also destroys plants and bacteria.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Well, at least when we accidentally set off a kyberian energy release with super-bullets. And Zephyr looks again to see how far the dead zone goes below us. It's a sphere. The ground didn't provide any kind of insulation or armor against the effect.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The Aegis director motions for us to come over. We do. "You guys always bring me the most interesting finds."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We report, and get he following:</span><br />
<a href="https://c3.staticflickr.com/4/3595/3438909058_4a8e850a66_b.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://c3.staticflickr.com/4/3595/3438909058_4a8e850a66_b.jpg" width="320" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Rothgar is 400 or so years old. He thinks he's a viking; so he could be older. He can enhance normals temporarily. Stronger, tougher, etc. He took over the berserkers, killed their leader, and that's what he's been doing. That sort of gifting power is very, very rare. 30 or so in 90 years, and maybe 20 of those in the last few years.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But the chemical compound they found has been seen before. It's been a while, though. DRNK97, last seen in 2012 in South America, when one of our teams disappeared and blew an Aztec temple sky high during the mission.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So when I say it's weird, I mean it very, very sincerely. My techs are telling me that in the past 5 hours alone, differences in air temp. gravity, and material density have all been fluctuating wildly.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">On the other hand, we've cleaned up about 90% of the berserkers. So yay.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">On the third hand, the extensive damage to Yankee Stadium was mostly chainsaw and gunshot related. Ouch. That's a $1.6 BILLION dollar stadium we damaged. Yeeks. The government blames the berzerkers.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We do a search of the equipment again. Every piece is bespoke. We decide to check out tooling marks and other signatures, see if we can trace back what machine was used to make it, and thus trace back the type. That works actually - as does Ezekiel when he actually Speaks to the machine. Revelet Deus Absconsa Tua!</span><br />
<a href="https://c2.staticflickr.com/8/7557/15573576233_307bf98bdf_b.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://c2.staticflickr.com/8/7557/15573576233_307bf98bdf_b.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Excellent. He's talking to the ghost in the machine. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">It was made to pull in energy and expel it in one burst. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel gets all touch feely with the machine - and he wants to heal the bad guy's machine. So we throw all kinds of fatigue at this plan, despite the fact that this has to be <i>teh worst idea ever. </i>The Double-Decker Couch was a better plan.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;">This is so going to bring about the apocalypse. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We spend SIX HOURS rebuilding the damn thing. As far as it know, it's supposed to directly effect the environment by drawing in low levels of energy and then expel it suddenly.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel decides to make the machine sentient. This plan gets better and better.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The south american scientists that we rearranged the geometry, we have the catalyst for the Steynr experiment - the pulse of energy this machine emits would do what Blue Skies wants.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We have a fairly long discussion, led by Eamon/Kyle, about if the ability to create metahumans at will is something we want <i>anyone </i>to have. Kyle, and Doug vote NO FUCKING WAY. Em votes mildly no. Christian thinks basically no.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We refine the problem: This is a TAP (trans-atlantic pulse) on demand. The Black Swan event was avoidable by retroactively making that event not happen, says our AI buddy VAST.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The Engineer requires at least a week of study to make this happen. Ezekiel and Blue Skies is the only one that knows how to build this equipment. But what if the equipment itself gets to decide?</span><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Yeah. No disassemble!</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;">Chris uses his power to create sentient life. Eamon tries to hyper-stunt his power to disintegrate the equipment. </span><br />
<a href="http://vignette3.wikia.nocookie.net/marveldatabase/images/8/8e/Mighty_Avengers_Vol_1_2_Textless.jpg/revision/latest?cb=20070315105120" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://vignette3.wikia.nocookie.net/marveldatabase/images/8/8e/Mighty_Avengers_Vol_1_2_Textless.jpg/revision/latest?cb=20070315105120" width="213" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We all take 20d6 double knockback damage as the two powers collide. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We all catch ourselves in the air and stuff. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">When we wake up. Tokugawa is standing over us all. He blames me for everything. He does give me the sword, though.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We see something move in the crater we created. It's a robot. It's a girl robot. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">It stands up and looks around, wild-looking in the eyes. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Great. We just created Ultronette. It looks a little bit like Eamon and Ezekiel. It makes a sound, and looks at Eamon and Ezekiel and says "what am I?"</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We end there.</span></div>
<!--Precis - When Eamon and Ezekiel's powers love each other very much, we try and resolve the conundrum of a potentially evil machine by creating Female Ultron.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com1tag:blogger.com,1999:blog-7240507133846725119.post-48108589552404076672016-09-09T12:34:00.001-05:002016-09-09T13:08:22.132-05:00Dragon Heresy and Gaming Ballistic (LLC!) update<span style="font-family: "georgia" , "times new roman" , serif;">A bit of bullet-point news, because I have a review of Dungeon Fantasy 19 I want to write.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<b><i><span style="font-family: "georgia" , "times new roman" , serif;">Gaming Ballistic is now Gaming Ballistic, LLC</span></i></b><br />
<b><i><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></i></b>
<span style="font-family: "georgia" , "times new roman" , serif;">Anticipating a real product with real sales, and not wanting to lose my house, ever, over a game, I have stood up a company for the purpose of selling the Dragon Heresy RPG, running the Kickstarter, and other commercial transactions. I've got an Employee ID number and everything. And a Linkedin posting that had all of my contacts thinking I quit my day job.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">This is a big step for me, though the company isn't terribly important to anyone else until it starts selling something.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<b><i><span style="font-family: "georgia" , "times new roman" , serif;">Look and Feel</span></i></b><br />
<b><i><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></i></b>
<span style="font-family: "georgia" , "times new roman" , serif;">The Gaming Ballistic blog will be undergoing some major changes. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">For one thing, I'm getting a new look, and a new template. It will be responsive, which should help those on mobile devices. It will also be migrating to its own domain, which I secured a while ago.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The masthead and look will be refined, as well. I'm working with a friend and colleague, and we've already got at least one thing set up - two versions of the new masthead.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Here's one of them:</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-C6BZETAFvHA/V9Lf4erQicI/AAAAAAAAHmE/-exPp4Kiekg-M8qQ6QY3vB5r45UqsytnACLcB/s1600/d20%2BGaming%2BBallistic%2BMasthead.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="104" src="https://4.bp.blogspot.com/-C6BZETAFvHA/V9Lf4erQicI/AAAAAAAAHmE/-exPp4Kiekg-M8qQ6QY3vB5r45UqsytnACLcB/s640/d20%2BGaming%2BBallistic%2BMasthead.png" width="640" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">There's a 3d6 version as well. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I have plans for both 3d6 and 2d20 versions and how to use them. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Dragon Heresy Progress</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i><br /></i></b></span>
<a href="https://3.bp.blogspot.com/-MN6QY3Ppp4s/V3wjhb_gTeI/AAAAAAAAHOs/fJ_J21NjxNUZCdZlkR48aznY_xTiiIdiQCPcB/s1600/WinterfeySigilCropped.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://3.bp.blogspot.com/-MN6QY3Ppp4s/V3wjhb_gTeI/AAAAAAAAHOs/fJ_J21NjxNUZCdZlkR48aznY_xTiiIdiQCPcB/s200/WinterfeySigilCropped.jpg" width="199" /></a><span style="font-family: "georgia" , "times new roman" , serif;">I've been doing a lot of blocking and tackling recently, but I'll admit I hit a willpower bump that's been a challenge.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Still, I got some good feedback from a new source on The Book of Heroes, and have incorporated that feedback.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">All of the core elements - other than the monster fluff-text descriptions - are now first-draft complete, and the monster lead-ins are slowly but surely getting done.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I got near on 20,000 words of text about my fae from one of my playtesters with a passion fr them, and am in the process of editing that to be in my voice and what I think is slightly better presentation of the information.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've reached out to my hopefully-editor with some business conversations and scheduling.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Kickstarter: Later or Sooner</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i><br /></i></b></span>
<a href="https://4.bp.blogspot.com/-XH_PIHBM1RU/V8cyAIjwS8I/AAAAAAAAHho/_7egXu45yOYNWf6uPfaJ1EFGStSj68r6gCPcB/s1600/dungeonfantasy.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://4.bp.blogspot.com/-XH_PIHBM1RU/V8cyAIjwS8I/AAAAAAAAHho/_7egXu45yOYNWf6uPfaJ1EFGStSj68r6gCPcB/s200/dungeonfantasy.png" width="191" /></a><span style="font-family: "georgia" , "times new roman" , serif;">So. The <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps">Dungeon Fantasy Kickstarter</a> is on track to probably hit $120-140K by the end, assuming it doesn't accelerate - which it might. SJG is being very responsive and I'm learning a lot from watching them. I'm in on this one for $155. The Box Set ($50), the PDFs ($35), and a year of Pyramid, which is always useful for me ($70).</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<a href="https://ksr-ugc.imgix.net/assets/013/667/967/83d5310642363ea9d78590c5db8a96ed_original.png?w=680&fit=max&v=1473435467&auto=format&lossless=true&s=e0a7eb5cf21393dca321b0e1f2d75e8f" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="158" src="https://ksr-ugc.imgix.net/assets/013/667/967/83d5310642363ea9d78590c5db8a96ed_original.png?w=680&fit=max&v=1473435467&auto=format&lossless=true&s=e0a7eb5cf21393dca321b0e1f2d75e8f" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">On the other hand, the <a href="https://www.kickstarter.com/projects/1486366537/world-of-aetaltis-rpg-campaign-setting-for-fifth-e">World of Aetaltis</a>, which is a new setting for 5e, did not get that "Day 1 boost" that seems so critical. I've backed this one, and am interested in its progress, for somewhat selfish reasons. The KS goal is about $70K, which as I've said before is about right for a hardback book with good art, pro layout and editing, and which pays market rates to writers and editors. I'm in at the "PDF-only" level, for $85.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">On the one hand, both Kickstarters seem to confirm that for hardback books or sets, you get some serious cash coming in per backer - about $85-$100. That's good.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Aetaltis is bringing in about 2,300-3,000 per day, which would get to the goal in time if it's linearized (which it's not usually - <a href="http://www.leagueofgamemakers.com/curves-the-key-to-a-successful-kickstarter/">Kickstarters don't always work that way</a>). The DF boxed set is bringing in an average of $7500 per day, but a ton of that came in on Day 1 and 2, and since then they're in the $2,500-4,500 range.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<a href="https://2.bp.blogspot.com/-8v6ZhTfxHWU/V6ipUe3-m6I/AAAAAAAAHZM/6diPUfejOjY4RfEv5-UhIN4cqi4w8Nb_wCPcB/s1600/DragonSigilColor%2B%25283%2529.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="198" src="https://2.bp.blogspot.com/-8v6ZhTfxHWU/V6ipUe3-m6I/AAAAAAAAHZM/6diPUfejOjY4RfEv5-UhIN4cqi4w8Nb_wCPcB/s200/DragonSigilColor%2B%25283%2529.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">Here's my worry: DF and Dragon Heresy are both the same basic type of game. Complete RPGs. Aetaltis is a setting-only game, though with high production values. Mine will be 5e/OGL-based (good for me, I think), is a complete game in two volumes, and has a setting as well.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But right off the tail of the DF Kickstarter, when a lot of my user base is, I think, shared?</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">That makes me think that my planned October launch date would be unwise. November and December aren't BAD, but January seems much better. Plus, it gets out of the holiday season, which might put a strain on my editor. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">(Did I mention I'm just giddy with who I think I managed to hire? No? Well . . . more on that some other day.)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">It would also give a bit of a breather to ensure that the book is as good as it can be <i>before </i>it goes to him. And with all the tasks required to get the Kickstarter stood up, including the very, very terrifying combo of "Kickstarter Video" and "European/non-US shipping", a bit more time would be good.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I think<a href="https://plus.google.com/u/0/106658611924718886008/posts/fuvcu7uByvP"> it's time for another poll.</a></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>The To-Do List</i></b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><i><br /></i></b></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I'm really down to the wire here. I've got some rewriting/organization work to do on the NPC motivations section for The Book of Deeds. I have a bunch of monsters to knock down, which involves 250-500 words of fluff text each. I may wind up culling the monster list quite a bit - I've got a LOT of types of critters, and a LOT of sub-types, which at 350 words per entry could add an unforgivable 75,000 words to an already-full manuscript.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Culling the list and offering up the balance as a separate add-on later might make sense. I'd not nix any critters crucial to the game, of course, but there are always monsters that really don't need to be there, and there are monsters and other foes that do.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<a href="https://2.bp.blogspot.com/-PsSMD1aiBkk/V516o2513-I/AAAAAAAAHVE/XX5n1Pmjh1EEyfwx_kYR5UDE3Avmt_1WQCPcB/s1600/AnneBarbarianToken.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://2.bp.blogspot.com/-PsSMD1aiBkk/V516o2513-I/AAAAAAAAHVE/XX5n1Pmjh1EEyfwx_kYR5UDE3Avmt_1WQCPcB/s200/AnneBarbarianToken.png" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">Then there's a short list of optional rules that I want to include. I have an option for fighter-types that I really like. I want to include rules for different-size shields as options. I want to include an option to make Dexterity and Strength both matter all the time for combat. One or two more things.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I think I also need to make a few changes to the sea travel rules.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">And a real examination of the Domain Management rules that <a class="g-profile" href="https://plus.google.com/112397419136682183595" target="_blank">+Alexander Macris</a> gave me permission to borrow and convert to SRD5.1. Got to make sure they're sensible (and any nonsense is my doing in the conversion, not his).</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But it's starting to look like the monster mash, followed by tweaking, and that's very good.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've also started to narrow down print options for hardbacks. It really will depend on backer count. It's also last on the list, or close to it, for funding, but I went from despondent (Lulu wanted $65 <i>per book</i> even at quantities of 1,200), to cautiously optimistic (Drive Thru RPG was a lot better), to very optimistic. PrintNinja and Thomson-Shore both look very strong for smyth-sewn, full-color hardbacks. Thomson-Shore apparently has a partner printer in the UK that might make inside-the-EU printing and shipping cost far less than otherwise. Shipping can run $20-90 <i>per book</i> done unwisely, since it's shipping, customs, and taxes. If I can get it printed in Europe with a sufficient number of orders, it's totally win-win. And I WANT to do that.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I've initiated conversations with Backerkit, and confirmed reasonable prices (1% of raised funds, plus 5% of any last-minute "upsells" people do for add-ons), but they're a data management service. Thomson-Shore also does Kickstarter help, and they're looking very, very promising as a nearly one-stop shop.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Still. That video. Shudder. I do have nice maps, courtesy of Cornelia Yoder. I have a book laid out with art holes, so I can show backers that the risks of not getting a playable game are very low.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, the next few weeks are nose-to-the-grindstone time for writing, editing, and tweaking. And then it's making the arrangements to get the thing out the door. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com7tag:blogger.com,1999:blog-7240507133846725119.post-24859422923481277612016-09-08T01:30:00.002-05:002016-09-08T23:19:51.994-05:00GURPS Day Summary Sept 2 - Sept 8, 2016<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s1600/GURPSDay%2BImage.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: "georgia" , "times new roman" , serif;"><img border="0" height="149" src="https://4.bp.blogspot.com/-RFr50_P-0bM/Vqg96tuIvbI/AAAAAAAAGfs/Xato7EfTnUc/s200/GURPSDay%2BImage.jpg" width="200" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;">Thursday is GURPSDay. We're a week and about 69,000 into the GURPS Dungeon Fantasy Kickstarter . Below you can find the blog activity from the last seven days.<br /><br />Over the last week there have been 53 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen today.</span><br />
<a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s200/dungeonfantasy_set.png" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;">In the first week of the <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps">kickstarter</a>, we're hitting a pace of just shy of $90 per pledge. SJG has found a way to guarantee European shipping at $30 per order (or thereabouts - go read <a class="g-profile" href="https://plus.google.com/110568439811900063023" target="_blank">+Phil Reed</a>'s precise wording for details), and so with 22 days to go, we need perhaps 10-15 backers per day to get where we're going. Don't make them wait - the higher the funding of this project, the more they're convinced GURPS has life in it.</span><br />
<a href="http://www.warehouse23.com/products/gurps-dungeon-fantasy-19-incantation-magic" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://www.warehouse23.com/spree/products/10755/xlarge/cover_lg.jpg?1473341616" width="153" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">We also saw the release of <a href="http://www.warehouse23.com/products/gurps-dungeon-fantasy-19-incantation-magic">Dungeon Fantasy 19: Incantation Magic</a>, by <a class="g-profile" href="https://plus.google.com/104281521139575485826" target="_blank">+Christopher R. Rice</a> and <a class="g-profile" href="https://plus.google.com/107800772447580650627" target="_blank">+Antoni Ten Monrós</a>. It's the long-awaited (by them, and if you're into Vancian-flavored magic, by many more) book introducing an alternate magic system to Dungeon Fantasy. It's <i>based on </i><a href="http://www.warehouse23.com/products/gurps-thaumatology-ritual-path-magic">Ritual Path Magic</a>, but nearly every jot and tiddle was either worked over or looked over to ensure it plays fast and simple, like the rest of the DF line.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;">It's a <i>VERY </i>good day to GURPS. (and happy 50th birthday, Trek!)</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">
<span style="font-family: "georgia" , "times new roman" , serif;">Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.</span></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">As always, if you're interested in having your blog consolidated here, navigate over to <a href="http://gamingballistic.blogspot.com/2016/01/gurps-day-give-me-your-tired-your.html">The Instructions Page</a> and drop me a line.</span></span><br />
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<span style="font-family: "georgia" , "times new roman" , serif;"><span style="font-family: "georgia" , "times new roman" , serif;"></span><br /></span>
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<a href="http://darkpathsandwanderedroads.blogspot.com/">Dark Paths and Wandered Roads</a> (Jason Woollard)
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<ul>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/09/sundered-lands-121_66.html">Sundered Lands 12.1</a> (9/08/16) - Seeker and Moonscar head off to take care of some business of their own. They revisit the Harbormaster's estate, talk with an enemy and run into some prejudice. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
<li><a href="http://darkpathsandwanderedroads.blogspot.com/2016/09/sundered-lands-12.html">Sundered Lands 12</a> (9/08/16) - The companions regroup after their adventures in the Vanderboren Vault and plan their next moves, including gathering some information on Lavina's brother, Vanthus, do a little magical shopping and prep Arn for some undercover work. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.</li>
</ul>
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<a href="http://rpgsnob.blogspot.com/">RPG Snob</a> (Jason Packer)
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<ul>
<li><a href="http://rpgsnob.blogspot.com/2016/09/gurps-dungeon-fantasy-bringing-hack-and.html">GURPS Dungeon Fantasy - Bringing the Hack and the Slash</a> (9/03/16) </li>
</ul>
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<a href="http://thecollaborativegamer.wordpress.com/">The Collaborative Gamer</a> (Joseph Linden)
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<ul>
<li><a href="https://thecollaborativegamer.wordpress.com/2016/09/02/dungeon-fantasy-kickstarter-amazing/">Dungeon Fantasy Kickstarter! Amazing!</a> (9/02/16) </li>
</ul>
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<a href="http://dungeonfantastic.blogspot.com/">Dungeon Fantastic</a> (Peter Dell'Orto)
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<ul>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/dungeon-fantasy-steal-which-bits-part-ii.html">Dungeon Fantasy: Steal Which Bits? - Part II</a> (9/08/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/dungeon-fantasy-steal-which-bits-part-i.html">Dungeon Fantasy: Steal Which Bits? - Part I</a> (9/07/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/the-tone-of-df-and-using-bits-elsewhere.html">The Tone of DF, and Using Bits Elsewhere</a> (9/05/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/df-felltower-revised-rumor-rules.html">DF Felltower - Revised Rumor Rules</a> (9/04/16) </li>
<li><a href="http://dungeonfantastic.blogspot.com/2016/09/a-deeper-look-at-df-kickstarter.html">A deeper look at the DF Kickstarter</a> (9/02/16) </li>
</ul>
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<a href="https://gwythaintny.wordpress.com/">Northport</a> (Denis McCarthy)
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<ul>
<li><a href="https://gwythaintny.wordpress.com/2016/09/08/you-all-meet-in-a-tavern/">You All Meet in a Tavern…</a> (9/08/16) </li>
</ul>
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<a href="http://southernstylegurps.blogspot.com/">Southern Style GURPS</a> (Chris Bower)
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<ul>
<li><a href="http://southernstylegurps.blogspot.com/2016/09/the-house-of-conti-session-1-and-2.html">The House of Conti - Session 1 and 2</a> (9/07/16) </li>
</ul>
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<a href="http://gamingballistic.blogspot.com/">Gaming Ballistic</a> (Douglas Cole)
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<ul>
<li><a href="http://gamingballistic.blogspot.com/2016/09/gurps-day-summary-sept-2-sept-8-2016.html">GURPS Day Summary Sept 2 - Sept 8, 2016</a> (9/08/16) </li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/dungeon-fantasy-boxed-set-word-of-kromm.html">Dungeon Fantasy Boxed Set: The Word of Kromm</a> (9/07/16) - With all the excitement about he DF Boxed Set, and even with my interview, there's a lot of information Sean Punch has put out there in the DF threat of the SJG Forums. I've collected it here into one post.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/dungeon-fantasy-boxed-set-interview.html">Dungeon Fantasy Boxed Set: Interview with Line Editor Sean Punch</a> (9/07/16) - I had the opportunity to sit down once again with GURPS Line Editor Sean Punch for a 90-minute interview concerning the GURPS Dungeon Fantasy Boxed Set.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/aeon-campaign-s3e8-take-me-out-to.html">Aeon Campaign S3E8 - Take Me Out to the Ballgame</a> (9/06/16) - Aeon S3E8 - We take on a giant mob in Yankee Stadium. Lots of mooks, a giant minigun, and a guy with six attacks who can deliver a -8 deceptive attack. It's a pretty robust battle and we blunder through thanks to huge karma spends. Nonetheless, Zephyr almost bites it. We win, but it's messy.</li>
<li><a href="http://gamingballistic.blogspot.com/2016/09/df-kickstarter-funding-goals-and-costs.html">DF Kickstarter Funding Goals and Costs</a> (9/03/16) - Is $100K too much for a KS goal for the DF boxed set? No. Definitely not, and I give estimates of why I think it's either bang-on or even a little low. Applies to any self-publishing venture.</li>
</ul>
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<a href="http://justroll3d6.com/">Just Roll 3d6</a> (Colin)
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<li><a href="http://justroll3d6.com/gurps-dungeon-fantasy-awesome/">Why GURPS Dungeon Fantasy Is Awesome</a> (9/07/16) - In light of the Dungeon Fantasy Kickstarter, this post discusses why dungeon fantasy is so popular—and why GURPS Dungeon Fantasy is a great way to play the genre. </li>
<li><a href="http://justroll3d6.com/dungeon-fantasy-kickstarter-announced/">Dungeon Fantasy Kickstarter Announced</a> (9/02/16) </li>
</ul>
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<a href="http://mailanka.blogspot.nl/">Mailanka's Musings</a> (Daniel Dover)
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<ul>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-cheat-sheet.html">Rewriting Combat: The Cheat Sheet</a> (9/07/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-optional-rules.html">Rewriting Combat: Optional Rules</a> (9/06/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-advantages-skills-and.html">Rewriting Combat: Advantages, Skills and Techniques</a> (9/05/16) </li>
<li><a href="http://mailanka.blogspot.com/2016/09/rewriting-combat-intent.html">Rewriting Combat: The Intent</a> (9/04/16) </li>
</ul>
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<a href="https://blog.firedrake.org/">RogerBW's Blog</a> (Roger Bell-West)
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<li><a href="https://blog.firedrake.org/archive/2016/09/GURPS_Dungeon_Fantasy_18__Power_Items__Sean_Punch.html">GURPS Dungeon Fantasy 18: Power Items, Sean Punch</a> (9/03/16) </li>
</ul>
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<a href="http://www.chainlinkandconcrete.blogspot.com/">Chain Link and Concrete</a> (M. Eversberg II)
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<li><a href="http://chainlinkandconcrete.blogspot.com/2016/09/generic-ballistic-vests-us-nij-ratings-to-dr.html">Generic Ballistic Vests - US NIJ Ratings Converted to GURPS DR</a> (9/03/16) </li>
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<a href="https://mshrm.wordpress.com/">Don't Forget Your Boots</a> (Mitch French)
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<li><a href="https://mshrm.wordpress.com/2016/09/03/pirates-session-1/">Pirates! Session #1</a> (9/03/16) </li>
<li><a href="https://mshrm.wordpress.com/2016/09/02/pieces-of-eight-pieces-of-eight/">Pieces of Eight! Pieces of Eight!</a> (9/03/16) </li>
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<a href="http://pseudoboo.blogspot.com/">Let's GURPS</a> (Pseudonym)
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<li><a href="http://pseudoboo.blogspot.com/2016/09/cross-post-gurpsday-summary-and_8.html">Cross-Post: GURPSDay Summary and Reflections</a> (9/08/16) </li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/sorcery-landscaping-spells.html">Sorcery: Landscaping Spells</a> (9/08/16) - A bunch of simple spells with a farming application theme.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-372-alternate-dungeons.html">Review: #3/72 - Alternate Dungeons</a> (9/08/16) - One of my favorite issues, it adds a lot to Dungeon Fantasy!</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-pyramid-344-alternate-gurps-ii.html">Review: Pyramid #3/44 - Alternate GURPS II</a> (9/06/16) - Lots of options for tuning depth and complexity.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/ritual-path-magic-cheat-sheet.html">Ritual Path Magic: Cheat Sheet</a> (9/05/16) - A cheat sheet with lots of tables from the Ritual Path Magic System.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-power-ups-1-imbuements.html">Review: Power-Ups 1 - Imbuements</a> (9/04/16) - A good supernatural ability system for combat oriented characters and campaigns.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/review-gurps-fantasy.html">Review: GURPS Fantasy</a> (9/03/16) - A book that feels mostly superceded nowadays, but with a few treasures here and there.</li>
<li><a href="http://pseudoboo.blogspot.com/2016/09/ritual-path-magic-necromancer-spells.html">Ritual Path Magic: Necromancer Spells</a> (9/02/16) - Just a handful of warm-up low level RPM spells.</li>
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<a href="http://papermenplasticmonster.blogspot.com/">Of Paper Men and Plastic Monsters</a> (Cole Jenkins)
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<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/dungeon-fantasy-tone-correction-and.html">Dungeon Fantasy Tone - Correction and Continuation</a> (9/06/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/the-tone-of-gurps-dungeon-fantasy.html">The Tone of GURPS Dungeon Fantasy</a> (9/04/16) </li>
<li><a href="http://papermenplasticmonster.blogspot.com/2016/09/dungeon-fantasy-roleplaying-game-box.html">Dungeon Fantasy Roleplaying Game Box Set Kickstarter</a> (9/02/16) </li>
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<a href="http://www.themook.net/gamegeekery">Game Geekery</a> ("Warren ""Mook"" Wilson")
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<li><a href="http://www.themook.net/gamegeekery/two-important-gming-lessons/">Two Important GMing Lessons</a> (9/07/16) - Two things I (re)learned GMing at last weekend's convention - The Players Want To Have Fun, and Let Her Be A Werewolf! </li>
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<a href="http://blog.codebyclockwork.com/">Code by Clockwork</a> (Jeff Demers)
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<li><a href="http://blog.codebyclockwork.com/2016/09/gurps-calculator-gca-import.html">GURPS Calculator: GCA Import Functionality Development Starting!</a> (9/04/16) </li>
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<a href="http://gurb3d6.blogspot.com/">GURB- The Generic Universal Roleplaying Blog</a> (The_RyujinLP)
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<li><a href="http://gurb3d6.blogspot.com/2016/09/power-armor-powered-up.html">Power Armor, Powered Up!</a> (9/08/16) -Need some more heavy metal love in your life? The bog standard Dreadnought Heavy Battlesuit not cutting it anymore? Need some custom powered suits for hapless soldiers as they battle the evil space bugs? Then you needs some Power Armor, Powered-Up!.</li>
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<a href="http://dr-kromm.livejournal.com/tag/gurps">Dr. Kromm's GURPS Livejournal</a> ("Sean ""Dr. Kromm"" Punch")
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<li><a href="http://dr-kromm.livejournal.com/196644.html">Another week in the life of GURPS</a> (9/02/16) </li>
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<a href="http://www.gurpshexytime.blogspot.com/">The Lands of Nandeme</a> (Charles Saeger)
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<li><a href="http://gurpshexytime.blogspot.com/2016/09/game-log-28-august-2016-green-acres-is.html">Game log 28 August 2016: Green Acres is the place to be</a> (9/04/16) </li>
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<a href="http://www.rpgjutsu.com/">RPG Jutsu</a> (Merlin Avery)
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<ul>
<li><a href="http://www.rpgjutsu.com/2016/09/02/dungeon-fantasy-powered-gurps/">Dungeon Fantasy – Powered by GURPS</a> (9/02/16) </li>
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<a href="http://moelane.com/">MoeLane.com</a> (Moe Lane)
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<li><a href="http://moelane.com/2016/09/08/lagoon-2-infinity-gurps-gurpsday/">Lagoon-2 (Quantum 6) #gurpsday</a> (9/08/16) </li>
<li><a href="http://moelane.com/2016/09/01/an-adaptation-of-nikola-teslas-gurps-whos-who-1-stats-for-4e/">An adaptation of Nikola Tesla’s GURPS Who’s Who 1 stats for 4e.</a> (9/02/16) </li>
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<a href="http://www.ravensnpennies.com/">Ravens N' Pennies</a> (Christopher R. Rice)
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<ul>
<li><a href="http://www.ravensnpennies.com/2016/09/carpe-blogiem-its-not-you-dungeon.html">Carpe Blogiem: It's not you Dungeon Fantasy, It's Me</a> (9/07/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/aeon-team-s01e02-and-we-are-watching.html">Aeon A-Team S01E02 - And We Are Watching</a> (9/06/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/the-hurt-locker-dungeon-fantasy-duelists.html">The Hurt Locker: Dungeon Fantasy Duelists</a> (9/05/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gamemasters-guidepost-dungeon.html">Gamemaster's Guidepost: Dungeon Fantasising</a> (9/05/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gurps101-dungeon-fantasy-sharpshooters_81.html">GURPS101: Dungeon Fantasy Sharpshooters</a> (9/04/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/gurps101-ethical-axis-for-dungeon.html">GURPS101: Ethical Axes for Dungeon Fantasy</a> (9/03/16) </li>
<li><a href="http://www.ravensnpennies.com/2016/09/carpe-blogiem-dungeon-fantasy.html">Carpe Blogiem: Dungeon Fantasy Kickstarter is Now Live</a> (9/02/16) </li>
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<a href="http://worldsbeyondearth.blogspot.com/">Worlds Beyond Earth</a> (Derrick White)
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<li><a href="http://worldsbeyondearth.blogspot.com/2016/09/seige-crab.html">Seige Crab</a> (9/08/16) </li>
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Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com0tag:blogger.com,1999:blog-7240507133846725119.post-70188060656017445342016-09-07T14:11:00.004-05:002016-09-07T14:25:01.650-05:00Dungeon Fantasy Boxed Set: The Word of Kromm<a href="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s1600/dungeonfantasy_set.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="288" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s320/dungeonfantasy_set.png" width="320" /></a>With all the excitement about he DF Boxed Set, and even with my interview, there's a lot of information <a class="g-profile" href="https://plus.google.com/101013142344697629512" target="_blank">+Sean Punch</a> has put out there in the DF threat of the SJG Forums.<br />
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I've collected it here into one post. Hopefully it'll help someone.<br />
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<b><i>What is the DF Boxed Set</i></b><br />
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What This Is: A standalone roleplaying game, Powered by GURPS – a game created using GURPS as a toolkit. To create it, I had to rewrite big chunks of the GURPS Basic Set, GURPS Dungeon Fantasy (mostly the first three volumes), and – have no fear – GURPS Magic. I also had to write more original material than I realized back in January . . . Whether you're a GURPS fan, a player of other RPGs, or a total newbie to gaming, there's something in the box for you.<br />
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What This Is Not: An "update" or a "repackaging" of anything. This is not "all the GURPS Dungeon Fantasy supplements and related Pyramid issues in one place for existing GURPS fans." That would intimidate the living crud out of newbies, who we hope will buy the game! In fact, you don't have to know what a "gurps" is to use this. (Depending on how many house rules you use, you might even be better off if you don't!)<br />
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More on this in upcoming weeks . . . I'm still writing the Designer's Notes articles.<br />
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<b><i>How well does it mesh with the current DF line?</i></b><br />
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Well enough, but there will be adaptations needed. Those going from the box to the PDFs will get a wealth of extra stuff, but they'll have to learn some annoying GURPS mechanics that I either pounded flat or swept under the carpet, and will notice that bards aren't quite the same. Those going from the PDFs to the box will notice a lot of replication, but they'll get some surprising new stuff and replacement rules for things that kind of suck in GURPS, and will notice that bards aren't quite the same.<br />
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I'd say that (GURPS Fourth Edition + GURPS Dungeon Fantasy) and the box are more compatible than GURPS Fourth Edition and GURPS Third Edition, Revised. But the box is a bit like "GURPS 4.5, only for hack 'n' slash."<br />
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<b><i>Are bards not quite the same ?</i></b><br />
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Bards right now are spread thin over three areas of supernatural expertise (Bard-Song abilities, magic spells, and Enthrallment skills) and two Talents (Bardic Talent and Musical Ability); can use only three colleges of magic; and have so many points tied up in this situation that there's nothing left if, say, you want to play a nonhuman. In the box, all of these situations will take a turn for the better.<br />
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<b><i>Choices from other supplements (Low-Tech in this case)</i></b><br />
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Being a new game and not a GURPS supplement, the box has the luxury of picking one set of numbers and pretending the others don't exist. It went with the GURPS Low-Tech numbers because they're more recent, cover more sorts of armor over more body parts, and more obviously assemble into grab-and-go suits. This does mean armor costs a lot and, at lower DRs, weighs a lot for what you get. It also means that as you slide up the scale, armor becomes pretty efficient.<br />
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It bears pointing out, too, that between modifiers like fine and orichalcum, and the almost criminally cheap Lighten enchantment, those with money can have armor that approaches "stupidly light" if they want it. This is fantasy, where money is no object but heavy fighters traditionally clank until they finally get cool magic armor. It is not medieval Europe.<br />
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From reading the description and from reading various comments, it sounds as though the material in the boxed set will have some differences when contrasted with the current DF line.<br />
Yes. For one thing, many newbie-scaring rules and concepts (e.g., enhancements, limitations, and techniques) aren't there – though they'll work as always if you opt to restore them. Almost everything else has had a touch of the editorial pen. Some content has simply been tweaked not to refer those things I left out, of course! However, other material has been clarified (e.g., countless spell descriptions), optimized for DF (still on the magic theme: spells conform with Wizardry Refined), adjusted to be less lame in DF (Outdoorsman . . .), or had game-slowing complexities removed. A very, very small number of things have been rewritten sufficiently that they might not feel like the GURPS you know; they might feel a little "GURPS 4.5."<br />
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<b><i>Will the profession templates be at different CP totals?</i></b><br />
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No. They are all at 250 points.<br />
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The starting power level supported by the stock character templates in the Dungeon Fantasy Roleplaying Game is 250 points. Is that high? Well, because power level is open-ended, "high" is relative. In GURPS Fourth Edition, starting characters in even very realistic genres have 150 points, so 250 points is higher than that . . . yet it's in the middle of what the Basic Set calls "larger-than-life" (200-300 points), toward the bottom of what GURPS Supers calls "low-power" (200-400 points), and well below the 400-point starting level for GURPS Monster Hunters, which also about sword-swinging, magic-using heroes fighting monsters. I'd say that makes 250 points a "medium" starting power level.<br />
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Does the Dungeon Fantasy Roleplaying Game support other power levels? Not in its character templates, no – those assume 250 points. The box doesn't offer ready-made 200-, 150-, 100-, or 50-point templates, nor does it offer level-ups in large chunks. It starts players off with heroes who can do something cool in practically any situation out of combat and on every turn in combat, and it encourages them to "level up" creatively in the areas they find fun, not in prepackaged ways. But if the GM wants to get away from templates, there's the usual support for any power level desired. Everything has a point cost and there are pointers on how to keep people focused at power levels other than the default one.<br />
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Personally, I feel that starting characters will feel a lot like new heroes in modern computer and tabletop RPGs, and that because of this, 250 points will be seen as "low" by those who have never played GURPS. Only veterans of very old zero-to-hero games, and those who have played GURPS at a wide variety of power levels in many settings, will feel otherwise.<br />
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<b><i>It is often difficult to afford both a racial template and a professional template.</i></b><br />
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I've taken pains to ensure that every profession can afford a nonhuman racial template, though one expensive racial template is still a reach for one professional template.<br />
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<b><i>I want to teach new players how GURPS works, and I've found that 250 points can sometimes be overwhelming.</i></b><br />
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I've made a few changes to template presentation to help a bit with that.<br />
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<b>Will the differences between the box set and the existing DF line be significant enough to warrant something like a "GURPS Update" PDF, to help existing DF players and curious box set players conform the box set to the line?</b><br />
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Reply hazy, ask again . . . someday. In the past, update documents came after the fact and were mostly the work of dedicated fans, though SJ Games laid them out and distributed them. Noting each change in a log slows down a project of this kind immensely. Game development is writing, and writing works best when you don't stop at every section to make notes in another document. Thus, there's no change log – and text rearrangements ensure that automated file comparison is unlikely to work. Any such thing would be an after-publication effort, probably by fans.<br />
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It's important to realize that we see the Dungeon Fantasy Roleplaying Game as similar to the Discworld Roleplaying Game, the Hellboy Sourcebook and Roleplaying Game, and the Vorkosigan Saga Sourcebook and Roleplaying Game. It isn't a GURPS supplement, so update, conversion, or bridging documents aren't a priority.<br />
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All of which said, it's extremely compatible with GURPS and most of the changes are organizational (e.g., "Let's lower ST and add those points to the advantage budget, so a player who wants an agile warrior rather that a strong one can have that.").<br />
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<b><i>Could we get a list of changes between the boxed set and the original materials? Just the highlights would do nicely.</i></b><br />
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Game development is writing and writing isn't the same as, say, software development . . . pausing it to log changes is a time-consuming and hence costly luxury. I did not do that, so there is no official list of changes. If something felt "off" to me, I changed it and moved on. It's possible that fans might eventually crowdsource such a list – and if they do, it's conceivable (no promises!) that SJ Games might distribute that list semi-officially.<br />
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That said, I have written 3,750 words of Designer's Notes articles. Keep an eye out for those, because they do highlight the biggest differences – though at the level of "lots of spells were changed for these reasons" rather than "here's a list of spells that changed," never mind "here are the changes to spells." Spells are just one example. You could replace "spells" with "advantages" or "gear" or "combat options" or "modifiers."<br />
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<b><i>There are a lot of new players who are interested in something more serious and character driven than the DF ad copy implies.</i></b><br />
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This is true, but our goal in this specific case is to build a single (sub)genre game from our generic game system. As subgenres go, traditional hack 'n' slash fantasy has a surprising amount of game-mechanical overhead (tons of detail needed on spells, weapons, armor, combat, monsters, etc., plus detailed resource tracking). A deeper social dimension would mean adding social traits plus at least a rudimentary socio-economic framework in which those things would be relevant, with all that implies for arms control, sumptuary laws, cost of living, jobs, residences, retainers, etc. That would bring its own significant overhead. For the time being, then, we're focusing on the first class of things.<br />
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Nothing says the Dungeon Fantasy Roleplaying Game has to stop there, of course. It does include significant noncombat abilities, even social skills. The question is one of developing their use in more story-oriented directions.<br />
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Phil Reed notes: If the Kickstarter project closes successfully, this is just the beginning.<br />
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<b><i>How pitched to new players of GURPS is the writing?</i></b></div>
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Its bias toward new GURPS players is comparable to that of the Basic Set: It doesn't assume you already play GURPS and it does take the time to explain basics such as "What is roleplaying?" and how dice-rolling works.</div>
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<b><i>Will players be assumed to know how to play an RPG?</i></b></div>
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No, although I was realistic in that regard. Most people who come to roleplaying do so after hearing how it works from people who already do it. I'm not sure it has been a thing since the 1970s to just walk down Main Street, see a funky shop with colorful boxes in the window, buy cold, and try to figure out the game. So the pitch is slanted toward people who have at least heard of RPGs, if not played them.</div>
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<b><i>How well will, say, a middle school student be able to understand the Dungeon Fantasy RPG?</i></b></div>
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Better than such a student would be able to understand the Basic Set, I think. There are zero switches and dials to adjust to get the genre you want – only traits and rules you'll use in adventure fantasy are included. There's significantly less on-the-fly math. Templates aren't as dense and hard to read. The overall tone of the writing is lighter; GURPS strives to be informal, even conversational, but I'd like to believe I took it even further.</div>
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(Of course, a bad student with terrible grades in English and Mathematics won't get very far with it!)</div>
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<b><i>So, we can only hope to see a suplement covering this social issues in a distant future?</i></b></div>
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As Phil Reed said, "If the Kickstarter project closes successfully, this is just the beginning." I can't promise that additional coverage of social gaming would be a priority, but it is item #7 on my big list of "maybes," which currently goes up to 16.</div>
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<b>So... IF this project succeeds, we can hope similar "boxes" for other genres, like Space Opera and Supers, right? Can we look to have a full "4.5 Edition" (or even a 5th Edition) in a distant future?</b></div>
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Probably not, because one of the biggest problems GURPS is facing is a general lack of interest in generic RPGs. In a hypothetical future where other boxes exist for other genres (and we cannot promise that!), each one would run with one specific genre. Which means its "4.5" would be a genre-specific rules set slightly different from all the other "4.5s." All would be built from Fourth Edition, so there would still be a universal game behind it all, but pulling them together wouldn't be the best use of energy . . . it would use up resources that could give us quite a bit of other genre coverage to create a game that covers all genres and thus competes with those boxed sets.</div>
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But this is all extremely hypothetical right now, and if you quote that back at me in a year, I'll claim The Devil hacked my account. ;)</div>
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<b><i>Will you fold the new template layout into the main line (not just DF)?</i></b></div>
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Probably not. It's pretty hard on space and production artists, so it's something we can do for a fancy </div>
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product that we can't so easily do for dozens of PDFs a year. Also – and this is important – the Dungeon Fantasy Roleplaying Game and GURPS are relatives, not supplements for one another. Things in one aren't supposed to wash back into the other . . .</div>
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<b>Anyway, all this talk made me think... there will be differences in costs of the advantages and disadvantages?</b></div>
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Off hand, I don't recall changing any costs. Of course, the day the box ships, somebody will call me on that! But in the interest of compatibility, I kept even weird costs that weren't nice multiples of five. Lots of cases of Trait [15] being made into Trait (Modifier, -10%) [14] became Other Trait [14] so that the games would remain compatible at the mathematical level, even though some labels changed.</div>
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Ah, wait, I just recalled one cost change I made . . . for bards. That's all I'm going to say. ;)</div>
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<b>The pattern being assumed I think is a mirror of the 3E to 4E jump, where 3E went to Compendium because everything new was scattered all over, and then Compendium went to 4E in part because lessons learned weren't able to be universally applied.</b></div>
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That case isn't very comparable to the current one, though. The Third to Fourth case was "old edition of a generic game with lots of add-ons gets a compilation of add-ons, new edition of the same generic game assimilates those add-ons." The GURPS vs. Dungeon Fantasy Roleplaying Game case is more "generic toolkit is used to build a new game, which is an example of how the toolkit works." The former situation is "I had a lot of hardware everywhere in my shop, so I created a system for keeping track of it all last year, and this year I just rearranged the whole shop." The latter is "I had a lot of hardware in my shop, so I built a house to keep my family and friends happy."</div>
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<b>Personally I'd be afraid of greater fragmentation by going with a bunch of different box sets, each with its own "4.5" that undermines the notion of the G and U in GURPS, without folding it back in somehow.</b></div>
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If the Dungeon Fantasy Roleplaying Game were actually GURPS, I think that would be a worry. But it isn't! It's another game based on GURPS. The universal system already exists but is more system than game . . . what's missing are actual worked examples of games you can create using the system. Creating those doesn't affect the system – even if some of them need tweaks. It's like the guy in my hardware example going out and buying some extra parts for his house, because they weren't in his shop: That doesn't make his shop less useful, and it doesn't mean he needs to start cluttering up his shop with yet more hardware he needed for one specific project.</div>
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<b>I have seen so many indies RPGs that I thought that the situation was not so bad [...] today I think we have more, even if sell less.</b></div>
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The thing is that if there are a million customers and they buy 10 games, one from each of 10 big companies, each company gets 100,000 customers. If there are 1,000 games, each game gets 1,000 customers. Perhaps 1,000 games generate more interest and grow the market to 2 million people, 2,000 per game. But if the big companies used to 100,000 customers built their methods around having at least 10,000 customers even for total failures, 2,000 is 1/5 of a total failure. And if too many of those big companies throw in the towel as a result, the hype they generate goes away . . . and that hype is what the small and indie stuff piggybacks on. Each big company that goes away might take 1/10 of those 2 million people with it.</div>
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That's a gross simplification, but it illustrates how you can have more interest, more people, and more products, yet less success. Indie really only works if there are a few big fish around to buoy awareness and invest in growing the hobby. Indies don't have the spare assets to burn on those goals.</div>
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<b><i>Who's the author of "I Smell a Rat"? Or is this being kept secret?</i></b></div>
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I am the author of all the books. There will be "additional material" credits, and of course there will be credits for artists, production staff, marketing personnel, and so on, but I am the one who developed all of the written content.</div>
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And as a bonus: I Smell a Rat is a very basic adventure with one quest-giver and a single, fairly linear level. It starts at an inn, like so many old-school adventures do. It involves killing giant rats for rewards, like countless other intro adventures in countless other RPGs, both tabletop and computerized. Its primary purposes are to show GMs how dungeons are mapped, stocked, and described, and to give players a chance to learn about combat, tricks, traps, and looting. Of course, there are ways it could be expanded to bigger, flashier things . . . and for all I know, some enterprising author will come along and do exactly that.</div>
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<b><i>Quarter of a million words is no joke. Yikes.</i></b></div>
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I got to reuse a lot, but that was rarely verbatim. The real work was making sure it was start-to-finish </div>
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consistent, with no pointers to nonexistent sections or external supplements, and with all rules tweaks propagated to even the darkest corners of the text. Whether you find setting up, stocking, and organizing a shop easier or harder than building a house is a matter of personal skills and tastes, but doing the latter isn't easy work just because the former is hard work.</div>
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<b><i>Will the revision to the magic system go beyond Wizardry Refined + readability?</i></b></div>
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The magic system in the Dungeon Fantasy Roleplaying Game is the one in GURPS Magic with these major changes:</div>
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<li>I made everything in "Wizardry Refined" (Pyramid #3/60: Dungeon Fantasy III, pp. 4-14) standard, not optional, and left no clue that things were ever any different.</li>
<li>I added Protection from Evil and Sense Evil, from GURPS Dungeon Fantasy 11.</li>
<li>I removed all Enchantment and Technological spells. (Enchanted items are still part of the game, but enchantments aren't described as spells for PCs to learn and cast.)</li>
<li>I removed spells no PC is ever likely to cast, like Resurrection. (Just as with Enchantment spells, the effects still exist, but they're now "stuff to buy in town," not "stuff to learn and cast.")</li>
<li>I removed over-complex, fussy, and/or wordy spells. I'm looking at you, Divination and Linking Spells.</li>
<li>I gave spells that made the cut a once-over for game balance (e.g., Stench is no longer the ultimate death spell, and Bless now has clear terminal conditions), consistency (e.g., to resolve the Great Sunbolt Damage Type debate), clarity (e.g., what are the actual rules for Earthquake breaking stuff?), and length (e.g., Sunbolt again). I rewrote those found wanting as much as I felt was needed.</li>
<li>I reformatted spell write-ups slightly to accommodate differences in clerical, druidic, and wizardly prerequisites.</li>
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It's still possible to break the game, but not by giving all your friends triple-DR essential armor and unending Bless spells, or by learning half the Healing college as a wizard and making the cleric feel redundant, or by bringing everybody else's fun to a halt while you enchant stuff.</div>
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<b>This is a pretty cool product, but frankly if I were to do Dungeon Fantasy again with my current gaming group, I'd use the Sorcerer template + the Saint lenses and tell people the Basic Set magic system is off-limits.</b></div>
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I didn't dismiss that out of hand, but as compatibility with GURPS Dungeon Fantasy 1 and 2 was a design goal, and as we wanted to offer hundreds of spell selections, I went with standard magic in the end.</div>
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Yes, this does mean warriors with lots of attacks, fine weapons, Striking ST, Weapon Master, etc. are simply better at damage per second than casters, while casters excel at pre-combat buffing, in-combat support, and post-combat recovery. But given that casters with Magery 6 and big Energy Reserves can create 18d Explosive Fireball spells, recover fully, and walk around with 18d hand grenades, I don't feel too sorry for them.</div>
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<b><i>Did you clarify magic items so it's clear when a given item is always on, when it requires casting, etc etc? </i></b></div>
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Just about every item is the kind that doesn't involve casting anyway, but yes, I think I made that a lot clearer. Bear in mind that removing Enchantment spells included removing most Item blocks. Magical treasures exist, but they're mostly things like always-on weapons and armor. Mostly.</div>
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<b><i>No wands (of fireballs or otherwise)? </i></b></div>
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No wands for now, no. We have to leave something for the future. But that future will definitely go with charges, yes. I cannot imagine anybody really wanting to pay FP if there's a wizard who can do that, but I can easily imagine somebody (even a wizard) wanting limited-use magical pew-pew.</div>
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<b><i>Is it Basic Set, Low Tech or something new hit locations?</i></b></div>
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Nothing fancy with hit locations at all . . . you get the Basic Set approach. Breaking them down more than that gets excessive, especially since just about all monsters are too weird to need the distinctions added by later books (or even the ones in the Basic Set, really).</div>
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<b><i>Are there any load outs?</i></b></div>
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No. While I respect Matt's work on those, my feeling and experience is that most gamers prefer to customize their gear. In fact, I've never had a player be happy with pregenerated gear. One of the game's selling propositions is that you can customize your gear, so filling pages and pages with non-custom loadouts would be an iffy use of space.</div>
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<b><i>Do SM>0 monsters have clear hex grid shapes?</i></b></div>
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"Combat Writ Large" was used to translate SM into hex sizes, yes. As the Cardboard Heroes are TBD right now, I cannot comment on how the counters for specific monsters will be shaped. That's getting away from the part of the project that I control, and into graphics and physical components.</div>
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Please remember with questions like these that we're aiming the game as much at people who've never seen GURPS as at people who measure their GURPS in gigabytes and shelf-metres, so we have to walk a line between "enough stuff to sell the game" and "so much stuff that people freeze up." As Phil Reed said, if this gets backed, we'll follow up with more. For instance, magic items (like those fireball wands) are #2 on my big list of 16 things I'd like to do.</div>
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<b><i>Did any of the SM clarifications make it into the combat rules?</i></b></div>
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SM to hexes and a clear statement that SM affects even melee? Yes. Incidental collisions? Only indirectly, in the sense that there's a statement that a multi-hex creature passing through your hex can overrun you. Reach? Built into monster stats already. All the rest? Not really . . . the general approach here was to simplify.</div>
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<b><i>Is there clarification on how an encounter starts? Like who detects whom first and when there is surprise (partial, obviously), and what the distance is.</i></b></div>
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Yes! There's a Calm Before the Storm section of rules reminding the GM to set distance (this is left to fiat and room size, but the reminder is there) and determine footing, talking about adjudicating what the PCs were doing when combat broke out, and saying a lot about surprise attacks.</div>
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<b><i>Was there also an effort made to cut / revise blatantly under-powered spells?</i></b></div>
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Tons of spells were cut, and spells that didn't really do much were early targets for the axe.</div>
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Gauntness is a great example of a silly spell I left out. Wither Limb . . . I'm not sure by what measure it's anything but overpowered, as most of the Q&A I get about it amounts do, "Wait, does this basically inflict permanent dismemberment no matter how many HP the target has? Yikes!" So it hasn't changed much. YMMV, but in my games, withering the legs off targets with huge DR that nobody can penetrate, so that the monster is left there immobile, has always been a favorite tactic.</div>
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By virtue of having fewer disadvantages and spells, this game can be clearer. Wither Limb now causes "permanent crippling" and refers to the rules for that, those rules spell out that a crippled leg inflicts Lame (Missing Leg), and Lame (Missing Leg) is very clear on "you've lost a leg." Don't rely on the Basic Set's terminology in your judgments of this game.</div>
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<b><i>What about awesome dragons?</i></b></div>
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Comparisons to everything in GURPS aren't a good measure of "awesome" here, because new gamers will be comparing only to PCs and the 80-some other monsters in the set. But . . . my dragons start at ST/HP 25 and around 3d damage, with flight, area-effect breath, and multiple attacks, and go up to ST/HP 50 and around 7d damage, with faster flight and even more attacks. They also have DR comparable to good metal armor (yes, even over the eyes), and are almost the only monsters to keep stupidly high HT so you can't just knock them down to -HP and watch them die. Notes recommend adding Magery (up to 6), Energy Reserve (up to 50), and spells. Further notes add the option to tack on even more stuff: Extra Heads with even more attacks, Danger Sense to avoid surprise, Terror, etc. As written, ST isn't even the most meaningful measurement of dragon power – that would probably be "casting multiple save-or-lose spells from a near-bottomless energy supply wile flying at a safe distance over a group stunned by Terror and burning from large-area fire breath nobody could dive far enough to avoid."</div>
</div>
<div>
<br /></div>
<div>
<div>
<b><i>Loin cloths are absolutely awesome and must be bought</i></b></div>
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<b><i><br /></i></b></div>
<div>
That particular abuse was anticipated, don't worry. There's no separate neck, torso, vitals, or groin armor . . . too fussy. It's all just "body." Those hit locations do still exist, but now 9-11 is all "torso," and "groin" is a high-value sub-target, like "vitals." I'm not that easy to fool. ;)</div>
<div>
<br /></div>
<div>
<b><i>About that dragon . . .</i></b></div>
<div>
<br /></div>
<div>
It's made up for this game. I wrote quite a bit of new content, but it's so integrated into the game that I don't think I could list it all. However, I definitely remember writing up the dragon de novo!</div>
<div>
<br /></div>
<div>
<b><i>I want to point out that giving monsters hundreds of HP is seldom actually any fun in play.</i></b></div>
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<br /></div>
<div>
Agreed. I kept HP in the 1-50 range for monsters. The notes on a couple let you super-size them to HP 100 or even 150, but that's mostly for static, gooey things that serve more as obstacles to hack apart than as foes.</div>
<div>
<br /></div>
<div>
That said, don't forget that a HT 15, HP 50 creature is likely to suck up 300 points of injury (from +HP to -5×HP), or 550 with Unkillable (from +HP to -10×HP), and that DR, Injury Tolerance, and Regeneration can make it hard to get a monster there. In GURPS or the Dungeon Fantasy Roleplaying Game, ST/HP isn't by itself the best measure of toughness . . . I'd rather face ST/HP 50, HT 10, and no special powers than ST/HP 10, HT 16, Unkillable, and a 5d withering Malediction that ignores my armor.</div>
</div>
<div>
<br /></div>
<div>
<div>
<b><i>Is this going to include psionics?</i></b></div>
<div>
<br /></div>
<div>
Definitely not. It isn't going to include much GURPS Dungeon Fantasy content outside of GURPS </div>
<div>
Dungeon Fantasy 1 and 2, GURPS Dungeon Fantasy Monsters 1 and 2, and some nonhumans from GURPS Dungeon Fantasy 3. This means it omits most of the series and all of the Pyramid content other than "Wizardry Refined." The idea here is to engage new players and avoid bamboozling them, not to drown them in subsystems and variants.</div>
</div>
<div>
<br /></div>
<div>
<div>
<b><i>Is this 100% compatible with all existing GURPS content?</i></b></div>
<div>
<br /></div>
<div>
It's 90-95% compatible, if you want to put a number on it. The Dungeon Fantasy Roleplaying Game and GURPS Fourth Edition are at worst half as far apart as GURPS Fourth Edition and GURPS Third Edition, and probably considerably closer. But the Dungeon Fantasy Roleplaying Game is a standalone game built to bring in new gamers first and serve longtime GURPS fans second, not vice versa.</div>
</div>
<div>
<br /></div>
<div>
For the point costs of powers, if the trait exists only as part of a power, it's explained in full with that power, with its own name and point cost, not unlike the abilities on pp. 136-151 of GURPS Powers; e.g., "Analyze Magic [19]" rather than a fussy Detect variant that refers to a generic Detect ability. There is no ability-tinkering, power-buiilding mini-game built into the Dungeon Fantasy Roleplaying Game.</div>
<div>
<br /></div>
<div>
I cannot emphasize enough how the character-design part of the game just is. Existing fans who want to tinker aren't going to get extra tinkering power out of it . . . they'll get some new monsters, an adventure, a bunch of cleaned-up spell descriptions, several variant rules, etc., plus a game that might actually let them recruit new gamers. However, the rules are heavily GURPS-compatible, which means that tinkering in GURPS can be plugged back into the Dungeon Fantasy Roleplaying Game, and that new gamers who learn the Dungeon Fantasy Roleplaying Game can jump into GURPS without significant difficulty.</div>
<!--Precis - With all the excitement about he DF Boxed Set, and even with my interview, there's a lot of information Sean Punch has put out there in the DF threat of the SJG Forums. I've collected it here into one post.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com2tag:blogger.com,1999:blog-7240507133846725119.post-15823644140014187452016-09-07T12:33:00.001-05:002016-09-08T13:33:52.847-05:00Dungeon Fantasy Boxed Set: Interview with Line Editor Sean Punch<a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://4.bp.blogspot.com/-IT-VycnVjsM/V8eBwbuRTCI/AAAAAAAAHiY/UfFtIVcI8rAEsBAq5McoE2bhdVF7RCF2wCPcB/s200/dungeonfantasy_set.png" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;"></span><span style="font-family: "georgia" , "times new roman" , serif; font-size: x-large;"><b>The Firing Squad welcomes Sean Punch</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">I had the opportunity to sit down once again with GURPS Line Editor Sean Punch for a 90-minute interview concerning the GURPS Dungeon Fantasy Boxed Set.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The <a href="https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps">Kickstarter </a>is ongoing - and to back the Kickstarter is to vote for more physically printed GURPS products.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">The interview is fairly clear, though Sean and I both talk fast, and there will be some interruptions in the flow.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">This is the first <a href="http://gamingballistic.blogspot.com/p/ballistic-interviews.html">Firing Squad</a> video in over a year . . . sorry for making you wait so long!</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">If you don't have time for the full 90-minute show (but you should make time for it, because Sean's an engaging speaker and I mostly just shut up and listen), at least listen to this seven minute long pitch about the DF boxed set, and what's in it for you, and why it matters to the future of GURPS.</span><br />
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<div style="text-align: center;">
<span style="font-size: large;"><b>Seven Minute Summary</b></span></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/VuwMP1A4D1g/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/VuwMP1A4D1g?feature=player_embedded" width="320"></iframe></div>
<br />
<div style="text-align: center;">
<a href="https://drive.google.com/open?id=0B9-zgEBLKYssRFg0d2Yya2FaeGc">MP3 of Seven-Minute Summary</a></div>
<br />
<span style="font-family: "georgia" , "times new roman" , serif;">And for those with more time on your hands, here's the full video:</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<br />
<div style="text-align: center;">
<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><b>Full 90-minute Interview</b></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "georgia" , "times new roman" , serif;"><iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/AMiCsuuoPA4/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/AMiCsuuoPA4?feature=player_embedded" width="320"></iframe></span></div>
<div style="text-align: center;">
<span style="font-family: "georgia" , "times new roman" , serif;"><a href="https://drive.google.com/open?id=0B9-zgEBLKYssUWV3YWwzaHJyWm8">MP3 of Full Interview</a></span></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">As always, as soon as I can make it happen, there will be an MP3 file and a transcript available.
</span><!--Precis - I had the opportunity to sit down once again with GURPS Line Editor Sean Punch for a 90-minute interview concerning the GURPS Dungeon Fantasy Boxed Set.--><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Hey, and why not? Here's the first interview I ever did, and also my first with Sean.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/cawX4tLYAwo/0.jpg" src="https://www.youtube.com/embed/cawX4tLYAwo?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com6tag:blogger.com,1999:blog-7240507133846725119.post-54311248298049788822016-09-05T23:37:00.000-05:002016-09-05T23:44:48.202-05:00Aeon Campaign S3E8 - Take Me Out to the Ballgame<span style="font-family: "georgia" , "times new roman" , serif;"><b><i>Dramatis Personae</i></b></span><br />
<ul>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen (Emily) - brick with super-perception; made of actual rats</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel (Christian) - Techno Master, Genius, Esper, Super Archer.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Marionette (Ani) - Abilities run to boosting of others, and manipulation of animated objects. The Commander's third cousin.</span></li>
</ul>
<div>
<b><i><span style="font-family: "georgia" , "times new roman" , serif;">Rush the Field</span></i></b></div>
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<b><i><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></i></b></div>
<div>
<a href="https://3.bp.blogspot.com/-yJlh7kn9c8A/V85E4tqwzgI/AAAAAAAAHkE/07APA_9INWIG4tXoGNGwqIfeBo4bHDFwwCLcB/s1600/Yankee%2BStadium.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="186" src="https://3.bp.blogspot.com/-yJlh7kn9c8A/V85E4tqwzgI/AAAAAAAAHkE/07APA_9INWIG4tXoGNGwqIfeBo4bHDFwwCLcB/s200/Yankee%2BStadium.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen and Zephyr were out at a train station in The Bronx, dealing with a bunch of bikers running around shootin' folks, just like we were.</span> </div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We are zipping towards Yankee Stadium at 280mph, which is likely faster than the bad guys thought we could be there. Marionette is right outside the stadium, fully kitted out. Most unusually, there are no security guards stationed where they should be.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">We also hear gunfire going on <i>inside </i>the stadium. It's almost like the GM was trying to get us inside without planning.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<a href="https://4.bp.blogspot.com/-aCIPl_uRC_I/V85E4YUuKuI/AAAAAAAAHj8/8ZkBzRyABSY72hIC4D0C8LR1D4rsAWCTgCEw/s1600/The%2Btruck.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="196" src="https://4.bp.blogspot.com/-aCIPl_uRC_I/V85E4YUuKuI/AAAAAAAAHj8/8ZkBzRyABSY72hIC4D0C8LR1D4rsAWCTgCEw/s200/The%2Btruck.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">Nonetheless, The Commander has Foresight, so he lays out the conditions to invoke any attempts to use knowledge of our powers against us.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">In the middle of the baseball diamond, we see a 2.5-ton truck and a trailer with a heavy-duty machinegun and some sort of high-tech device on it. The bikers look like they know what they're doing - they've drilled and trained with their AK-47s, and are wearing expensive tactical gear.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">There's no magic on the field - but there are some shambling critters in the middle of the baseball diamond. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<a href="https://4.bp.blogspot.com/-w6s68XvUetI/V85E45kQuxI/AAAAAAAAHkQ/QmDjsxNBTxEkVjNPaghSv4gREcnuFysbgCEw/s1600/Zombie%2Bfocus.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="163" src="https://4.bp.blogspot.com/-w6s68XvUetI/V85E45kQuxI/AAAAAAAAHkQ/QmDjsxNBTxEkVjNPaghSv4gREcnuFysbgCEw/s200/Zombie%2Bfocus.jpg" width="200" /></a><span style="font-family: "georgia" , "times new roman" , serif;">The diversionary fire was caused by well-cared-for AKs with APDS ammo. The air smells weird, like ozone or an electrical charge, too.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">First priority (set by The Commander after no small amount of chaos) is to evac the prisoners (tokens labeled P). Of the 11 prisoners, four get TK lifted to the dugout and hopefully relative safety.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Some of the bikers immediately and with no hesitation start returning fire - Marionette's stuffed bear (don't ask) gets blasted in the head by an APDS round.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The tactical situation changes rapidly, as the bikers all go from zero to prepared almost instantly. The Commander drills the guy behind the machinegun in the <i>throat, </i>with a single, well-aimed shot, but the guy goes berserk, and seems unaffected. Hrm. Looks like we need to kill these guys outright. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel, who's a bow-master, shoots three zombies with his bow. One to the torso, one to the head, one to the leg, just to get some rec0n-by-fire done. The shot to the torso irritates the first zombie, who starts frothing at the mouth. The head shot is a crit (good time to crit) with a solid damage roll, and the last to the leg is not quite as good. The head shot goes down hard; the other two just froth.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">OK - the zombies seem like zombified bikers, but while robust, they don't seem to explode or anything. That brings Zephyr and The Rat Queen into the fray. Zephyr goes after the guy that looks like a leader, trying to take him out of the battle with a skull blow. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen crits her summon rats roll, and becomes a maximum-size Rat Ogre in one turn. Rat Queen Smash.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The chief bad guy (Rothgar) was Waiting, and hacks at Zephyr with a -8 deceptive attack (!). The Commander spends a karma point to ensure he doesn't get cut in half. And yet there are six more attacks coming at him. He blows four karma to change hits to misses, and makes two rolls on his own merit. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr continues on, hitting two bikers in the back of the head as he goes by. He hits them hard and fast enough they don't get a chance to berserk. Down and out, then.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">That guy in the center was able to absorb -16 in deceptive attack. This guy's bad-ass. Area effect for him, I think. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon stunts his TK for range, spends FP for area effect and range, and spends 4 FP total to remove three more prisoners from the combat zone.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Marionette reaches for the last of the prisoners, and gets them to safety. That clears the field for pretty much unrestricted warfare. The Commander gives the word: take your best shots.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr goes to stick his staff into the wheels of some of the bikers, spoking them. Go go gadget Deadpool. He crits. The bike goes flying, and naturally explodes. The guy on the bike takes 44 points of damage to the <i>neck</i>. Ouchie. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Rothgar - the big bad - runs after Zephyr, attempting to slam into him. Zephyr sidesteps and goes for the Acrobatic Dodge. Which he crits. He overruns, rotates in place, and skids to a stop.</span></div>
<div>
<a href="https://2.bp.blogspot.com/-pHmTFsZBrTc/V85E4PBM7mI/AAAAAAAAHjs/vNOFpBrsl-sYeLeLF5umMc4A6q0KDQIzACEw/s1600/Center%2Bof%2Bthe%2Bfight.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="120" src="https://2.bp.blogspot.com/-pHmTFsZBrTc/V85E4PBM7mI/AAAAAAAAHjs/vNOFpBrsl-sYeLeLF5umMc4A6q0KDQIzACEw/s320/Center%2Bof%2Bthe%2Bfight.jpg" width="320" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">One of the zombies gets turned into a puddle of goo by a blast from the teddy bear. </span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Someone from the truck is shooting at Zephyr; he dodges and drops. Another tries to run him over with his motorcycle; he dodges. And another. Dodges again.</span></div>
<div>
<a href="https://1.bp.blogspot.com/-dtJnljnM2TM/V85E4P-_ooI/AAAAAAAAHjw/zatpFoSOyqU_XM3hjsxgkfhFzfvX5YEuQCEw/s1600/Bikes%2Bhit%2Bthe%2Bwall.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://1.bp.blogspot.com/-dtJnljnM2TM/V85E4P-_ooI/AAAAAAAAHjw/zatpFoSOyqU_XM3hjsxgkfhFzfvX5YEuQCEw/s200/Bikes%2Bhit%2Bthe%2Bwall.jpg" width="157" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">A couple bikers try and run over The Rat Queen. Given she has damage reduction and damage resistance, and pops some Fatigue to get the ST for the slam contest. She's become a wall to them. Isaac Newton says frak you.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Her 45 HP x the foe's speed gives 14d collision damage on THEM. Ouch. That was a terrible, terrible plan. She does 3x his damage, so they get splattered pretty hard. But she's got DR 20 plus the super suit, and then damage reduction. She just takes it. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The machinegun shooter trains fire on The Rat Queen and Zephyr with a minigun, and hits them 10 and 14 times, respectively, and the die roll was a critical success too. That's 252 points of damage to Zephyr. He spends character points to turn a crit into a hit, which allows him to roll defense; I throw in a second reroll, and he dodged all but two, but he burned through karma and character points to not die.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen gets shot 10 times; she's got very high DR and damage reduction, and dodges a bit but takes no damage because of it. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">AK guys open up on the people in the open, to no effect.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Yukio's turn comes around. He does bad things to Zombies. The Commander switches to his super-explosive rounds, and fires off three rounds on the minigun. There's a force field over the mad science . . . but I slagged the gun completely, even through the field. Worth spending my foresight to take out the gun rather.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel shoots at three zombies; one dodges, and two bite it. The Zombies call out "Ea-monn . . . " in a grunty voice. "Huh, so THAT was the outbreak endgame."</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Now what does that mean?</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The Rat Queen is up to ST 70 or so, and so she chucks two flaming motorcycles at Mr Cuisinart after grabbing the only nearby mook. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The second motorcycle crits. Rothgar easily dodges the first, but that crit. 8d+18 crushing motorcycle damage, for 48 points. He power stunts his damage reduction, but even with that he gets knocked back and takes some damage. And another flaming motorcycle explosion.</span></div>
<div>
<a href="https://4.bp.blogspot.com/-ivPLlBieXZc/V85E4n3xLnI/AAAAAAAAHkA/8fIDjyT_2SIR73s7avbJs8oAygUxFXOIACEw/s1600/Yukio%2Bchews%2Bup%2Bstuff.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://4.bp.blogspot.com/-ivPLlBieXZc/V85E4n3xLnI/AAAAAAAAHkA/8fIDjyT_2SIR73s7avbJs8oAygUxFXOIACEw/s1600/Yukio%2Bchews%2Bup%2Bstuff.jpg" /></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon shouts out - "these are extremely viral and don't let them bite you!" He gravity-sledged all but Yukio.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Oh, crap. Yukio's in deep trouble, since he's facing down six zombies . . . well, four now.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr jumps up (Acro Stand) and steps over away from flaming Cuisinart dude.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">A stuffed bear gets buffed and kills a lot of zombies.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The Commander fires three "special" bullet at Mr Cuisinart. He spends doom to dodge and drop. Three shots go off into the force field, turn the guy inside to gazpacho, and maybe do something to the inside of the equipment.</span></div>
<blockquote class="tr_bq">
<i><span style="font-family: "georgia" , "times new roman" , serif;">Note: that was supposed to be against the guy's hex, not his head. So next turn mr Dodge-and-Drop is going to get it hard, I hope.</span></i></blockquote>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Ezekiel uses a fusion-powered chainsaw (with noise loud enough to be problematic to 400 feet) and turns a near-zombie into paste. </span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Someone has dumped 254 points into Emily's character as some sort of buff (things are very chaotic online, and the game is hard to follow at this point), which boosts her to Super ST 11. She tries to area-attack squash Mr Cuisinart, and she spends 2 karma - twice - to make it a crit. ST 170+ and claws with armor divisor (2). Cuisinart spends lots of doom to increase his damage reduction. </span></div>
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<a href="https://2.bp.blogspot.com/-9JufaeCz5Wc/V85E4JMdvQI/AAAAAAAAHj0/tA36NW0DC08hgDlyA6JRKT4V9hlmoJgEgCEw/s1600/Motorcycle%2Bslam.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="146" src="https://2.bp.blogspot.com/-9JufaeCz5Wc/V85E4JMdvQI/AAAAAAAAHj0/tA36NW0DC08hgDlyA6JRKT4V9hlmoJgEgCEw/s320/Motorcycle%2Bslam.jpg" width="320" /></a></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">She rolls twice on the critical hit table. The last karma goes to rolling three times on the crit table, and any hit is a major wound. Rolls 18d+54 damage, armor divisor 2. Twice.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">First roll is 110, second is 116. CUT. He's still alive, though, between damage reduction and HT rolls.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Eamon gravity sledges the remaining zombies into pulp.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Zephyr burns fatigue and HP to do hundred-handed strikes against two of the bikers - he does <i>not </i>care for getting shot. He slags both of them. Then takes out the last two on the truck with the same method.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The GM calls for a ST roll from The Rat Queen. How often do you get to say this? <i><b>She made it by 163.</b></i></span></div>
<div>
<i><b><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></b></i></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">The Commander goes full-auto on the gizmo, and I roll a critical hit. A giant wave of force - but no damage - emanates from the device. A wave of kyberian energy emanates from the device. I think it shorted the device, which then explodes.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, we all pass out, and naturally Ezekiel's rocket-powered chainsaw goes haywire in Yankee Stadium. Of course.</span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<div>
<span style="font-family: "georgia" , "times new roman" , serif;">We end there.</span></div>
<!--Precis - Aeon S3E8 - We take on a giant mob in Yankee Stadium. Lots of mooks, a giant minigun, and a guy with six attacks who can deliver a -8 deceptive attack. It's a pretty robust battle and we blunder through thanks to huge karma spends. Nonetheless, Zephyr almost bites it. We win, but it's messy.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com1tag:blogger.com,1999:blog-7240507133846725119.post-65807395748578642102016-09-03T11:17:00.001-05:002016-09-03T13:03:18.750-05:00DF Kickstarter Funding Goals and Costs<span style="font-family: "georgia" , "times new roman" , serif;">One thing that I've seen a few times here and there is surprise that the goal for the project is set so high. One commenter even likened it to exortion - buy our stuff or GURPS will get it's throat cut, mwa ha ha!</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Maybe I would have thought that, too, once. But my <a href="http://gamingballistic.blogspot.com/2016/08/printing-costs-for-high-quality-books.html">recent examination of pricing for just the books</a> for my own kickstarter and RPG project has changed my mind. I actually expect my own Kickstarter to require <i>more</i> than the DF one, because while <a class="g-profile" href="https://plus.google.com/101013142344697629512" target="_blank">+Sean Punch</a> has estimated about 250,000 words for the GURPS DF compilation, mine is 400,000 words (roughly 100,000 of which are monsters - the SRD5.1 has a lot of monsters in it, and I've not finished culling them out).</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, the final books come in at 408 pages. That's 612 words per page, smearing it out over every page. As an interesting note, that's almost <i>exactly </i>the wordcount per page of The Book of Heroes. So I feel like I'm not in crazy town.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But I digress. These things are expensive to put together, because very clearly, SJG is working off of their experience on "how not to get utterly floored by your own Kickstarter."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">They have limited stretch goals, zero commits to "out of the box extras," and have given the shipping costs to Backerkit to manage as an extra. They have not done the project KS until the writing was done, and maybe the layout too. Art is still being worked.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">This is all fantastic news. It drastically limits the risks for the vendor, and <b>that means the risks to the customer are also minimized.</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><br /></b></span>
<span style="font-family: "georgia" , "times new roman" , serif;">And I'll say it again, though <a class="g-profile" href="https://plus.google.com/110568439811900063023" target="_blank">+Phil Reed</a> has said it frequently and well: International shipping sucks. It's terrifying and terrifyingly expensive. Sending individual books overseas can easily be multiples of the cost per book. The only way around that is either to to have them printed and distributed from within the target market zone, or to ship pallets of books to try and average out the shipping. Both require perfect knowledge of who's ordering your product, and are not predictable ahead of time.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">But let's get back to it. In a KS, or any business, you should seek to cover all of your costs - including "sunk" costs like staff writing and editing, because if Sean isn't writing DF, he's writing something else. Also, writing and editing are two different jobs, best handled by two different people. There's a reason I'm going to outsource editing to an industry pro and pay him, in his own words "an adult wage."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Anyway, let's do this:</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Note: I'm making lots of very specific assumptions here about quality, quantity, and form factor. Can a game be published for less than what my numbers suggest? Sure! But read on, and you'll see what I've done is provide "middle of the road" estimates for things.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"></span><br />
<a name='more'></a><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<br />
<ul>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Writing and editing each range from 3-8 cents per word. Lets book 5 cents each.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Indexing is ballparked at $10 per 1,000 words.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Art is ballparked at $250 per full-page, but could be much more, for full color. You want 1 piece of art every 2-4 pages. Or at 625 words per page, about 1 piece of art every 1,800 words. Each piece in my experience tends to average about 1/3 page: $80.</span></li>
<li><span style="font-family: "georgia" , "times new roman" , serif;">Layout is harder to find benchmarks for - let's say a penny per 200 words. That may be wrong.</span></li>
</ul>
<br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So for a 250/400K project, you're looking at </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;">$25,000 and $40,000 in writing and editing</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;">$2500 or $4000 in indexing</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;">$1250 or $2,000 in layout</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;">$14,000 or $20,000 in artwork - oh, add another flat grand or two for cover art, which is more expensive.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">That means that for first order, costs to make a 250,000-word PDF ready to send to a printer is about $43,000, and for my project it might be $66,000. Roughly a dollar for every 6-7 words of the project!</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">And that's not including printing costs. But my reading of things is that to cover taxes, Kickstarter fees, and backerkit, plus incidentals that come up during the project, you'd best raise at least 1.5x your projected costs. Maybe double.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Note this gets the smaller project - with no extras, to about $65,000 with no printing costs. Price breaks for this sorta stuff don't even <i>start </i>until you hit 1,000 books. And this is not one book, but five, and smaller. But using the <a href="http://www.printninja.com/pricing/">PrintNinja estimator</a>, 1000 x 8x10 books at 128 pages, softcover perfect bound are $5 per book, and down to $3 per book if you order 2,000. Less then $2 for 5,000 copies. So let's go with $10 to print all five books. So $10,000 just to get some scale for the books alone. Then there's the adventurer screen and dice. No idea there. But based on the price point for the game and PDFs, I'm going to estimate $10-14 as total cost of materials, including the box. So cost of materials, including gross-up for fees and incidentals, will run $30,000-$55,000.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So look - $95K to $120K target for the DF boxed set, "just" to get 2,000 copies made in a fashion that the customers are demanding[1] - high production value, boxed set, all in.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">So don't be surprised by requests for $100-200,000 for getting a game launched in a way that emulates the Big Dogs. If I were to be selling a 304-page hardback with 188,000 words in it, expect costs on the order of $41,000, and a Kickstarter ask of $60-80K per book.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">Note I expect long-time industry pros with go-to contacts in the industry - and especially in China - might be able to do better. But my point here is that there's nothing extortionate about the funding level here, and in fact is likely just the bare requirement to make money on the project. Note how I left off "profit" from the equation? That's not a valid business model. So whatever savings a set of experienced pros can do off of my numbers, that goes into "yes, this is a viable investment we should repeat."</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span><span style="font-family: "georgia" , "times new roman" , serif;"><b>Edited to Add: Now, consider what happens when you add shipping into the mix. Media mail for a single book is the only well-known quantity. If your package is a book that weighs 4lbs or less, you can get anywhere in the USA for $5. If it's more, you can do some sort of flat-rate box.</b></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><b><br /></b></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Internationally, it's a total crapshoot, and ranges from $20-90 per package. so let's take a lower-end but not unrealistic value. $30. For 1,500 backers, you would have to add on another $45,000 x fees and taxes (KS revenue is taxed as income) - probably another $60K, because you don't want to take a bath on shipping. That turns an average requirement for print-only from about $65 to about $105 pretty fast. If you didn't account for it, it can take your notional profit, or your salary for writing and editing your own work, to zero pretty fast, and it's easy to see how a run-away successful kickstarter from the revenue perspective can bankrupt a company.</b></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;">[1] Buy in for D&D5 is something like over $100 for PHB, DMG, and Monster Manual. The Dracula Dossier and Delta Green Agent's Handbook are ful-color, high value books. All are going like gangbusters in their market. The market demands high quality books. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<!--Precis - Is $100K too much for a KS goal for the DF boxed set? No. Definitely not, and I give estimates of why I think it's either bang-on or even a little low. Applies to any self-publishing venture.-->Douglas Colehttp://www.blogger.com/profile/04292678529266123501noreply@blogger.com12